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Arnold for Cinema 4D (C4DtoA) v1.0.5.1

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发表于 2015-9-8 07:56:16 | 显示全部楼层 |阅读模式

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Program Name: Arnold for Cinema 4D (C4DtoA) v1.0.5.1
( P' w- N& Q" z5 R9 B" hProgram Type: MAXON Cinema 4D plug-in
9 E: k+ y' H  A4 w4 m% E% m: gDeveloper: Solid Angle S.L.
* C# y  d* F0 M' z" O  q+ AHomepage: www.solidangle.com/arnold/arnold-for-cinema-4d/
* m& I& C* V$ L4 [; U1 S( U& IRelease Date: 07.09.2015; L( e, P+ b" K6 f9 w* r5 `7 ?" ~
Interface Language: English
$ s2 u: b6 N/ }- s+ EPlatform: MAXON Cinema 4D R15/R16 (all products except Lite)( C) H1 \" {2 s( t2 c4 R" H2 k
File Size: 11.12Mb / 11.07Mb) N  `: d: ]0 {* b5 p7 h6 j
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Arnold for Cinema 4D (C4DtoA) provides a bridge to the Arnold renderer from within the standard Cinema 4D interface. Arnold is a global illumination system incorporating modern ray tracing and physically based shading techniques. Arnold offers greater speed, more power and higher quality. This gives studios using Arnold a distinct competitive advantage - especially in big-budget productions.% K9 m$ t& i7 l# R2 e+ z# z5 P

, _+ z9 ]: i- `. ^1 ]8 b0 MOver the past few years, Arnold has been used to create unique visual effects in major VFX feature films, animated features, and high-end commercial projects. Sony Pictures Imageworks was the catalyst for the professional adoption of the product and will use Arnold in all upcoming films.
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! u9 r- l. g: x9 bArnold uses cutting-edge algorithms that make the most effective use of your computer’s hardware resources: memory, disk space, multiple processor cores, and SIMD/SSE units.
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The Arnold architecture was designed to easily adapt to existing pipelines. It is built on top of a pluggable node system; users can extend and customize the system by writing new shaders, cameras, filters and output driver nodes, as well as procedural geometry, custom ray types and user-defined geometric data. The primary goal of the Arnold architecture is to provide a complete solution as a primary renderer for animation and visual effects. However, Arnold can also be used as:
6 \7 r7 o9 }! e6 f$ y1 _2 u• A ray server for traditional scanline renderers/ _1 J0 t: ?4 p4 J4 ]; C
• A tool for baking/procedural generation of lighting data (lightmaps for videogames)
+ \2 S* F8 w; u3 P) o• An interactive rendering and relighting tool# o  y9 l9 w3 y5 {: P
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Why is Arnold different?
& Z- Y0 R4 \* SArnold is an unbiased ray/path tracing engine. It doesn't use caching algorithms that introduce artifacts like photon mapping and final gather.
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Features! N+ m" }% r) H6 F0 V1 \2 n& n% a
• Seamless integration with C4D: objects (instances, cloners, deformers, generators), MoGraph geometry, hair and splines.
& e* F$ u) e7 B% f4 A( z• Support for both native particles and Thinking Particles." ?1 \5 O1 o/ ]" w) O% f
• The fastest interactive rendering (IPR) of all Arnold plugins, allows parameter changes to be rapidly previewed without interrupting your work.! q" d* w- G0 s9 ^+ r5 z- m
• Arnold Shading Network Editor, a node-based material editor.
- V- l" t. e* a- g• A comprehensive list of shaders and utilities, including vertex maps and per-face materials.
6 ?% S8 J. U3 l$ q$ g' K• Volume rendering with OpenVDB.
, a5 e1 T' ~7 k: E& I. N8 g• Deferred, render time generation of geometry with the Arnold procedural node.: u1 ^, C% k9 B; [' D
• Native linear workflow., `+ t, F0 C0 p% J1 d2 ^- P
• Team Render, including single-frame distributed rendering.6 X4 }4 h0 o1 x) c/ U" y2 P
• Support for third party plugins like X-Particles and Turbulence FD.) x$ E' Y6 c/ G
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What's new in v1.0.5.1:
' W3 Y' b0 A2 P- _) CFIXES
! K/ t5 U8 i* M1 d- Crash using older (prior 1395) TFD plugin
' @7 }( ^6 H$ Q- Displacement height should not have a slider
! @$ M* m: ~& R$ C7 _/ _, b% |* B- Broken links in Help menu
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- TFD v1.0 1398 must be used with this version. Older TFD builds are not compatible and give an error during export./ B! ^) e0 C( P& d- Q3 `
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What's new in v1.0.4.1:
5 t) C  C6 W& O: L6 g/ AFIXES - OpenVDB sequences are not rendered in IPR, t0 {) M3 s+ I6 L5 t

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Download:) |. _/ M7 X3 F
https://www.solidangle.com/arnold/download/archive/
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