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Solid Angle Arnold for Cinema 4D (C4DtoA) v1.0.8.0

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发表于 2015-10-29 09:24:00 | 显示全部楼层 |阅读模式

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本帖最后由 cgpersia 于 2015-10-29 09:37 编辑
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. \0 C; b8 A( |7 C" H- a4 hProgram Name: Arnold for Cinema 4D (C4DtoA) v1.0.8.0
: n9 C9 g0 o7 Q) f# `Program Type: MAXON Cinema 4D plug-in
( u4 J9 p# x7 IDeveloper: Solid Angle S.L.: Z" Y1 t- }) A, y
Homepage: www.solidangle.com/arnold/arnold-for-cinema-4d/
2 h5 P" _& J) j; U3 c$ gRelease Date: October 28, 20151 F# R% s, U* l; o2 j2 u2 T
Interface Language: English! s) _' O/ I: \  ~9 c, L3 X
Platform: MAXON Cinema 4D R15/R16/R17 (all products except Lite)! @% T% ]" v" s% J# q6 v! T
File Size: 11.21Mb / 11.16Mb / 11.2Mb0 Y! g3 A5 l; i# @  @6 n- H
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Arnold for Cinema 4D (C4DtoA) provides a bridge to the Arnold renderer from within the standard Cinema 4D interface. Arnold is a global illumination system incorporating modern ray tracing and physically based shading techniques. Arnold offers greater speed, more power and higher quality. This gives studios using Arnold a distinct competitive advantage - especially in big-budget productions.0 v9 \$ d% N2 ~  p! r
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Over the past few years, Arnold has been used to create unique visual effects in major VFX feature films, animated features, and high-end commercial projects. Sony Pictures Imageworks was the catalyst for the professional adoption of the product and will use Arnold in all upcoming films.8 U6 ]4 r* K3 {9 U) J

# O# P. b5 ?( V7 r+ c$ I9 \% vArnold uses cutting-edge algorithms that make the most effective use of your computer’s hardware resources: memory, disk space, multiple processor cores, and SIMD/SSE units.8 i0 L, O3 d4 ^1 e8 d5 x9 T* O
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The Arnold architecture was designed to easily adapt to existing pipelines. It is built on top of a pluggable node system; users can extend and customize the system by writing new shaders, cameras, filters and output driver nodes, as well as procedural geometry, custom ray types and user-defined geometric data. The primary goal of the Arnold architecture is to provide a complete solution as a primary renderer for animation and visual effects. However, Arnold can also be used as:5 x1 X0 G# g+ y
• A ray server for traditional scanline renderers3 V# C( B/ u: w( b
• A tool for baking/procedural generation of lighting data (lightmaps for videogames)
0 e) ~3 ]6 ^$ C( d• An interactive rendering and relighting tool- k/ T: _7 b, ]: Z# \
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Why is Arnold different?( V2 h3 Z' w7 |5 X4 a; T- D9 J
Arnold is an unbiased ray/path tracing engine. It doesn't use caching algorithms that introduce artifacts like photon mapping and final gather.9 z8 U; |* C% R$ v/ [
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Features6 H# ~3 U5 M* f7 j" {8 \
• Seamless integration with C4D: objects (instances, cloners, deformers, generators), MoGraph geometry, hair and splines.
' O. h) j# W+ S0 H2 t" _• Support for both native particles and Thinking Particles.# z$ A. T% h0 H5 l4 [4 U4 I$ ^
• The fastest interactive rendering (IPR) of all Arnold plugins, allows parameter changes to be rapidly previewed without interrupting your work.5 _/ h  ^( A, T5 o
• Arnold Shading Network Editor, a node-based material editor.
2 q7 r0 y; G! [7 s: Z, A) T; l• A comprehensive list of shaders and utilities, including vertex maps and per-face materials.- J$ Z* g8 r+ h7 K# ^* H
• Volume rendering with OpenVDB.% o' o& `0 j4 U) M6 E5 X
• Deferred, render time generation of geometry with the Arnold procedural node.* n5 P* A. p6 i0 _- w# K
• Native linear workflow.4 X0 T1 g$ R2 v& p6 H$ M
• Team Render, including single-frame distributed rendering.# j# S' D; h& y* L
• Support for third party plugins like X-Particles and Turbulence FD.
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What's new in v1.0.7.0:$ N5 l# y1 k$ P% j3 Y- p; V* r- L, Y
ENHANCEMENTS
4 U3 J4 N# A# U" }2 ^- Display Arnold Light in the viewport# O; `' B* Q9 d; x
- Display Arnold Sky in the viewport+ f; Q1 W( _2 ]5 _, q- |
- Optimize Arnold Sky in IPR+ W4 k- Z+ p: d
- Select light type directly from the plugin menu
) U# M# e% ~8 ?6 U# T) n- Make Arnold Light work with the C4D Lighting tool
" h% O6 p2 B0 m- Add a namespace option to ASS export
' _6 ^/ w9 \* y: V1 f! Q- Make AOV name parameters visible on the UI
* `! n6 g) D5 c- Export reference object (Pref)" D2 l, z) z' x' A
- Support for light blocker shader2 ]  u0 P4 f- l0 m4 q6 u9 X! U
- Add bitmap loader for .tx files( G3 Y7 @0 I) H' i
- Add shadow_matte AOV for shadow matte shader& b3 ?. C8 x6 N* z$ E
FIXES0 K' J/ b& r% N. x( y. q& J
- Arnold Sky rotation export is wrong
; F7 f2 A, @  R0 Q9 _. X; t- Crash on quit when the Tx Manager window is docked
7 b9 T/ X" q/ f6 v$ Z6 Q; r, K- Crash when IPR is redirected to the viewport and viewport is maximized1 ^7 ?' k+ X7 R% \9 @& B
- IPR does not update when moving Focus Object of the camera
7 \/ I2 Z( i. P# f1 c- Wrong ASS export using simulators (e.g. Emitter)$ I5 j4 N1 y) s( R* g
- Change label of standard.dispersion_abbe2 {, ?: g6 T& C( s% a5 {: J( U* x
- Fixed shadow opacity in shadow matte shader# C; I8 T. \4 ]( @, X; w
- Show correct output data type in network editor1 W2 [, `* J3 V' l
- Bring the network editor window to the front when clicking open
- {6 o3 c) H' K2 T% M5 R8 P6 E- Crash when rendering xpTrail in Constraint mode with motion blur' v* q9 @- m4 N# s5 P% \$ y
NOTES
& Y2 M& o8 r6 H7 w- Limitations of Arnold Light viewport display:
4 O" R2 A, [' P+ B, ^- V8 v, R>> Arnold specific settings (like. color texture, radius, etc.) are not supported.
. f! I1 k# i& T7 m/ }0 u" f, R# F>> Skydome light is not supported.
7 V* U2 W+ _7 B5 H; i8 F- Limitations of Arnold Sky viewport display:
; R+ d# s" F$ i7 r3 y! A$ H>> Physical sky is not supported.; x8 D2 T, D! S4 f- }( r3 K/ ]0 [, _* m
>> Lighting is not supported.
9 ?1 a" y4 r( l( v2 y>> If a shader network material is linked to sky color then only a root image shader is supported, UV settings of the image shader are not supported.( @4 ~3 k) c; D4 w

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Download:0 r6 U$ \3 ~9 S8 I9 i* k
http://www.solidangle.com/arnold/download/#cinema4d, E/ t1 b9 Q$ A. \
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Solid Angle Arnold for Cinema 4D (C4DtoA) v1.0.8.0.zip% a- J7 \& U! W6 M

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