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Arnold for Cinema 4D (C4DtoA) v1.0.5.1

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发表于 2015-9-8 07:56:16 | 显示全部楼层 |阅读模式

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Program Name: Arnold for Cinema 4D (C4DtoA) v1.0.5.1
9 l4 i6 [" p4 G5 {' C3 sProgram Type: MAXON Cinema 4D plug-in
0 t- b: c9 Q& T4 ^3 G( r7 m4 fDeveloper: Solid Angle S.L.- f  t  X2 w9 k5 ^0 I( F9 i# T
Homepage: www.solidangle.com/arnold/arnold-for-cinema-4d/4 z8 ^9 U$ U0 s1 s, Q
Release Date: 07.09.20158 p1 L* r' }  S% l, `/ L- b
Interface Language: English
  Y3 m/ p8 X- S. C8 z  \! [& @Platform: MAXON Cinema 4D R15/R16 (all products except Lite)  L$ d6 b/ I3 A
File Size: 11.12Mb / 11.07Mb
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Arnold for Cinema 4D (C4DtoA) provides a bridge to the Arnold renderer from within the standard Cinema 4D interface. Arnold is a global illumination system incorporating modern ray tracing and physically based shading techniques. Arnold offers greater speed, more power and higher quality. This gives studios using Arnold a distinct competitive advantage - especially in big-budget productions.
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% Y; k* l& m/ f( G1 _: i& bOver the past few years, Arnold has been used to create unique visual effects in major VFX feature films, animated features, and high-end commercial projects. Sony Pictures Imageworks was the catalyst for the professional adoption of the product and will use Arnold in all upcoming films.1 L) O* R  V" r$ U* Q& R. o/ |

$ c1 J. r# M! u$ qArnold uses cutting-edge algorithms that make the most effective use of your computer’s hardware resources: memory, disk space, multiple processor cores, and SIMD/SSE units.
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The Arnold architecture was designed to easily adapt to existing pipelines. It is built on top of a pluggable node system; users can extend and customize the system by writing new shaders, cameras, filters and output driver nodes, as well as procedural geometry, custom ray types and user-defined geometric data. The primary goal of the Arnold architecture is to provide a complete solution as a primary renderer for animation and visual effects. However, Arnold can also be used as:) l+ [8 o7 ^% x: t% P4 o! z; a
• A ray server for traditional scanline renderers0 y6 k1 Z% c9 Y2 e9 r) T
• A tool for baking/procedural generation of lighting data (lightmaps for videogames)8 C: l7 Z. }) `* K
• An interactive rendering and relighting tool
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Why is Arnold different?
/ p# `( x& H! r& K& ^Arnold is an unbiased ray/path tracing engine. It doesn't use caching algorithms that introduce artifacts like photon mapping and final gather.
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/ g% W$ d  h. E  y" m0 D  `# @Features( R1 N1 [# }# Z: N8 z0 B5 k+ e
• Seamless integration with C4D: objects (instances, cloners, deformers, generators), MoGraph geometry, hair and splines.
2 K, J7 A/ w( Y* w. i3 L5 d1 {• Support for both native particles and Thinking Particles.
# N! V4 f& d! }0 j) C5 f• The fastest interactive rendering (IPR) of all Arnold plugins, allows parameter changes to be rapidly previewed without interrupting your work.
6 p: b: v! Y8 l4 H+ ]# X6 P• Arnold Shading Network Editor, a node-based material editor. % r- i2 g6 y  ]+ D3 O
• A comprehensive list of shaders and utilities, including vertex maps and per-face materials.% |) a- K3 G2 _; Q( B( [
• Volume rendering with OpenVDB.
8 T4 o" E# i4 Y: k/ M0 |+ v+ B  s0 k7 j• Deferred, render time generation of geometry with the Arnold procedural node.5 }& i2 l& @& ^' [* B
• Native linear workflow.& O! M9 h4 x" o, B0 |* P/ f
• Team Render, including single-frame distributed rendering.8 D. V3 @! [8 K$ h! W! ?/ B0 Z
• Support for third party plugins like X-Particles and Turbulence FD.& V: e. e3 V# e* D0 f! Z6 Z% W# J
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What's new in v1.0.5.1:
+ B' q6 k' s. w. k0 oFIXES
( ]' n' N& u2 `) M' u$ I- Crash using older (prior 1395) TFD plugin
2 x' v) Y4 P0 a( I% t4 Z- Displacement height should not have a slider
& }+ s: h# q$ ]; b+ U- Broken links in Help menu* D6 j0 q8 t) F6 L" |( P  s
NOTES
0 y/ V3 A6 ?5 V5 u0 ?- m- TFD v1.0 1398 must be used with this version. Older TFD builds are not compatible and give an error during export.
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What's new in v1.0.4.1:
4 }1 q/ J8 x5 `7 yFIXES - OpenVDB sequences are not rendered in IPR; }* N' h+ k; X
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! ?0 _1 T1 T* b  s& u4 D* oDownload:( e6 \- I3 t" Q" |0 v6 X$ I2 b
https://www.solidangle.com/arnold/download/archive/
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