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Solid Angle Arnold for Houdini (HtoA) v1.8.0

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发表于 2015-8-26 15:53:15 | 显示全部楼层 |阅读模式

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Program Name: Arnold for Houdini (HtoA) v1.8.0- k  J8 x" R+ R4 c4 H% Q
Program Type: SideFX Houdini plug-in
' O- E- z% R0 WDeveloper: Solid Angle S.L.; T0 o/ m8 Q7 Z3 \# i# ?
Homepage: www.solidangle.com/arnold/arnold-for-houdini/' |3 O  k: P9 r" W
Release Date: 06.10.2015- U& D  L7 a! }
Interface Language: English( w4 s7 c( y* @9 S+ e
Platform: SideFX Houdini v14/15
- z* D. ^9 p. I! f2 {" tFile Size: 21.85Mb / 21.8Mb / 21.84Mb- v4 R' M+ k" ]
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MtoA is a plug-in for Autodesk Maya which provides a bridge to the Arnold rendering system from within the standard Maya interface. Once installed, and the plug-in loaded in Maya, all you need to do is select Arnold rendering in Maya to start rendering your scenes. Arnold is a global illumination system incorporating modern ray tracing and physically based shading techniques. Arnold offers greater speed, more power and higher quality. This gives studios using Arnold a distinct competitive advantage - especially in big-budget productions.1 f7 D& a$ L: L2 @; @. c) x& @; H

* q  v, r/ F; l0 u9 [. Q  B" s0 DOver the past few years, Arnold has been used to create unique visual effects in major VFX feature films, animated features, and high-end commercial projects. Sony Pictures Imageworks was the catalyst for the professional adoption of the product and will use Arnold in all upcoming films.3 ?  b; p( N7 e3 U; k

+ \0 f5 _# W$ q" O- M3 TArnold uses cutting-edge algorithms that make the most effective use of your computer’s hardware resources: memory, disk space, multiple processor cores, and SIMD/SSE units.
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! ?+ }5 ~2 n  PThe Arnold architecture was designed to easily adapt to existing pipelines. It is built on top of a pluggable node system; users can extend and customize the system by writing new shaders, cameras, filters and output driver nodes, as well as procedural geometry, custom ray types and user-defined geometric data. The primary goal of the Arnold architecture is to provide a complete solution as a primary renderer for animation and visual effects. However, Arnold can also be used as:3 k+ b$ F5 |# }
• A ray server for traditional scanline renderers
) p" y9 H: m$ w  T7 L. x# G0 v• A tool for baking/procedural generation of lighting data (lightmaps for videogames)
! Q( N$ {, X) h: ]7 ?( s8 o9 ]  A8 i• An interactive rendering and relighting tool4 v, Y' n9 W- k( x- N" V
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Why is Arnold different?: q9 J) j8 m3 _. X8 O
Arnold is an unbiased ray/path tracing engine. It doesn't use caching algorithms that introduce artifacts like photon mapping and final gather.
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• All Arnold cameras (perspective, orthographic, spherical, fisheye) with depth of field and advanced shutter controls.
* t# z7 U2 e* P* E' U$ T# s# Z( X( C• All Arnold lights (point, distant, spot, quad, disk, cylinder, skydome, mesh) with light filters and accurate viewport representation.
2 t' I, ?( J# g  p• Custom Arnold shading network context with a comprehensive list of 106 shaders and utilities.; P( o5 P7 K) _
• Atmospheric and background effects.$ O6 b# @  l, R. i9 G
• Volume rendering with support for OpenVDB and particles.
) P: R/ d" L  f# |* W) n+ z• Polymeshes, curves, points with support for displacement and bump mapping and subdivision.
- A# {8 I" F. \; |( Z• Procedurals, with sample Alembic and mandelbulb implementations.
( d3 A# j7 }3 ^• Accurate motion blur (transform, deform, velocity, acceleration), overridable per object.9 A3 f/ L6 @. G0 N9 H3 `! Q
• Geometry attributes translation as user data.
5 y1 J+ q8 Q3 \1 f% S! ]• Optional Arnold properties for objects and cameras.
) d3 t# a$ f- y6 d/ Q( a• Render to AOVs, in single or separate files.
. @7 k. }0 u  J: [  T• Support all Houdini rendering contexts (render region, mplay, render viewer, render COP, batch), with support for AOVs and clickable buckets.. O8 G5 ~. L& a
• Interactive rendering (IPR) allows parameter changes to be rapidly previewed without interrupting your work.6 j- B6 K; k+ F) X
• Instancing.
8 A* ?- q% o* I5 P1 N1 U) w, [• Multi-camera renders.
! k: j3 ?/ e- Y• DeepEXR support.% v* P3 A3 r; D

9 U7 [& C6 L3 n4 zWhat's new in v1.6.1:* k! E2 H5 E; n% `0 ?
Please note that Houdini Apprentice and Houdini Indie do not support third party renderers and thus cannot run HtoA.+ l! W- I/ [, c& e
Enhancements+ O& ^  c' o/ G3 Y1 v6 `
- OpenVDB volume rendering optimizations: 10% speedup for volumes with multiple channels, and up to 30% speedup for volumes with motion blur (csp#77-78-79)& q$ M6 A# i" ^" o
- An estimation of the number of rays per pixel is displayed in the ROP Sampling tab (htoa#658)
! \5 r7 u7 d% e* U% J- Add display parameters to the volume and procedural OBJs (htoa#662)
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- Fixed case where the hick process would get stuck after a render was interrupted (htoa#576)
) d" J! a9 B* b7 _% T* I- Houdini 13 compatibility fixes.
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Requirements" q& _" T' x; B) ?9 D1 |
Compatible with Houdini 13 and 14 (Indie and Apprentice not supported)
& S  c: C' c  ^' m( K/ UWindows 7 and later (vc11)
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Download:# p0 q6 T% J- _
https://www.solidangle.com/arnold/download/archive/
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注:软件请直接倒官网直接下载
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4 U4 U) ?  u7 D0 `4 ^( B- g) U1 Fhttp://nitroflare.com/view/AC98929D5E9CFD4/Solid.Angle.Houdini.To.Arnold.v1.8.0.for.Houdini.15.0.179.25-AMPED.rar! O9 I; ^& A: d8 B0 z/ r
http://nitroflare.com/view/6328AEC3DADB75A/Solid.Angle.Houdini.To.Arnold.v1.8.0.for.Houdini.14.0.395-AMPED.rar
! ^" ?5 T7 U1 G. s" X. y' uhttp://nitroflare.com/view/48243CBF4D162BC/Solid.Angle.Houdini.To.Arnold.v1.8.0.for.Houdini.15.0.179.25.LINUX-AMPED.rar
1 C, V2 V9 P3 \http://nitroflare.com/view/FCD901111CA8507/Solid.Angle.Houdini.To.Arnold.v1.8.0.for.Houdini.14.0.395.LINUX-AMPED.rar
- @# k/ C; L9 @/ I3 m+ Xhttp://nitroflare.com/view/9DB480AEDCCBD0F/Solid.Angle.Houdini.To.Arnold.v1.8.0.for.Houdini.14.0.444.MACOSX-AMPED.rar: z* Y' R, F1 _3 e: `1 z
http://nitroflare.com/view/DE5ECD286646918/Solid.Angle.Houdini.To.Arnold.v1.8.0.for.Houdini.14.0.444.LINUX-AMPED.rar
0 M. w+ l+ H& r: e9 G( T( r3 d% ghttp://nitroflare.com/view/1478B12DB1D5890/Solid.Angle.Houdini.To.Arnold.v1.8.0.for.Houdini.14.0.444-AMPED.rar
' r+ x' [4 t! L. \. L9 q* E& phttp://nitroflare.com/view/1D99A006157667B/Solid.Angle.Houdini.To.Arnold.v1.8.0.for.Houdini.14.0.395.MACOSX-AMPED.rar

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