后期资源网

 找回密码
 立即注册

[Maya] Golaem Crowd v5.3.2.1 for Autodesk Maya 2015/2016/2016.5/2017

[复制链接]
发表于 2015-4-24 14:40:18 | 显示全部楼层 |阅读模式

网站全额开放,如无必要不用注册免费预览!

您需要 登录 才可以下载或查看,没有账号?立即注册

x
Program Name: Golaem Crowd v5.3.2.1 for Autodesk Maya 2015/2016/2016.5/2017
, x. V- N" @$ DProgram Type: Artist-Driven Crowd Simulation1 c+ F$ Q* V. c/ I- h2 e
Developer: Golaem S.A.
% E. p5 Z; h! |Homepage: _http://golaem.com/content/products/golaem-crowd/overview7 w: p+ ~" b7 X* T8 [2 v
Release Date: 19.11.2016- p% e4 P, u) M, ]# g5 f
Interface Language: English8 O% {$ m5 }3 D
Platform: Autodesk Maya 2015/2016/2016.5/2017, 64-bit ONLY
( C# Z7 z. W* LFile Size: 21.13Mb / 21.12Mb / 21.13Mb / 20.89Mb
7 Z: }, H8 C- k1 n! y' _3 U- I& m/ H
Integrated in Autodesk Maya, Golaem Crowd makes it easy and affordable to populate worlds with directable digital characters, from a few to thousands. Artists from all over the globe use Golaem Crowd to bring life to commercials, episodic productions, feature films and games.% l5 ^8 J% K2 W% C

% {# [1 E  `/ Z; [/ h• Create Convincing Shots in a Few Days" F: o6 g5 h$ M; d2 Y/ X+ ?' |
- Integrated In Maya. Golaem Crowd offers an intuitive interface, based on Maya workaday objects. It can be used by any artist, trained under 3 days.- h" T0 {' c! N) U: Z/ F
- Free Characters & Motions. Reduce asset preparation time and start your production at once. Use our diversity ready characters & comprehensive range of motions.: O: _4 ^, @/ N! p1 V$ G( N4 p
- Powerful & Customizable. Built for performances, Golaem Crowd allows artists to find the right creative approach, whatever the number of characters.
/ j. t% J! b' Y' [  t9 E7 P2 j7 V9 I% [1 ?: l) _/ g7 F3 o) t. A3 w, ~) a
• Intuitive & Powerful Toolset6 m) i- Q. `. P: w
- Placement Tools. Take advantage of the various placement modes and automatic obstacles detection.% b+ m9 o( m; O+ U+ p
- Behavior Editor. Design and debug behaviors using an intuitive editor with built-in behaviors and triggers.: W$ l6 D) t# Z1 q; R
- Animation Engine. Let Golaem Crowd make your motions loop, randomize them, adapt feet to the ground...
3 C0 ]% f4 `3 Q- z+ J' r2 \1 x- Navigation Behaviors. Use built-in path-finding and avoidance behaviors to make your crowds walk around or build on your particles knowledge to drive them.
; p! x" y' h8 c1 H+ A* x) V* g- Physics Simulation. Add realism to your shots with explosions, attraction/repulsion forces or fall down effects.9 F* p: v/ ?3 Z+ B) A, |
- Diversity Control. Create realistic crowds by automatically generating more diversity at all levels: animation, behaviors, props and shading.
4 Z4 Q; M! V8 Y/ z/ |. J( b- Previz & Rendering. Preview your crowds in real-time within the Maya viewport and render them efficiently with our license free procedural rendering plugins.+ o- E( e$ Y' O0 w4 \
- Pipeline & FX Integration. Build your own tools on top of Golaem Crowd, send simulation output through your pipe, provide the fx team with the data they need.4 y' H$ q) p, k+ b8 n

% J2 }( K! l" g8 B# h' hWhat's new in v5.3.2.1:
! v$ t& ^! m; M$ V# {2 y6 f5 rImportant Notice7 i' I7 ^. r- X9 p5 S4 N
From this release, Evaluation licenses have been replaced by Personal Learning Edition licenses.
2 ]5 c: y: I% e* W: b% H6 b+ W* mPersonal Learning Edition licenses are not time limited anymore but all files generated will be "waterwarked" at rendering time.
; Z$ _8 b) O- jMore info on http://ple.golaem.com >>( A) j$ n5 E9 }
New Features
8 T1 p% L1 p1 ?% a  q5 R- Shading diversity in the Redshift render plugin
% j( ]6 V4 ]; @) P7 XImprovements
7 [6 u  P, l2 o) m7 S3 c2 k: v- Values of Time Offset / Time Warp layers can now be set or added1 Z' x/ Y# N7 c$ A9 h* i' s7 h
- Improved Bind Pose Detection Mode in the Character Maker (now uses skin clusters information)1 n/ z* A/ ^1 D
- Improved performances when using multiple Simulation Cache Proxies in a scene
4 u- B" P; n* h- Added support of instances in the Redshift render plugin
. S. d, W3 e3 ?1 l( v- Added support of Vector Shader Attributes exports in the Alembic Baker
0 e/ N3 @* F/ I2 B# s! V- Added selection information in the Simulation Cache Layout Tool" W3 L" Z' [7 S% }7 N
- Added default material support in 3delight and Renderman render plugins( d0 J' C- H# ?. K: l
- Added Up axis check in the Maya Scene Settings Checker: _7 R3 Q  E1 Y4 i0 n' l9 ]
- Support of scaling in the Character Geometry GCG file
- y5 z. z2 a% F- Support of Blendshape / Blind Data animations in glmExportMotion
! j& L# o  O5 ?( ~3 f* L- Added evaluation mode in the Ramp Node* j2 v) c# u: j" X6 n
Bug Fixes
2 h$ S, d& e# L* `3 {* I; s- Fixed node transform not taken into account by instanced geometries at render time
- s+ z( v" o" A+ D0 e$ r- Y- Fixed simulation display frustum culling when using huge values for the far clipping plane0 P" Y* P& P2 i, r. F
- Fixed creation of Stop Triggers when duplicating behaviors
& b8 G( K) ~9 @# P9 _  u* L$ l" h9 u9 M- Fixed mapping of Motion Clips when duplicating Motion, SyncMotion and Locomotion behaviors# a& N- D: m. y: m6 j5 z
- Fixed mirror animation in specific situations
/ c$ _' h* }" ^6 G+ j) I4 n* |2 S9 [  |- Fixed a crash when rendering more than 8 Crowd Render Proxies2 J" H2 @! n" u2 Q4 J. P2 H
- Fixed a crash after picking an entity with a start frame different than the simulation start frame$ x9 N+ I; U' u3 E
- Fixed a crash when exporting an empty mesh as Character Geometry GCG file) J, B& O) }6 Q) X
- Fixed a crash when refreshing Simulation Cache Proxy when in Simulation Mode7 j" y/ ^& a+ F/ V
- Fixed a crash when using ragdoll with zero-mass or zero-density
' t1 E" {% ?1 d6 k- Fixed a crash when a ApexCloth behavior is started* p( n7 w* r) M, |! {- E
- Fixed a crash with uninitialized entities in VP23 N! F6 d; ]" R, I; u& P4 [4 q% d
- Fixed a crash hen rendering a mesh without a shading group in the Redshift render plugin
4 h# D& O4 o0 w1 n- Fixed normals when using Render Previz on some Character Geometry GCG file, Y  W* x. W( x9 V% W
- Fixed multi material handling in the Character Geometry GCG file
% j( c) i$ J( D( o% Y2 y: F3 G# `- Fixed ground adaptation when the entire motion had footprints- }& B" o$ U& t* X1 j8 H' b
- Fixed ground adaptation when blending with non ground-adapted animations5 x) h- a/ N" k. Q0 n
- Fixed material export when baking a simulation as FBX. T! U$ F5 q; W
- Fixed namespaces creation when baking a simulation as FBX3 ?3 ?% |$ T6 q. |+ J3 j
- Fixed display of Box Crowd Rigid Bodies with VP2+ `: S, T3 n( s& W2 g
- Fixed parameters not correctly taken into account when having multiple Flock Behaviors
4 `+ N" E2 U$ v+ G8 O# \- Fixed Sync Mode based on Body Mask in the Motion Behavior
" Q0 k0 n( N; b- Fixed non reproducible simulations when using more than one particle system
/ I' Y. n" s! I- }; M: [- Fixed disconnected roadmaps in the NavMesh Creator3 W! }! k$ X& q$ ~
- Fixed no Cache Replay display on CentOS7
& I+ P1 i  b7 [6 Y) Z+ URefactoring( u6 u. z7 F. Q
- Replaced User Properties with Arbitrary Geometry Parameters in the Alembic Baker: b  @8 V# q/ a
- Bake Simulation Cache Layout as a Simulation Cache has been moved to the Simulation Exporter Tool (Baker tab)
& Q, q' [5 {' [- u) a! `; {- Decreased limit for warning message when computing a NavMesh for a huge environment* B+ ^7 U+ t! W, v5 Z
- Target reachability is checked even when there are multiple zones in a NavMesh
( W6 a' A, S" r, F- Removed Layout operations on a CrowdManager Node (Kill, Set Mesh Assets)( k( M6 H' r1 Q, F* C! R+ z9 M
- Render Previz geometries get refreshed when shaders are imported
1 t; a1 x) n2 ~% {6 L6 a- NavMesh Creator now ignores hidden geometry# U/ K; C$ c* a; U3 X, T
API
* e' C" }" I3 x- m- Added a -personal flag to the glmCheckLicense command! c: d; |3 o9 u% U3 _/ W9 ?
- Added a -savedWithPLE flag to the glmCheckLicense command
- @3 k2 J" h! J3 k7 H- Added a sortedBones attribute flag to the glmCharacterFileTool command
  z: l! ]  f+ F0 f4 Z- Added a entityKilled attribute flag to the glmSimulationCacheTool command
! O' B5 H, l- q( Y1 R- Added a boolean return value to the glmConvertFbxToGcg command9 w* s  z: f( D0 |# B/ O- Z

  G; {3 `/ A0 t/ r% KFor What's new in v5.3.0.2:
, j* h- A* m8 e: IBug Fixes0 b5 M8 M1 z% a1 m5 B
the Fixed file browser for the UI Maya 2017 ' @/ \9 w3 l) y4 ?2 y

7 M. o) O) I9 L% KWhat's new in v5.2.0.1:+ T! t2 [3 g3 I
Bug Fixes
2 r- X, i4 q  f9 G) U) V- Fixed a crash when displaying the simulation cache in Viewport 2.05 Y3 }/ }6 w  M! }& J, L+ _

: y7 F, z& Y2 K4 q6 `7 EWhat's new in v4.2.2:: F% b% [) ^8 z2 U
New Features; u, J% u0 }  ?* ?. i$ A# G9 f
- Master / Slave Behavior to constraint Entities from one Entity Type to other Entities (e.g. spear entity to soldier entity)
" \% C" A9 M( \, u- UVPin Behavior to remap simulations on a specific UV Space
8 Z  K, J- Q, Z( |* v! C. ]- Support of Maya File Path Editor to relocate files
; |  F; i) J8 B/ c- New direction channels (boneDirection, paintedDirection)
5 j7 x6 ~2 {1 n0 E0 e7 q% c$ e( V4 G9 K- Master Entity Channel
6 V6 E! v' |/ Y- Rigid bodies can now be exported in a PhysX environment file (.xml) from the Physics Locator/ g6 y1 `. l4 @- [) z  H
Improvements: \1 p8 v" C0 P$ W- d1 O
- Automatic computation of a Character Physics Properties now excludes the effectors from the physics by default in the Character Maker% r' Q1 n$ L4 B: u" ]( P1 g, r
- Automatic computation of a Character Physics Properties also computes angular limits based on IK Planes in the Character Maker/ a, a. P; @( c
- New Reset Angular Limits button in the Character Maker
2 M+ s% h8 ?9 ]$ M- Visual Feedback on nodes when the hierarchy is different between the Golaem Motion Mapping and the source Character in the Character Maker
' |/ x; L4 A1 R- E- d- Force direction and magnitude can now be controlled with dynamic PPAttributes in the Force Behavior
; k: e4 K# H( d# G( _- Added a velocity threshold attribute to stop the Entity in the Locomotion Behavior
" t! V- C, I$ b0 n. g- Added Separation, Alignment and Cohesion Weights in the Flock Behavior. y: ~  l& L8 D* Z
- Added a maximum up angle attribute in the Flock Behavior. }! }! u# O5 h0 {+ K5 _1 l
- Added a warning message when the number of rigid bodies exceed 65535 (which triggers a crash if all of them collide with the AABB of the same object)
6 v# x8 M9 v. s9 }6 y- Crowd Rigid bodies are renamed accordingly to their associated mesh transform( R% S4 Y! B& D7 L# J3 h
Bug Fixes
# A' {. D6 E; z2 k0 N- f4 L- Fixed a crash when batch exporting a simulation having Painted Zone / Vector Fields
" C) u- d9 k4 Z' _8 b$ k( Q- Fixed a crash when loading two skeleton consecutively in the Character Maker
( Q% W; X4 l+ z3 C. u- Fixed a crash when unmapping Maya geometry from the Terrain Locator
+ ^7 \8 q. H2 U5 o/ ?5 ]$ `- Fixed a crash when Expression Trigger was active and empty/ i$ C/ ]1 G. Q' r
- Fixed a crash when restarting a simulation while having nodes like Nucleus in the scene
( S# Y, z' z- H% T; b- Fixed wrong computation of collisions when using default values in Physics Collision Triggers7 a! K' r) E7 y" I' i6 w- H4 r. [6 C- J
- Fixed camera update when playblasting crowd simulations with VP2.0% Q' L2 P7 E3 @/ w+ X
- Fixed 3Delight Render Proxy creation with Maya 2016; l3 n) ^, M  f3 M  r
- Fixed update when using multiple splines with a painted surface- B& d, k8 U6 {: {- y2 t( f2 b. C
- Fixed a warning message when a bone was mapped to both the last extension and first auxiliary of the next bone  A' `3 v" B  f
- Fixed creation of a Crowd Rigid Body without a selected transform object
0 ~/ ^* R( G5 E! B/ T9 E- Fixed computation of a Crowd Rigid Body when added to a hierarchy of transforms
) f$ w8 ?7 x# o- Fixed display of Crowd Rigid Body when in Convex Hull and Triangle Mesh mode) V- ?7 c( Q" H& B" x5 O
Refactoring4 z& r$ V1 a7 g1 ~
- Helper icon next to PPAttribute, Bone, Limb, Effector, Blend Shape Names Attribute5 [0 a# j0 M* N1 b& w
- Default values of Physics Collision Triggers have been changed1 y" g$ U8 h) _( x; N, ^
! K( Q# C% n+ i( R. d
What's new in v4.2.1.1:
9 c# ^* `6 ?7 D+ ~* R2 c; v- Fixed CharacterMaker physics spreadsheet selection and updates! Z3 f; Q- p7 [. f$ o. {
v4.2.14 r( l' ^  h2 ~* O
Important Notice
) R5 m1 J. i3 v$ ]From this release, Bullet physics engine is not supported anymore (replaced by NVidia PhysX)
+ h2 m" x0 Y5 _! I/ R) O0 Y' x0 FNew Features, H: A+ P- P" p6 H& ]
- Maya meshes and objects can be directly used as Convex Hull & Triangle Mesh colliders for the Physics simulation
2 R2 M4 j2 [1 X& W' M  [  M6 o- Crowd Rigid Bodies can be dynamically defined as Kinematic or Dynamic objects7 @3 {, w0 x3 e4 S. @9 `, a
- Crowd Rigid Bodies can be taken into account in Collision Triggers (either using Id, Color or Physics Mode)- Y; Q, F$ U0 R6 F! T8 ?
- Collision Triggers now have a collider / collided property% x/ @3 {9 `% q
- Containers can be expanded / collapsed in the Behavior Editor0 L- P% S/ i1 `: J
- New Channel / Expression Trigger
+ @- w( m9 W, `0 e& dImprovements
+ J( a0 Y6 @. }- q0 `5 M; o$ s- Crowd Rigid Body shapes are configured automatically based on the connected object properties# `$ ]2 a0 D4 a0 r% b
- ObjectID pass can be configured in the VRay Proxy (one color per mesh, entity, crowdField, all). ]1 |* G  L/ v: V7 _
- Heading / Attitude / Bank offsets in the AdaptOrientation Behavior/ t0 W" ]; v# t* A
- Visibility, Object ID, Motion Blur attributes are now stored at the Object / VRay Properties level in 3ds Max plugin
% T$ t  p' Q4 \5 j" Q7 u- VRayGolaem 3ds Max plugin transform is now taken into account when rendering Crowd Characters in 3ds Max
8 k/ l' c9 S( _$ E- Render Checker now checks if the required PPAttributes have been exported to the Simulation Cache4 e! t1 T' ~5 S8 N* @& T0 |
- Edit Physics Properties window selection now selects the corresponding bone in the viewport
6 H' ]9 H4 D* z1 Z4 ^- Unphysicalized bones are not displayed by default in the Edit Physics Properties window
! m# r' n3 R! A+ r- Added a button to remap auxiliary and extensors bones to extensor only (and vice versa) in the Character Maker% k# e* Z$ n9 }7 A( p
- More precise visual feedback of updated or ended behaviors in the Behavior Editor (using gradients)
- @8 e8 j3 b8 U! e8 v, K- DirectX11 compatibility tool9 e! ~' a, o6 Z  o5 L: t" b
Bug Fixes
" t2 R' E6 z% e& p0 n0 ]7 `/ ?- Fixed Locomotion Channel in MotionClip nodes( z2 I$ I: U' H* f# {- z
- Fixed Geometry Behavior evaluation when Time Warp is used in a scene# |3 k7 |9 l4 X  t6 }
- Fixed the Alternative Operator interface when changing condition order
9 [. m- V1 B- Y$ j* _- Fixed Alembic export with blendshape animation" q& ]1 c9 m! L
- Fixed bad orientation of Geometry Behaviors in the Render Previz display mode- h" u! x2 n5 @
- Fixed geodesic skinning support in the Render Previz display mode
: c% s5 X5 R, B- Fixed vertex cache display of Geometry Behaviors in the Render Previz display mode when not every submesh has a cache
$ z' C2 T1 D; {4 ~5 CRefactoring
. U' C" B7 E, u- Refactoring of all rendering plugins to use the glm_crowd_io API (see below)* E, H+ m" ?3 S4 j: X
- Motion Blur attributes have been removed from the VRay Proxy and are now read in VRay Camera attributes
7 Z9 c* c( {# y9 U; E- Fixed the save of the position of the VisualFeedback window1 R6 U+ s* ?' k, q! H
- Fixed the save of the position of the MotionClipPreview window. R' X& J# l8 x' B' F  k( u
- NavMesh Creator can now process any polygon (doesn't have to be quads or triangles)
/ G, s! E  o" j/ r- L- G9 d- c2 g- Creation of several Crowd Rigid Bodies when several objects are selected9 l/ m0 o8 I% e8 |- W
API" y$ d! H! k3 r" [8 ]9 [( p8 \) r
- Geometry Generation API (glm_crowd_io.h) to generate Character geometries from Simulation Cache files+ z7 r" }' d# s( f  T
- glmSimulationCacheTool command to query Simulation Cache attributes
6 e' d. j/ V. }3 w: i; g0 P7 Y  s- glmCharacterFileTools has been renamed to glmCharacterFileTool$ c' z' A( ?4 o) J3 {) ]7 K8 F" E4 H

( \. A8 \  A* o) U0 w" g. t( C  A* [3 X
What's new in v4.1.2.1:9 l' G+ L# f! r
Bug Fixes4 r1 u* d! u; c7 b( c4 Z, w8 E" m
- Fixed an important memory leak during simulation (appeared in version 4.1.2)
  t& h  R5 Z" P& P6 H  H( R- Fixed a crash when rendering different Character Files with Arnold( `. p( T' n9 ^
' L5 x$ V+ }1 O: H) [' J* i
What's new in v4.1.2:
7 b8 D  I$ F' sImportant Notice
& Y) C: x0 X7 j8 k" QFrom this release, Renderman 18 is not supported anymore
6 \! N( W# S! {9 WNew Features, {$ V6 l/ V; Q- F3 }5 r+ `# ]
- Support of Renderman Studio 20.0; ]' @+ o% @) Q/ f! p. `
- Support of Maya dirmap mechanism  K% b8 R4 K. G
- Render Previz display mode supports Maya Lights (ambient & directionnal)
2 E: w* _5 u0 E$ {- New Mental Ray Proxy shading system (mia_material_x_passes and all render passes are now supported)
% ?& e- K, l- }+ }/ ?' [Improvements  d+ V* ]8 ]( P% q" L- O
- Flee target mode in GoTo Behavior% a+ d1 i  a; W
- Expressions can now also be used in the SetBone Behavior0 \9 e. M, Q: ?# `
- Vector Channels now support [x/y/z] (this.position[x])$ x- P) ]4 F7 ?9 F; t; T" v( o
- Ramp controls can now be used in an Expression in the Attribute & SetBone Behaviors
& G9 i" i# g2 m+ y! i. a- Roll bones can now be out of the Limb bone chain in the Character Maker
3 X' W8 B( T' i- b4 z7 V- Added a second curve in the Loop indicator to improve precision in the Character Maker6 ?( V  K6 v3 h, C
- Added a #tid# keyword for Mel/Python callbacks / scripts (will be replaced with the EntityType id)/ T* w! p# b7 N
- VRayGolaem 3ds Max plugin checks if the Golaem VRay plugin is correctly installed before render starts6 J- Q. b. L, G: e% q* i
Bug Fixes
( i# q  U" Z: [! [7 U1 K- Fixed a crash when Character Files were not found in the Simulation Cache Proxy7 _3 m8 z7 S: b' ]' \0 u# j6 F
- Fixed a crash when the Character fbx and the Golaem Character have different number of bones0 V8 J8 I" y5 y+ N' A7 b# N- v# w" Q
- Fixed a crash when using a MEL expression in the Attribute Editor
4 k- p* d. o/ k4 |. e* i- Fix Physics Collision Entity Type trigger
4 v) U! g/ b9 P! ^- Fixed Attitude computation in the AdaptOrientation Behavior
( ]8 _# p  T- S- Fixed a bad blending computation between motions when an Motion Behavior is started and stopped during the same frame
0 G- W, d' e; D, \- Fixed scaled skeleton import when using the Joint Orient Detection in the Character Maker) P$ ?5 @6 @- C+ P6 {
Refactoring
# S- }* `& M& L5 Y+ H- Using bone names instead of bone ids in IK, LookAt & Constraint Behaviors' G5 a% A, V! D. l9 K% y
- The #noise# tag in the SetBone Behavior is replaced by Ramp Controls
3 t6 }3 H' V2 F- Render plugins now log an info line when rendering starts
7 A2 K  Z9 i4 X/ SAPI
  A2 E" ?. V& [; t8 `0 Y# z1 T- glmCharacterFileTools command to query / set attributes of a Character File (.gch / .gcha)
# q# I+ Q7 u5 ~8 J- o- glmCheckShaders, glmCheckBoundingBoxes, glmGetRenderingTypes are now replaced with glmCharacterFileTools
/ Z8 L# h0 k1 y( b/ M* \0 y5 H4 B- Environment variable GLMCROWD_DIRMAP_ENABLE to disable Golaem Crowd dirmap mechanism
  C* d* p4 \9 G0 s9 @- Q
. f7 y/ a9 [( [  |6 M" G( U3 @What's new in v4.1.1:) L' ?6 r# Y" U) k# n
Important Notice" e3 |$ _5 e" S3 v
IMPORTANT: Notice that starting and stopping duration attributes in Motion behaviors have changed between Golaem Crowd 4.1 and 4.1.1
. ~6 A, ?- U( S* D; q& }, kUse MEL function golaemCrowd41To411() to update your scene from Golaem Crowd 4.1 to 4.1.1) s+ r! B: W! [
New Features
8 C5 j9 V& |% a) g- VRay for 3dsMax proxy can now display cached Entities as bounding boxes
8 g& \, Q/ V8 W1 c- [- VRay for 3dsMax proxy allows to control rendering parameters directly in 3dsMax& G0 a9 M) R8 T5 w5 _
- Renderman for Katana export tool in Renderman Studio Proxy
/ b) N7 I7 s1 w# Z: N( g9 |Improvements
3 j2 D" _: a  o! K6 j. s9 e% C! x- Support of Renderman Studio 19.0 for Maya 2016
( J  W4 z7 ^$ `( h- Motion, Locomotion, SyncMotion, LookAt, IK Behaviors have now starting & stopping durations controllable with PPAttributes* Q( Y& F* i4 t5 r/ H
- Highlight Behavior, Trigger and MotionClips selection in the Behavior Editor Outliner/ ~2 ?1 j5 {( S0 m# S
Bug Fixes# z) n' {7 f0 ?, C+ Z6 M' z7 F9 w
- Fixed a crash when painting on meshes without UVs
8 @* i5 S$ R, r+ @' e  C- Fixed a crash when a particle system has a groupId but there's not GroupEntityType defined
) Q2 a# V/ f3 V4 o' n) U3 J- Fixed a crash when only a part of the Entities have Squash&Stretch bones in the Animation Bones display mode$ x1 H+ d3 B* e4 A
- Fixed a crash when a Force Behavior was started on an Entity that has no Physicalize Behavior" `9 n3 z- R2 P  {( H& A) z/ o8 Y
- Fixed frozen Entities when using the Physicalize Behavior+ [% S' T- @, s
- Fixed inertia computation when using the Physicalize Behavior0 d! \% W5 T/ M1 A; M1 K; r
- Fixed wrong display of sphere bones in Physics Shape display mode7 z5 L& C8 t% w& j
- Fixed an issue that allowed to connect two nodes inside the same operator% l2 X  |: E; a9 c+ M/ D
- Fixed SetBone behavior blendshape expression
6 j- s8 n4 @% v- V) V- Fixed Proxy transform combined with frustum culling
6 I+ M+ F2 v; M, C9 Z3 }; I- Fixed Mental Ray frustum fov calculation! O' |: i$ y& s+ n
- Fixed VRay for 3dsMax Proxy random render issue3 E' M1 c& J1 r8 Y
- Fixed VRay for 3dsMax frustum culling
8 C+ c( l' j. ]- Fixed vrscene export of the Simulation Exporte4 A# k; V+ @& U7 c
- Fixed import cache format detection in the Simulation Cache Proxy4 O( y# a( d' q  n
Refactoring
5 }) v) q4 V8 _2 h* I6 H- Removed Partio cache format option in the Simulation Exporter1 _7 ^7 s) v; F# f3 _: A
- Added a license check to the commands glmExportMotion, glmExportMotionMapping, glmPaintTool, SimulationCacheEditorExport/Importor
, o7 N/ T  f3 W* L0 n( T  X5 h* r7 @% p* F
What's new in v4.0.5:
5 Z+ D1 W+ g; q2 v; ]: x2 `( zNew Features7 e' s. L8 o" x
- UVPin terrain adaptation8 {& s# k7 k4 p$ ~" g2 M
- Simulation Time control in the CrowdManager node (supports Maya Time Wap)
$ f3 w8 T. }" Z2 I7 Y) d; H6 F- Simulation Export pre and post MEL/Python Callbacks
) Q) O; s1 V! ^6 \$ ^$ t- Support of Archive Scene Maya feature (via the CrowdArchiver node)
! x/ N7 N2 s, Y3 ]7 F8 ?- Support of Maya 2016; i9 M0 V4 m3 j# \* {
Improvements2 y: b0 I8 m& t( j
- Global CrowdField control in the CrowdManager node
8 i, i$ h6 q2 E* k; k; t- Light Linking support in the V-Ray proxy( \; w8 N2 d% X
- Render proxies can now be created in Maya batch
& G2 g0 Y% |! w$ z3 c' G  [' m0 h: T* q- Focus on the selected Behavior in the Behavior Editor from the Visual Feedback selector" B6 k5 b. }3 Y& N: J7 X3 h' n
Bug Fixes
+ r. K! j  ?; R7 ?( R- Fixed a crash when exiting Maya after having rendered with MentalRay' O; ?7 v& H& r+ H+ l
- Fixed a crash when exiting Maya after having rendered with Arnold
9 l' y* E, Q* }" ~0 R' Z% R# h8 M$ i- Fixed a crash when rendering with 3Delight ( t  K8 l7 ]0 v! U* k, h0 n7 C6 m
- Fixed a crash when opening a scene if the working station has no graphics card9 x0 l8 A7 a$ T' Z. N3 Y
- Fixed blendshapes assignment in Render Previz display mode4 }, x/ Z: i# R7 S+ I  W' T2 `
- Fixed ground adaptation on no-spine Characters# |9 s) S- a; V* m, G0 V9 P0 @7 i' }
- Fixed Vector Field target refresh7 y4 B+ Y# G& E5 y' [
- Fixed Simulation Tool Rib export (bad syntax)
- s1 Y7 H! w" G: K2 k2 ~- Fixed Linux silent install not properly using Maya default install location
) @7 x. o, F2 k+ r/ ~* b- Fixed RPATH not properly set on rendering plugins
, u& M7 y1 W8 w& {, a5 e- Fixed Physics Shapes meshes and Shader nodes not correctly deleted when deleting the Character Maker Locator
: k/ d8 X3 o5 q+ L- Fixed Simulation Cache Proxy losing its Character Files list
. ]0 J6 e& X+ _! E  j8 J* d7 g
' N" ?. d4 Z+ ~: Y4 [& |& NWhat's new in v4.0.3:2 O) q: O, M# H6 E
New features9 l! B3 d3 e1 ^: X* F
- RendermanStudio Render Proxy now supports Renderman 19.08 ]7 g* s% X, _
- RendermanStudio Render Proxy now supports Subdivision Surfaces: [, e; h; t; p' P7 ?& U
- Character Files now contains Shader Groups
6 {4 c7 y7 k  e9 ]1 ~5 D( C! T: O- Blendshapes values can be set from the SetBone Behavior$ u  u+ q; A5 Z! I7 k
- Blendshapes values can be read from the Attribute Behavior (new Channel)
3 i( W0 J1 M. O: WImprovements6 P; I* l, G1 [" j! p6 ?6 {% z
- Constraint Behavior can now constraint position / orientation / scale of a constrained Maya object
9 b- J5 M3 ]2 V* A; o1 J- VRay Render Proxy now has a Frame attribute (to offset Simulation Caches)
! L; Y; p2 A( [. |: `- Alt key to duplicate a Behavior from the Behavior Outliner into the Workspace( q( |. t( `: {! a/ e
- "Save As Template" now works on single Behaviors5 ~: c7 y$ F* x& \7 d! R, U0 S8 P: @
- Alternative Operator displays an id for each condition in the Behavior Editor0 j: i3 B3 g% o, O3 x
Bug fixes1 K6 N* t3 z8 Y+ r% k
- Fixed a crash at the CrowdField Start Frame when the simulation was not completely rewinded1 ]& `. R2 }2 C# N/ R
- Fixed a crash when resetting shaders on an Empty Mesh Asset in the Character Maker& s- H/ ^# k& F9 @0 }) z
- Fixed a crash when editing the Physics Shapes in the Character Maker
5 e; E6 q& a0 T+ H2 |( H/ t0 v- Fixed a crash when deleting the Character Maker Locator node! r! W6 I7 I6 s" ~1 ]% ?/ g
- Fixed a crash when using a not valid mel expression in the SetBone Behavior
( g7 ?8 y! }, l3 F- Fixed Physics Properties reordering in the Character Maker
6 c' z: u1 C1 [1 P6 }: e4 C- Fixed multi-Population Tool Locator emit, C. j$ t% I( r0 F% l; q
- Fixed bad picking when using Impostors Display Mode! ~3 C% u, ?& D$ f; R# c2 J
- Fixed the edition of a motion delta orientation when exporting a Motion file in the Character Maker1 ^: J! S; R: r4 h
- Fixed the Character FBX Export (non-skinned bones were not exported in the .fbx file)0 G1 }4 d  ~" Y6 u
- Fixed Batch Render when motion blur was enabled  b5 F1 h, c1 M; w  v5 Q3 J
- Fixed Arnold Batch Render when a CrowdField was in the scene
& E: b8 g" ^* t+ D( G- Fixed Renderman Batch Render callback
) e) X) x. k" f2 f2 P' Z, x- Fixed "Save As Template" feature when Target Locators were connected to a Behavior
4 }; ^- W0 z* W) j- Fixed "Add New Entity Type Attribute" feature in the Behavior Editor. a% z$ j& g4 J; L; P; i( F) W
Refactoring/ `  [* W% _! _- O
- Combobox instead of tabs for Character / Motion / Motion Mapping in the Character Maker0 g# l7 N# ]* I
- "Relocate FBX" context menu on Geometry Asset in the Character Maker, {' E6 E$ e" r: Z) L
- Arnold Render Proxy now uses Shader Groups to shade the Crowd Characters
2 E) x! ^( n: R- R: w( R. P3 h- Alembic Export now exports Shader Groups as a User Attribute% k+ T' K6 a! A' `
- Creating a Cache Replay Proxy switches to Cache Replay Proxy Mode
4 p  B- }* a' k3 U/ IAPI! M6 r% n& N- e+ S- X- c
- New flags in glmExportMotionMapping in order to create and export automatically the .gmm file
& E1 y  t, ]8 D1 w- glmSortParticleIds to sort particleIds of a particle system along x or z axis
: l" u1 k6 j8 ?4 b: M
; \9 f9 i2 g0 J7 n( s0 fSupported Rendering Engines:
6 @% h% U6 h" f2 y, S- Mtoa 1.1.X & 1.2.X/Arnold Core 4.2.X
& i: I! e% `, [9 ]$ j2 o- V-Ray For Maya 3.00 Y8 k3 I# l, m. }
- Mental Ray For Maya (any version)
3 ~8 c- w3 Q% t# @  {, ~: o2 p- 3Delight Studio Pro 11.0.XX
/ W+ n+ g8 K0 g3 R6 y3 `- Renderman Studio 19.0
# m* ~  b9 S9 i- Katana 1.X (Arnold only)
: r$ L2 B0 L% u' S: g- X5 K, p  Z/ O
1 X$ l& j( k. C8 i1 WAlso supported (but must be manually installed):
) O2 n  v& L, K. y9 O4 t- @- Mtoa 1.0.X/Arnold Core 4.1.X   ^# a$ S* y- ^! z/ q0 E
- V-Ray For Maya 2.43 p: q9 W2 v6 \# S5 o. ?1 A/ D/ h
- Renderman Studio 18.0  I. d. {+ e' S! b5 D
  \- |  |$ X( R; R$ m  x9 |; J

: B' p, f& o& o4 N- p& X: }
" p# F/ F7 g# J- P7 iDownload:. c2 w1 d$ U: X0 M& ^8 L: u
Golaem Crowd v4.0.3.zip
+ R3 m( N* K# f' Q6 ]$ o4 `' oGolaem Crowd v4.0.5.zip2 d) c. S7 G  R  [2 C0 v

: m) d3 A% c8 _' c2 l( \http://golaem.com/packages/Golaem5/Windows/Golaem-5.3.2.1/Golaem-5.3.2.1-Maya2015.exe  C/ g) ]) k. E6 k& d( Z; z; q
http://golaem.com/packages/Golaem5/Windows/Golaem-5.3.2.1/Golaem-5.3.2.1-Maya2016.5.exe: E, o/ o. A) ]0 e7 S! G1 A5 B* S
http://golaem.com/packages/Golaem5/Windows/Golaem-5.3.2.1/Golaem-5.3.2.1-Maya2016.exe- G  O- `) }$ o9 `
http://golaem.com/packages/Golaem5/Windows/Golaem-5.3.2.1/Golaem-5.3.2.1-Maya2017.exe  _. M3 i. k7 s! y3 n
http://golaem.com/packages/Golaem5/Linux/Golaem-5.3.2.1/Golaem-5.3.2.1-Maya2015.run. c; \6 {% {) K
http://golaem.com/packages/Golaem5/Linux/Golaem-5.3.2.1/Golaem-5.3.2.1-Maya2016.5.run+ }& B$ @0 W( M# j/ l
http://golaem.com/packages/Golaem5/Linux/Golaem-5.3.2.1/Golaem-5.3.2.1-Maya2016.run! E& z: i% ~( B, X
http://golaem.com/packages/Golaem5/Linux/Golaem-5.3.2.1/Golaem-5.3.2.1-Maya2017.run" q# [* M3 c. ]1 q

* |' f7 j, X- r% b- k* s) O( khttp://golaem.com/packages/Golaem5/Windows/Golaem-5.3.1/Golaem-5.3.1-Maya2015.exe
1 r6 {' {1 o% J  |5 mhttp://golaem.com/packages/Golaem5/Windows/Golaem-5.3.1/Golaem-5.3.1-Maya2016.5.exe
0 X  G& d. [- f2 q7 A. T0 h8 qhttp://golaem.com/packages/Golaem5/Windows/Golaem-5.3.1/Golaem-5.3.1-Maya2016.exe6 b9 P+ m- W* x1 N. y2 N7 u
http://golaem.com/packages/Golaem5/Windows/Golaem-5.3.1/Golaem-5.3.1-Maya2017.exe
7 J; E! \4 f7 `0 Whttp://golaem.com/packages/Golaem5/Linux/Golaem-5.3.1/Golaem-5.3.1-Maya2015.run
& ~- e7 u+ z6 U; F2 X9 y4 khttp://golaem.com/packages/Golaem5/Linux/Golaem-5.3.1/Golaem-5.3.1-Maya2016.5.run
5 g6 a2 V1 p' g4 w4 Zhttp://golaem.com/packages/Golaem5/Linux/Golaem-5.3.1/Golaem-5.3.1-Maya2016.run
, Q& {# b& Y. s/ v& hhttp://golaem.com/packages/Golaem5/Linux/Golaem-5.3.1/Golaem-5.3.1-Maya2017.run" i  l# s, h* L" l% g* ?
% }- A; T! l; b# M8 I' U
http://golaem.com/packages/Golaem5/Windows/Golaem-5.3.0.2/Golaem-5.3.0.2-Maya2014.exe
" ^4 C* [7 r* k5 b" Zhttp://golaem.com/packages/Golaem5/Windows/Golaem-5.3.0.2/Golaem-5.3.0.2-Maya2015.exe
  {0 @6 e2 k4 Q: Ohttp://golaem.com/packages/Golaem5/Windows/Golaem-5.3.0.2/Golaem-5.3.0.2-Maya2016.5.exe2 r5 b) o) [- {! S8 n7 J, _% f- A
http://golaem.com/packages/Golaem5/Windows/Golaem-5.3.0.2/Golaem-5.3.0.2-Maya2016.exe  {# S- `" Q! l8 o$ D
http://golaem.com/packages/Golaem5/Windows/Golaem-5.3.0.2/Golaem-5.3.0.2-Maya2017.exe
; n3 \6 J4 I- U1 q& rhttp://golaem.com/packages/Golaem5/Linux/Golaem-5.3.0.2/Golaem-5.3.0.2-Maya2014.run) e- P: T" y8 f5 n) r% ]4 B! K
http://golaem.com/packages/Golaem5/Linux/Golaem-5.3.0.2/Golaem-5.3.0.2-Maya2015.run2 r6 O. ~* l$ G7 ~. K
http://golaem.com/packages/Golaem5/Linux/Golaem-5.3.0.2/Golaem-5.3.0.2-Maya2016.5.run) r) h* r) P9 |) Q
http://golaem.com/packages/Golaem5/Linux/Golaem-5.3.0.2/Golaem-5.3.0.2-Maya2016.run/ E) n, m; z% u7 ^( l! A7 V
http://golaem.com/packages/Golaem5/Linux/Golaem-5.3.0.2/Golaem-5.3.0.2-Maya2017.run9 e# f2 X1 _4 t4 \" i0 L0 F8 I

  w7 Q6 j+ |9 I: u5 n8 }& Shttp://golaem.com/packages/Golaem5/Windows/Golaem-5.3.0.1/Golaem-5.3.0.1-Maya2014.exe6 o7 y. {& b  ^+ x# r# [1 s
http://golaem.com/packages/Golaem5/Windows/Golaem-5.3.0.1/Golaem-5.3.0.1-Maya2015.exe, G" M+ t- }- X+ p* m; m( V0 ^
http://golaem.com/packages/Golaem5/Windows/Golaem-5.3.0.1/Golaem-5.3.0.1-Maya2016.5.exe
. R) T$ t* N) vhttp://golaem.com/packages/Golaem5/Windows/Golaem-5.3.0.1/Golaem-5.3.0.1-Maya2016.exe
$ o) L  m0 }) Ahttp://golaem.com/packages/Golaem5/Linux/Golaem-5.3.0.1/Golaem-5.3.0.1-Maya2014.run
/ k: j# b) y" g$ v. S0 vhttp://golaem.com/packages/Golaem5/Linux/Golaem-5.3.0.1/Golaem-5.3.0.1-Maya2015.run- r( \' f' I& A: K. z
http://golaem.com/packages/Golaem5/Linux/Golaem-5.3.0.1/Golaem-5.3.0.1-Maya2016.5.run3 ~  ]6 d' R; {/ |% |% [# Q6 l
http://golaem.com/packages/Golaem5/Linux/Golaem-5.3.0.1/Golaem-5.3.0.1-Maya2016.run* _$ n" e% M: |" a
9 g) p; s' T: j& `' p: X. b5 R
http://golaem.com/packages/Golaem5/Windows/Golaem-5.2.2/Golaem-5.2.2-Maya2014.exe' A4 k% H0 y4 b2 Y
http://golaem.com/packages/Golaem5/Windows/Golaem-5.2.2/Golaem-5.2.2-Maya2015.exe
& D' A! @0 t0 a3 _0 K. e  Ehttp://golaem.com/packages/Golaem5/Windows/Golaem-5.2.2/Golaem-5.2.2-Maya2016.5.exe
2 w" @: @3 r; `8 H5 s+ o3 A) Q# Nhttp://golaem.com/packages/Golaem5/Windows/Golaem-5.2.2/Golaem-5.2.2-Maya2016.exe
/ F8 r" E% G1 D; ^http://golaem.com/packages/Golaem5/Linux/Golaem-5.2.2/Golaem-5.2.2-Maya2014.run
5 X- v" W7 ?- C% z& Y- N6 `: i/ Q( ahttp://golaem.com/packages/Golaem5/Linux/Golaem-5.2.2/Golaem-5.2.2-Maya2015.run+ y1 {& i- Y5 h8 N4 e* R
http://golaem.com/packages/Golaem5/Linux/Golaem-5.2.2/Golaem-5.2.2-Maya2016.5.run/ J4 ]8 @1 c4 d" O6 M" c2 E
http://golaem.com/packages/Golaem5/Linux/Golaem-5.2.2/Golaem-5.2.2-Maya2016.run
( b7 ^! B" n/ W
$ q5 q7 C5 {/ l3 E6 ^% o, f# @http://golaem.com/packages/Golaem5/Windows/Golaem-5.2.1/Golaem-5.2.1-Maya2014.exe
' i! L+ M6 S) Q& ~9 xhttp://golaem.com/packages/Golaem5/Windows/Golaem-5.2.1/Golaem-5.2.1-Maya2015.exe. D9 p# _' O& J3 Q
http://golaem.com/packages/Golaem5/Windows/Golaem-5.2.1/Golaem-5.2.1-Maya2016.5.exe1 M3 P7 x( A( u  F, }9 s3 o
http://golaem.com/packages/Golaem5/Windows/Golaem-5.2.1/Golaem-5.2.1-Maya2016.exe$ m0 W9 d6 n2 ?7 k& Q  O5 d
http://golaem.com/packages/Golaem5/Linux/Golaem-5.2.1/Golaem-5.2.1-Maya2014.run
* _1 l& H- s( t0 n  @' Fhttp://golaem.com/packages/Golaem5/Linux/Golaem-5.2.1/Golaem-5.2.1-Maya2015.run% h) S* W( V% `. B' ]9 \  R* x: P
http://golaem.com/packages/Golaem5/Linux/Golaem-5.2.1/Golaem-5.2.1-Maya2016.5.run
6 h$ E( T: e: |' o& I& p8 X% A$ J: I& Phttp://golaem.com/packages/Golaem5/Linux/Golaem-5.2.1/Golaem-5.2.1-Maya2016.run
+ t$ B' l, q" |
# b% G( H, c. yhttp://golaem.com/packages/Golaem5/Windows/Golaem-5.2.0.1/Golaem-5.2.0.1-Maya2014.exe2 p1 h( x, O8 w: r- r' L
http://golaem.com/packages/Golaem5/Windows/Golaem-5.2.0.1/Golaem-5.2.0.1-Maya2015.exe# Q' v. _; K8 x8 F( O
http://golaem.com/packages/Golaem5/Windows/Golaem-5.2.0.1/Golaem-5.2.0.1-Maya2016.5.exe# O1 {# }# F, i+ {
http://golaem.com/packages/Golaem5/Windows/Golaem-5.2.0.1/Golaem-5.2.0.1-Maya2016.exe
7 ~) W4 L( C. Q4 N- M& E6 z1 }3 qhttp://golaem.com/packages/Golaem5/Linux/Golaem-5.2.0.1/Golaem-5.2.0.1-Maya2014.run* D: G2 G, q8 M
http://golaem.com/packages/Golaem5/Linux/Golaem-5.2.0.1/Golaem-5.2.0.1-Maya2015.run1 P  o6 ]4 {4 m) z/ @9 u% G- [& f
http://golaem.com/packages/Golaem5/Linux/Golaem-5.2.0.1/Golaem-5.2.0.1-Maya2016.5.run# }9 d2 n% m' f
http://golaem.com/packages/Golaem5/Linux/Golaem-5.2.0.1/Golaem-5.2.0.1-Maya2016.run
. ~5 H: M8 d" y& q/ r6 p
0 s3 S$ {2 W: R: t; }http://golaem.com/packages/Golaem5/Windows/Golaem-5.2/Golaem-5.2-Maya2014.exe
4 L. P2 _% ]. @) F" q: H% _6 x8 hhttp://golaem.com/packages/Golaem5/Windows/Golaem-5.2/Golaem-5.2-Maya2015.exe" g9 |$ H. }7 E6 c
http://golaem.com/packages/Golaem5/Windows/Golaem-5.2/Golaem-5.2-Maya2016.5.exe
- @1 ?# q/ j# N" Ghttp://golaem.com/packages/Golaem5/Windows/Golaem-5.2/Golaem-5.2-Maya2016.exe% @' T8 f1 S; O  ~) r5 a
http://golaem.com/packages/Golaem5/Linux/Golaem-5.2/Golaem-5.2-Maya2014.run
- B4 g) R, N& |* N% Y: Phttp://golaem.com/packages/Golaem5/Linux/Golaem-5.2/Golaem-5.2-Maya2015.run
& R; i" L& ~5 m% ahttp://golaem.com/packages/Golaem5/Linux/Golaem-5.2/Golaem-5.2-Maya2016.5.run5 A; x$ n' \7 X
http://golaem.com/packages/Golaem5/Linux/Golaem-5.2/Golaem-5.2-Maya2016.run9 {' N; j) Y& j' `# B
6 N; }7 \9 p7 {
http://golaem.com/packages/Golaem5/Windows/Golaem-5.1.1.3/Golaem-5.1.1.3-Maya2014.exe( g: V4 l4 }; f9 h1 Y5 Z
http://golaem.com/packages/Golaem5/Windows/Golaem-5.1.1.3/Golaem-5.1.1.3-Maya2015.exe
1 |2 `" y& L8 D! Thttp://golaem.com/packages/Golaem5/Windows/Golaem-5.1.1.3/Golaem-5.1.1.3-Maya2016.exe' j0 l" I. f1 k, g% w- F
http://golaem.com/packages/Golaem5/Linux/Golaem-5.1.1.3/Golaem-5.1.1.3-Maya2014.run/ N+ @0 k6 A$ y$ N3 z
http://golaem.com/packages/Golaem5/Linux/Golaem-5.1.1.3/Golaem-5.1.1.3-Maya2015.run/ W$ A6 e6 i: a# k; O* A* c* j
http://golaem.com/packages/Golaem5/Linux/Golaem-5.1.1.3/Golaem-5.1.1.3-Maya2016.5.run1 N# X. \3 ^- P6 H( g
http://golaem.com/packages/Golaem5/Linux/Golaem-5.1.1.3/Golaem-5.1.1.3-Maya2016.run
( x+ C* p8 ~% q' c; Q$ c0 b6 }) K" _6 Q. J
http://golaem.com/packages/Golaem5/Windows/Golaem-5.1.1.2/Golaem-5.1.1.2-Maya2014.exe
5 t% S# G" W/ w6 i: L1 ]http://golaem.com/packages/Golaem5/Windows/Golaem-5.1.1.2/Golaem-5.1.1.2-Maya2015.exe4 @/ \9 P. \6 }2 J( u+ E2 Y
http://golaem.com/packages/Golaem5/Windows/Golaem-5.1.1.2/Golaem-5.1.1.2-Maya2016.exe6 y5 M% w. I( i$ Q6 P. o
http://golaem.com/packages/Golaem5/Linux/Golaem-5.1.1.2/Golaem-5.1.1.2-Maya2014.run4 y: P9 U5 c& D+ f" E
http://golaem.com/packages/Golaem5/Linux/Golaem-5.1.1.2/Golaem-5.1.1.2-Maya2015.run1 {& y- F0 {4 g
http://golaem.com/packages/Golaem5/Linux/Golaem-5.1.1.2/Golaem-5.1.1.2-Maya2016.run- {( ?6 j1 L( U4 X* V" y, }
8 g/ S0 D5 a0 |# [3 x" S1 h
http://golaem.com/packages/Golaem5/Windows/Golaem-5.1.1.1/Golaem-5.1.1.1-Maya2014.exe2 ]$ W6 K5 _  O+ q( L9 R
http://golaem.com/packages/Golaem5/Windows/Golaem-5.1.1.1/Golaem-5.1.1.1-Maya2015.exe
! a% w. P6 A0 [! Thttp://golaem.com/packages/Golaem5/Windows/Golaem-5.1.1.1/Golaem-5.1.1.1-Maya2016.5.exe6 R) c* l9 K* |8 ~: ~. L( ~0 q
http://golaem.com/packages/Golaem5/Windows/Golaem-5.1.1.1/Golaem-5.1.1.1-Maya2016.exe
" s# k+ v4 }/ ^+ ]http://golaem.com/packages/Golaem5/Linux/Golaem-5.1.1.1/Golaem-5.1.1.1-Maya2014.run
5 d, {8 `; ~+ t8 }9 w) Zhttp://golaem.com/packages/Golaem5/Linux/Golaem-5.1.1.1/Golaem-5.1.1.1-Maya2015.run- q# P8 X% M9 T$ h3 ^
http://golaem.com/packages/Golaem5/Linux/Golaem-5.1.1.1/Golaem-5.1.1.1-Maya2016.5.run6 h/ h- S& \- Q& o& b! i
http://golaem.com/packages/Golaem5/Linux/Golaem-5.1.1.1/Golaem-5.1.1.1-Maya2016.run
, [( O' {# h* [# C& V2 {+ B/ @% A( E
http://golaem.com/packages/Golaem5/Windows/Golaem-5.1.1/Golaem-5.1.1-Maya2014.exe
" o( o8 e' v1 shttp://golaem.com/packages/Golaem5/Windows/Golaem-5.1.1/Golaem-5.1.1-Maya2015.exe
7 q4 z8 l; L% Q* K$ Ohttp://golaem.com/packages/Golaem5/Windows/Golaem-5.1.1/Golaem-5.1.1-Maya2016.5.exe
8 Q$ e0 ]" R) D; m$ X. O4 `http://golaem.com/packages/Golaem5/Windows/Golaem-5.1.1/Golaem-5.1.1-Maya2016.exe
6 Z1 ^7 y/ q1 Qhttp://golaem.com/packages/Golaem5/Linux/Golaem-5.1.1/Golaem-5.1.1-Maya2014.run
; S$ s) z0 ?5 ]3 Vhttp://golaem.com/packages/Golaem5/Linux/Golaem-5.1.1/Golaem-5.1.1-Maya2015.run
/ O# m! g5 l/ x8 khttp://golaem.com/packages/Golaem5/Linux/Golaem-5.1.1/Golaem-5.1.1-Maya2016.5.run5 M; d. ~6 T& z- ~- @3 B
http://golaem.com/packages/Golaem5/Linux/Golaem-5.1.1/Golaem-5.1.1-Maya2016.run
$ z( y' N' G. }4 ]3 O0 M7 U9 v$ m7 L4 n! m# }0 B7 R
http://golaem.com/packages/Golaem5/Windows/Golaem-5.1/Golaem-5.1-Maya2014.exe+ Q6 ~: F+ }6 l
http://golaem.com/packages/Golaem5/Windows/Golaem-5.1/Golaem-5.1-Maya2015.exe
. i0 @8 n& K* `: \http://golaem.com/packages/Golaem5/Windows/Golaem-5.1/Golaem-5.1-Maya2016.exe+ W% z3 m7 p3 I$ X/ J2 N+ X
http://golaem.com/packages/Golaem5/Linux/Golaem-5.1/Golaem-5.1-Maya2014.run: ^- F' _$ Q. f) I/ G, v8 `. t" k- _6 z
http://golaem.com/packages/Golaem5/Linux/Golaem-5.1/Golaem-5.1-Maya2015.run" P& t( b8 _& S# E
http://golaem.com/packages/Golaem5/Linux/Golaem-5.1/Golaem-5.1-Maya2016.run
& ^  n" ?0 m  L; P2 n! Q6 t, y0 H, L% C5 Z6 _
http://golaem.com/packages/Golaem5/Windows/Golaem-5.0.4/Golaem-5.0.4-Maya2014.exe
4 c* l2 \/ E6 `6 C8 v' D( ^http://golaem.com/packages/Golaem5/Windows/Golaem-5.0.4/Golaem-5.0.4-Maya2015.exe' {+ Z7 i; |! E, s( l, v
http://golaem.com/packages/Golaem5/Windows/Golaem-5.0.4/Golaem-5.0.4-Maya2016.exe7 w) ]3 ^* P; U5 r8 U7 Q) j
http://golaem.com/packages/Golaem5/Linux/Golaem-5.0.4/Golaem-5.0.4-Maya2014.run4 t0 D5 e, F; R" z
http://golaem.com/packages/Golaem5/Linux/Golaem-5.0.4/Golaem-5.0.4-Maya2015.run$ \9 J2 K0 S- K! W% m+ t
http://golaem.com/packages/Golaem5/Linux/Golaem-5.0.4/Golaem-5.0.4-Maya2016.run
1 D6 O( \9 m/ @4 z  L! C
+ A: z1 @- ]$ _& X! mhttp://golaem.com/packages/Golaem5/Windows/Golaem-5.0.3/Golaem-5.0.3-Maya2014.exe# k) i! m! `7 e& S
http://golaem.com/packages/Golaem5/Windows/Golaem-5.0.3/Golaem-5.0.3-Maya2015.exe
, M& ?8 f3 T/ A7 b# n( `http://golaem.com/packages/Golaem5/Windows/Golaem-5.0.3/Golaem-5.0.3-Maya2016.exe9 g$ g/ K- H2 h9 n$ t  O3 q
http://golaem.com/packages/Golaem5/Linux/Golaem-5.0.3/Golaem-5.0.3-Maya2014.run! \! l! t$ @( p3 b. T$ a2 x
http://golaem.com/packages/Golaem5/Linux/Golaem-5.0.3/Golaem-5.0.3-Maya2015.run
- P' K5 B. V  J; g# B2 ?) C3 m# Ehttp://golaem.com/packages/Golaem5/Linux/Golaem-5.0.3/Golaem-5.0.3-Maya2016.run+ z5 V( R& m  W( a  W- h: Z  b7 V- J

1 Q) K" `; h! H% R6 f. j. S% F( Phttp://golaem.com/packages/Golaem5/Windows/Golaem-5.0.2.1/GolaemCrowd-5.0.2.1-Maya2014.exe- h8 w" Z4 f- o! k: ^
http://golaem.com/packages/Golaem5/Windows/Golaem-5.0.2.1/GolaemCrowd-5.0.2.1-Maya2015.exe) G9 q: {& R% |  `' d& y% G
http://golaem.com/packages/Golaem5/Windows/Golaem-5.0.2.1/GolaemCrowd-5.0.2.1-Maya2016.exe
% j+ V& [! f/ q* F! ?; g' bhttp://golaem.com/packages/Golaem5/Linux/Golaem-5.0.2.1/GolaemCrowd-5.0.2.1-Maya2014.run7 E/ ^2 _7 M, i1 T
http://golaem.com/packages/Golaem5/Linux/Golaem-5.0.2.1/GolaemCrowd-5.0.2.1-Maya2015.run
5 O* e3 d& s! k, o$ H! S7 l  c# d0 X0 ahttp://golaem.com/packages/Golaem5/Linux/Golaem-5.0.2.1/GolaemCrowd-5.0.2.1-Maya2016.run5 i9 n! F9 H" D( A
9 G) N. b7 Q) E7 a( }' _
http://golaem.com/packages/Golaem4/Windows/GolaemCrowd-4.3.3/GolaemCrowd-4.3.3-Maya2013.5.exe+ q! x! @$ o& ~6 H; T4 G& @0 l
http://golaem.com/packages/Golaem4/Windows/GolaemCrowd-4.3.3/GolaemCrowd-4.3.3-Maya2013.exe: A- x( h) P3 E/ z; x# k
http://golaem.com/packages/Golaem4/Windows/GolaemCrowd-4.3.3/GolaemCrowd-4.3.3-Maya2014.exe
+ w9 ]9 D$ s- O+ \http://golaem.com/packages/Golaem4/Windows/GolaemCrowd-4.3.3/GolaemCrowd-4.3.3-Maya2015.exe8 D& K" \! s+ k$ n
http://golaem.com/packages/Golaem4/Windows/GolaemCrowd-4.3.3/GolaemCrowd-4.3.3-Maya2016.exe  m! A1 }! l' B7 r6 P0 _$ T5 w
http://golaem.com/packages/Golaem4/Linux/GolaemCrowd-4.3.3/GolaemCrowd-4.3.3-Maya2013.5.run3 I4 Q  v6 O- T/ i% C" _0 J' F' \
http://golaem.com/packages/Golaem4/Linux/GolaemCrowd-4.3.3/GolaemCrowd-4.3.3-Maya2013.run
+ \& B  X, O$ hhttp://golaem.com/packages/Golaem4/Linux/GolaemCrowd-4.3.3/GolaemCrowd-4.3.3-Maya2014.run$ B# i$ v5 ~! Z
http://golaem.com/packages/Golaem4/Linux/GolaemCrowd-4.3.3/GolaemCrowd-4.3.3-Maya2015.run/ z5 ]' @& ^$ P; u; C" C2 q; T
http://golaem.com/packages/Golaem4/Linux/GolaemCrowd-4.3.3/GolaemCrowd-4.3.3-Maya2016.run) a$ J9 @: ^; J, `! a. p4 ?0 R
+ }7 }; ]) {" K* n, u4 J
http://golaem.com/packages/Golaem4/Windows/GolaemCrowd-4.3.2/GolaemCrowd-4.3.2-Maya2013.5.exe
6 B0 v: ^7 ?! r' _* Y4 p7 }http://golaem.com/packages/Golaem4/Windows/GolaemCrowd-4.3.2/GolaemCrowd-4.3.2-Maya2013.exe
5 S/ h& R, o$ ]: T+ f8 chttp://golaem.com/packages/Golaem4/Windows/GolaemCrowd-4.3.2/GolaemCrowd-4.3.2-Maya2014.exe* C; k1 Y  w& `1 H- C; ]
http://golaem.com/packages/Golaem4/Windows/GolaemCrowd-4.3.2/GolaemCrowd-4.3.2-Maya2015.exe
. g) \2 y( w. L" D. d- Xhttp://golaem.com/packages/Golaem4/Windows/GolaemCrowd-4.3.2/GolaemCrowd-4.3.2-Maya2016.exe
3 `4 c. I% _. V) Xhttp://golaem.com/packages/Golaem4/Linux/GolaemCrowd-4.3.2/GolaemCrowd-4.3.2-Maya2013.5.run6 l% v" w; t- r; _; Z$ R$ z/ p
http://golaem.com/packages/Golaem4/Linux/GolaemCrowd-4.3.2/GolaemCrowd-4.3.2-Maya2013.run
/ C0 g) j, k' N/ }1 F! A% rhttp://golaem.com/packages/Golaem4/Linux/GolaemCrowd-4.3.2/GolaemCrowd-4.3.2-Maya2014.run
/ J) R3 Y2 L2 x- j4 o# khttp://golaem.com/packages/Golaem4/Linux/GolaemCrowd-4.3.2/GolaemCrowd-4.3.2-Maya2015.run6 X% H( L  O* i5 w4 d
http://golaem.com/packages/Golaem4/Linux/GolaemCrowd-4.3.2/GolaemCrowd-4.3.2-Maya2016.run9 |/ l" ~$ q4 j0 J

. q8 b$ J3 t' I4 l3 fhttp://golaem.com/packages/Golaem4/Windows/GolaemCrowd-4.3.1/GolaemCrowd-4.3.1-Maya2013.5.exe+ O* h5 m, _% Y
http://golaem.com/packages/Golaem4/Windows/GolaemCrowd-4.3.1/GolaemCrowd-4.3.1-Maya2013.exe
8 j. g+ _( g6 G8 N' r. R2 Y1 Uhttp://golaem.com/packages/Golaem4/Windows/GolaemCrowd-4.3.1/GolaemCrowd-4.3.1-Maya2014.exe$ |/ c3 ^2 q" k4 F5 W% v" G
http://golaem.com/packages/Golaem4/Windows/GolaemCrowd-4.3.1/GolaemCrowd-4.3.1-Maya2015.exe& `. D! g/ x- N( ]: V6 V1 H+ v
http://golaem.com/packages/Golaem4/Windows/GolaemCrowd-4.3.1/GolaemCrowd-4.3.1-Maya2016.exe
* \5 @/ {8 ?0 u0 p& ]http://golaem.com/packages/Golaem4/Linux/GolaemCrowd-4.3.1/GolaemCrowd-4.3.1-Maya2013.5.run
  L! ]% M% a2 H2 i) u/ ghttp://golaem.com/packages/Golaem4/Linux/GolaemCrowd-4.3.1/GolaemCrowd-4.3.1-Maya2013.run
7 I' _& R: P/ h; ~6 U. Vhttp://golaem.com/packages/Golaem4/Linux/GolaemCrowd-4.3.1/GolaemCrowd-4.3.1-Maya2014.run6 C5 C7 }# J, O9 f
http://golaem.com/packages/Golaem4/Linux/GolaemCrowd-4.3.1/GolaemCrowd-4.3.1-Maya2015.run
  ^8 n' r( p# I8 `- @4 I. j" ^) @4 hhttp://golaem.com/packages/Golaem4/Linux/GolaemCrowd-4.3.1/GolaemCrowd-4.3.1-Maya2016.run: B' y, j" O8 C

5 O4 X) r4 t$ |5 a! D- bhttp://golaem.com/packages/Golaem4/Windows/GolaemCrowd-4.3/GolaemCrowd-4.3-Maya2013.5.exe
8 Y# Q) P) h/ Mhttp://golaem.com/packages/Golaem4/Windows/GolaemCrowd-4.3/GolaemCrowd-4.3-Maya2013.exe5 v% {- t5 u; f5 ], w" d
http://golaem.com/packages/Golaem4/Windows/GolaemCrowd-4.3/GolaemCrowd-4.3-Maya2014.exe2 `1 e2 T" j+ b, x
http://golaem.com/packages/Golaem4/Windows/GolaemCrowd-4.3/GolaemCrowd-4.3-Maya2015.exe. V  L$ ?2 x' p9 M3 V8 O
http://golaem.com/packages/Golaem4/Windows/GolaemCrowd-4.3/GolaemCrowd-4.3-Maya2016.exe: a' m0 A1 [. D) @
http://golaem.com/packages/Golaem4/Linux/GolaemCrowd-4.3/GolaemCrowd-4.3-Maya2013.5.run
9 T6 n3 K' n3 |' t3 y& G6 qhttp://golaem.com/packages/Golaem4/Linux/GolaemCrowd-4.3/GolaemCrowd-4.3-Maya2013.run
- h/ v  t4 P: f, q) whttp://golaem.com/packages/Golaem4/Linux/GolaemCrowd-4.3/GolaemCrowd-4.3-Maya2014.run
+ \) w" ]- D; P  D4 i8 f4 z1 u% bhttp://golaem.com/packages/Golaem4/Linux/GolaemCrowd-4.3/GolaemCrowd-4.3-Maya2015.run
* q/ V& v+ K4 ?* g& _' phttp://golaem.com/packages/Golaem4/Linux/GolaemCrowd-4.3/GolaemCrowd-4.3-Maya2016.run! j$ F  @( N+ }" p6 Z3 E) z: R

$ u7 v. j6 a' [' Z) uhttp://golaem.com/packages/Golaem4/Windows/GolaemCrowd-4.2.2/GolaemCrowd-4.2.2-Maya2013.5.exe
2 R9 x/ }" j3 f' ~4 Z4 Qhttp://golaem.com/packages/Golaem4/Windows/GolaemCrowd-4.2.2/GolaemCrowd-4.2.2-Maya2013.exe
8 q' N0 b7 @7 u' }http://golaem.com/packages/Golaem4/Windows/GolaemCrowd-4.2.2/GolaemCrowd-4.2.2-Maya2014.exe9 K7 N" ~( i7 x& k9 E; b
http://golaem.com/packages/Golaem4/Windows/GolaemCrowd-4.2.2/GolaemCrowd-4.2.2-Maya2015.exe& h' n* k% B8 g& _
http://golaem.com/packages/Golaem4/Windows/GolaemCrowd-4.2.2/GolaemCrowd-4.2.2-Maya2016.exe
6 Y; {. r5 z6 T; phttp://golaem.com/packages/Golaem4/Linux/GolaemCrowd-4.2.2/GolaemCrowd-4.2.2-Maya2013.5.run5 |, g9 |1 R/ y/ }) Q9 i1 y8 z2 }
http://golaem.com/packages/Golaem4/Linux/GolaemCrowd-4.2.2/GolaemCrowd-4.2.2-Maya2013.run" _1 A+ Z8 Y$ f) L
http://golaem.com/packages/Golaem4/Linux/GolaemCrowd-4.2.2/GolaemCrowd-4.2.2-Maya2014.run
0 M5 f2 U; \3 `2 L( ohttp://golaem.com/packages/Golaem4/Linux/GolaemCrowd-4.2.2/GolaemCrowd-4.2.2-Maya2015.run
  c% t. c; j" [2 ahttp://golaem.com/packages/Golaem4/Linux/GolaemCrowd-4.2.2/GolaemCrowd-4.2.2-Maya2016.run& ]. g1 H9 h6 n6 T! `

后期资源网

GMT+8, 2024-6-17 02:43

Powered by Discuz! X3.4

© 2001-2023 Discuz! Team.

快速回复 返回顶部 返回列表