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Solid Angle Arnold for Houdini (HtoA) v1.8.0

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发表于 2015-8-26 15:53:15 | 显示全部楼层 |阅读模式

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Program Name: Arnold for Houdini (HtoA) v1.8.0  [7 l) Y" l/ |$ p0 n
Program Type: SideFX Houdini plug-in+ r4 I7 J% \/ w
Developer: Solid Angle S.L.% A. ^+ ]- t$ ?5 K
Homepage: www.solidangle.com/arnold/arnold-for-houdini/
+ X2 f$ J; D. C2 ?; H/ f) R$ dRelease Date: 06.10.20150 Q" n8 C% I! I# O- O( c$ n
Interface Language: English
- V! x) l* x2 t+ R7 N* zPlatform: SideFX Houdini v14/15
8 ~( t" h! _9 W! f% H7 N% U9 AFile Size: 21.85Mb / 21.8Mb / 21.84Mb
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MtoA is a plug-in for Autodesk Maya which provides a bridge to the Arnold rendering system from within the standard Maya interface. Once installed, and the plug-in loaded in Maya, all you need to do is select Arnold rendering in Maya to start rendering your scenes. Arnold is a global illumination system incorporating modern ray tracing and physically based shading techniques. Arnold offers greater speed, more power and higher quality. This gives studios using Arnold a distinct competitive advantage - especially in big-budget productions.9 A( N5 |8 t4 p5 b* ]9 O$ ?

8 }3 _- X* ?% \. Q! }. g) k' s6 ]Over the past few years, Arnold has been used to create unique visual effects in major VFX feature films, animated features, and high-end commercial projects. Sony Pictures Imageworks was the catalyst for the professional adoption of the product and will use Arnold in all upcoming films.
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% C, @" R, l) S0 [" |% e/ W, ]Arnold uses cutting-edge algorithms that make the most effective use of your computer’s hardware resources: memory, disk space, multiple processor cores, and SIMD/SSE units.& ?) w3 Y! E# L  c+ _: U
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The Arnold architecture was designed to easily adapt to existing pipelines. It is built on top of a pluggable node system; users can extend and customize the system by writing new shaders, cameras, filters and output driver nodes, as well as procedural geometry, custom ray types and user-defined geometric data. The primary goal of the Arnold architecture is to provide a complete solution as a primary renderer for animation and visual effects. However, Arnold can also be used as:
. `: [0 d1 w8 g• A ray server for traditional scanline renderers
( B) [3 V" U9 e• A tool for baking/procedural generation of lighting data (lightmaps for videogames)4 v; h# r; L8 C
• An interactive rendering and relighting tool6 ~3 J' B% v& B0 C9 Y0 Z

) h  R, @. H" Z; t! SWhy is Arnold different?3 w0 c2 }3 M2 i! J
Arnold is an unbiased ray/path tracing engine. It doesn't use caching algorithms that introduce artifacts like photon mapping and final gather.
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Features
: X( k% r- f; l! [# [6 y• All Arnold cameras (perspective, orthographic, spherical, fisheye) with depth of field and advanced shutter controls.
- {) l1 |; p: ?" |; j( Q• All Arnold lights (point, distant, spot, quad, disk, cylinder, skydome, mesh) with light filters and accurate viewport representation.
' Q" G# o  q3 V  J+ O/ A• Custom Arnold shading network context with a comprehensive list of 106 shaders and utilities.
4 k9 t! e* M4 R- E• Atmospheric and background effects.& @+ o9 M, Z& Z/ w
• Volume rendering with support for OpenVDB and particles.
: h' F  z, X$ R! G• Polymeshes, curves, points with support for displacement and bump mapping and subdivision.
+ I9 ~% l8 ^, c: H' @0 j• Procedurals, with sample Alembic and mandelbulb implementations.7 S; V! V6 l) c  o( i) T6 R
• Accurate motion blur (transform, deform, velocity, acceleration), overridable per object.
- H4 k1 X1 R. M2 {8 y1 Z• Geometry attributes translation as user data.
4 }! l  K9 k. I) d• Optional Arnold properties for objects and cameras.6 r9 G# p% |0 ~" d2 S+ I) C9 S
• Render to AOVs, in single or separate files.
1 A9 A2 m% {- v6 z$ C9 H! U• Support all Houdini rendering contexts (render region, mplay, render viewer, render COP, batch), with support for AOVs and clickable buckets.
9 i, J# f: S5 A5 ~• Interactive rendering (IPR) allows parameter changes to be rapidly previewed without interrupting your work.5 h  @& E1 i0 {* F$ _/ c2 L# v
• Instancing.
8 u+ M& L1 @, ?• Multi-camera renders.$ I7 w' u3 I7 r5 ?3 d: w& B6 |
• DeepEXR support.; f4 z( O6 M$ ?, ]
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What's new in v1.6.1:
  n; {5 S( h# `) i1 C7 g; q% E) sPlease note that Houdini Apprentice and Houdini Indie do not support third party renderers and thus cannot run HtoA.
0 c$ M1 ^! [+ w  P9 eEnhancements
2 ?6 D5 r6 k4 N$ G' g- OpenVDB volume rendering optimizations: 10% speedup for volumes with multiple channels, and up to 30% speedup for volumes with motion blur (csp#77-78-79)" Q8 Q5 K3 m1 ]
- An estimation of the number of rays per pixel is displayed in the ROP Sampling tab (htoa#658)
7 U( Q  B5 g) ~' l- Add display parameters to the volume and procedural OBJs (htoa#662)
/ W+ k* L/ g0 E( o6 X9 Z/ hFixes% M5 @! d; n) T% ^& V7 Q, I8 \
- Fixed case where the hick process would get stuck after a render was interrupted (htoa#576)7 w5 \& F- [7 X8 c" s% x; R6 f
- Houdini 13 compatibility fixes.) S* n) B0 n/ o/ A3 l; X
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Requirements
( w5 D1 t9 A+ G9 p8 U; y: N3 t7 mCompatible with Houdini 13 and 14 (Indie and Apprentice not supported)) [; |7 \( I7 H; P0 U& Q9 g
Windows 7 and later (vc11)& n9 Y2 r; J$ n  W% R

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! R% X$ @+ g. Z) H" s0 c' P2 }1 IDownload:9 R5 C/ a3 F; w* c5 X
https://www.solidangle.com/arnold/download/archive/( M) d' T! R+ J" H; l

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& e+ Z- _- |) W. @3 a( J$ v注:软件请直接倒官网直接下载
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2 }+ G- w8 H0 r  chttp://nitroflare.com/view/AC98929D5E9CFD4/Solid.Angle.Houdini.To.Arnold.v1.8.0.for.Houdini.15.0.179.25-AMPED.rar
" m/ J8 {- t5 B* l' W! X& N8 h5 Qhttp://nitroflare.com/view/6328AEC3DADB75A/Solid.Angle.Houdini.To.Arnold.v1.8.0.for.Houdini.14.0.395-AMPED.rar% u) A# p0 d1 L0 j! i5 \2 M/ j
http://nitroflare.com/view/48243CBF4D162BC/Solid.Angle.Houdini.To.Arnold.v1.8.0.for.Houdini.15.0.179.25.LINUX-AMPED.rar* R6 E: {$ ?! m4 a% V; P
http://nitroflare.com/view/FCD901111CA8507/Solid.Angle.Houdini.To.Arnold.v1.8.0.for.Houdini.14.0.395.LINUX-AMPED.rar* P- A- A% V6 x: |. V7 b
http://nitroflare.com/view/9DB480AEDCCBD0F/Solid.Angle.Houdini.To.Arnold.v1.8.0.for.Houdini.14.0.444.MACOSX-AMPED.rar
" h3 O. o! s! Zhttp://nitroflare.com/view/DE5ECD286646918/Solid.Angle.Houdini.To.Arnold.v1.8.0.for.Houdini.14.0.444.LINUX-AMPED.rar
' ~  f( K! ]& ~( {http://nitroflare.com/view/1478B12DB1D5890/Solid.Angle.Houdini.To.Arnold.v1.8.0.for.Houdini.14.0.444-AMPED.rar
1 p" V. S8 x2 r- t7 `/ s  Dhttp://nitroflare.com/view/1D99A006157667B/Solid.Angle.Houdini.To.Arnold.v1.8.0.for.Houdini.14.0.395.MACOSX-AMPED.rar

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