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Insydium X-Particles 2.1 Build 08 Pro R13-R16 Win64 超级粒子特效流体插件

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发表于 2015-1-1 16:49:42 | 显示全部楼层 |阅读模式

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Version : v2.1 Build 08; B# ~0 j: X! D6 n* H+ c0 V; r- j
Developer : X-Particles
0 D& c- C* N0 d8 k5 j  E, a  [Bit depth : 64bit
# D. ]( s! ~$ f9 B' d1 zLanguage : English
5 ]! t. m3 v; e* G) uMedicine : Present
3 E$ c8 ~1 y1 W+ QSystem requirements : Cinema 4D R13-16
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( s0 S; H. k6 x1 mDescription :
% U' p* Q, T+ L* d) {0 w0 z2 gX-Particles v2 For Cinema 4D R13-R14 - this is the Pro version X-particle which is a full-featured particle system which is suitable for most purposes, is intended for experienced users and those who want to produce high-end effects. X-Particles v2 For Cinema 4D is a completely new particle system, which does not need a standard or Cinema 4D Thinking Particles. - d& ^5 {4 X! R& g' b& \

0 v! _7 w: |" G+ X* LEmitter Features:
' n  P* ]" J: O2 I7 c- Maximum Particle count of 1 billion particles (C4D has Itself A Smaller Total limit on the number of objects Which can be generated);
0 o& _: j- l+ \4 z- i- Multithreaded emitter; + _. F8 F6 a  H/ w: j6 W
- Fast Particle Generation, significantly faster Compared to the Previous version (1.2); 6 s$ ?+ K- R& r. S! }4 a
- Memory footprint kept as Low as Possible; ( Y4 ]  W4 v' q- @/ x
- Competely revised and much Improved Collision engine;
7 q& E( w8 _: n( k7 z3 z- Three standard emitter Shapes, or use any Primitive, polygon object, or spline as A source of particles; . }8 l* \4 v' R1 `# i( Y
in object mode, and direction Initial Particle emission source (EG object vertices or polygons or texture A) can be selected;
6 ^0 |& ^  p, m2 y2 o( G- Also in object mode, particles can be emitted from objects Which are Being Themselves generated by another X-Particles object (EG put A Trail object in A Sweep NURBS and use the Sweep as A source object for more particles); 0 h) O! y2 B; D: r+ G) b
- In object mode particles can be emitted from A Voxel Grid; # X1 Q+ p# u! ~6 P* y
- Emitted particles can be stuck to the source object and Move with IT;
) ~0 m) A' C$ D0 Y  G8 s' T- Emitters can be used to Spawn Other particles from particles using A Spawn Modifier; ' R  T, ~5 V) E6 H
- User-selectable Editor Colour and Shape for particles;
% r* h+ O9 F+ V4 g- Many Other parameters Including Speed, birthrate, emission frames, lifespan, etc.;
4 d! i- p; n, L& Y- Built in HUD display for Particle Counts; 3 c! c9 h  W; C5 }
- MAXON'S "Thinking Particles" can be emitted for compatibility with Pyrocluster and the Hair renderer. Key features: "Four of the generator objects: an emitter object, Sprite Generator and Trail; "Three control object: the system, the question of action; "Professional Effects, various built-in modifiers, which are used in the movies and some new programs, "Six tags; "revised and significantly improved engine, "Shader Particles; "Sprite channels shaders; "Online Updater for quick updates and bug fixes.1 e" }8 N$ t+ K- v+ [2 _" s) W
0 W" |$ {5 ?- e* N
Plugin Support:' @1 d. v/ v5 [9 _
Cinema 4D R13; x1 K, Y8 j/ y3 d; c( h
Cinema 4D R14
7 f# a; E8 `/ Q. TCinema 4D R151 F" r& E/ }# J/ _7 T# V$ `- C9 Y
Cinema 4D R16
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Installation
" A; Z- s: z& z  K8 X* N1. install the plugin here C: \ Users \ name \ AppData \ Roaming \ MAXON \ CINEMA 4D R14 \ plugins
5 U% q" T- \5 v/ E% |/ n2. From the folder x-particles.lib4d set here C: \ Users \ name \ AppData \ Roaming \ MAXON \ CINEMA 4D R14 \ library \ browser
) b( |6 n" U) N! h8 Y3. Run CINEMA 4D, the display for entering the serial number (present in the distribution file. txt)
. G# d3 L( Q  I1 B) p' P4. Done!9 ~% z4 W" y. ?0 g
/ [1 U* E) e: o

1 ?; q+ J7 I9 [- Z0 FDownload:) A" M5 t& D2 a1 z0 O0 \7 j
Insydium X-Particles 2.1 Build 08 Pro R13-R16 Win64 超级粒子特效流体插件.rar" a4 T1 L9 b2 |- L  }6 Z) L/ _
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