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Insydium X-Particles 2.1 Build 08 Pro R13-R16 Win64 超级粒子特效流体插件

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发表于 2015-1-1 16:49:42 | 显示全部楼层 |阅读模式

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Version : v2.1 Build 08
- F3 l9 T  ~% P) ODeveloper : X-Particles . z8 n- i1 Y3 Y
Bit depth : 64bit
) H. y# a; ~9 q/ u+ x. `. M  NLanguage : English ! [1 ^0 k7 T' t8 g" A  q
Medicine : Present
- }4 Z+ u& u  z- d1 [. J( E% c: D& h4 xSystem requirements : Cinema 4D R13-16 % n) l; u9 j. \; Z  Z, D1 }

# r; X* ]) A' B: {, @/ ADescription :
$ p2 q5 f: B* K' tX-Particles v2 For Cinema 4D R13-R14 - this is the Pro version X-particle which is a full-featured particle system which is suitable for most purposes, is intended for experienced users and those who want to produce high-end effects. X-Particles v2 For Cinema 4D is a completely new particle system, which does not need a standard or Cinema 4D Thinking Particles.
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Emitter Features:
% D0 ^" l4 z7 q/ ~+ k  W% s- Maximum Particle count of 1 billion particles (C4D has Itself A Smaller Total limit on the number of objects Which can be generated); , P5 l$ ~' w9 o' r9 b1 I7 G- T3 F
- Multithreaded emitter;
; a3 C$ M5 W; ~. d9 a- Fast Particle Generation, significantly faster Compared to the Previous version (1.2); " n* _% M9 v' `! Y1 f# d. h
- Memory footprint kept as Low as Possible; % k2 h3 ]& X6 _2 R4 Q0 F: N
- Competely revised and much Improved Collision engine;
2 d$ t7 @3 j$ P2 c0 U- Three standard emitter Shapes, or use any Primitive, polygon object, or spline as A source of particles;
; a' @0 s* K# D1 `; A) D! lin object mode, and direction Initial Particle emission source (EG object vertices or polygons or texture A) can be selected;
% S0 a9 t+ m, s- Also in object mode, particles can be emitted from objects Which are Being Themselves generated by another X-Particles object (EG put A Trail object in A Sweep NURBS and use the Sweep as A source object for more particles); 0 h2 R' s. @( B+ i- p8 w
- In object mode particles can be emitted from A Voxel Grid; 1 H- n  e9 ^* R4 q4 e) x$ l
- Emitted particles can be stuck to the source object and Move with IT;
  g; \! b3 V* _5 B: I- Emitters can be used to Spawn Other particles from particles using A Spawn Modifier; 3 G5 @$ d% R4 g! r4 Q2 R
- User-selectable Editor Colour and Shape for particles; ) Y  X2 `# E- D3 p0 T/ j4 R: H2 P
- Many Other parameters Including Speed, birthrate, emission frames, lifespan, etc.;
" y1 l$ u: t/ b- Built in HUD display for Particle Counts;
% X1 u' A# P0 L+ ]/ j( H: S0 S- MAXON'S "Thinking Particles" can be emitted for compatibility with Pyrocluster and the Hair renderer. Key features: "Four of the generator objects: an emitter object, Sprite Generator and Trail; "Three control object: the system, the question of action; "Professional Effects, various built-in modifiers, which are used in the movies and some new programs, "Six tags; "revised and significantly improved engine, "Shader Particles; "Sprite channels shaders; "Online Updater for quick updates and bug fixes.4 G5 X* r: S  n3 P0 }
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Plugin Support:& c& j( d* u0 ?9 p( {7 j5 x
Cinema 4D R13
$ ]7 N+ f  Z# v$ m2 lCinema 4D R14
! g: f9 I; ^, xCinema 4D R15( e3 H3 U- x; q- v
Cinema 4D R16
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! U$ l# e# Z  a3 P  YInstallation
7 b# H# M' k5 [3 i- ~$ W1. install the plugin here C: \ Users \ name \ AppData \ Roaming \ MAXON \ CINEMA 4D R14 \ plugins & v8 s! d/ c7 d) a$ @0 _7 G
2. From the folder x-particles.lib4d set here C: \ Users \ name \ AppData \ Roaming \ MAXON \ CINEMA 4D R14 \ library \ browser
( v$ ^1 J4 d5 Q3 T4 ]+ n8 q, j3. Run CINEMA 4D, the display for entering the serial number (present in the distribution file. txt)
, t: Y1 c* {$ s0 ^$ B) C6 H  b4. Done!
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Download:
/ d8 Z% L9 W, r7 x$ bInsydium X-Particles 2.1 Build 08 Pro R13-R16 Win64 超级粒子特效流体插件.rar& \  [8 F$ Q8 H
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