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SideFX Houdini Master 10 v10.0.595

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Release Name: SideFX Houdini Master v10.0.595
" y+ _  a" Z& v! ?% OProgram Type: 3D animation, Visual FX
# n) s5 |: D8 yDeveloper: Side Effects Software! P1 \* ~2 Q  u: g4 E) z4 Z; q
Source: www.sidefx.com/index.php?option=com_content&task=view&id=786&Itemid=66
9 N0 Z: x. U  g: x  {3 K; J* s$ \* VRelease Date: AUG 21ST 2009' |0 N7 Q7 I, Z5 R# b; H% k
Platform: Windows
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SideFX Houdini Master - a powerful program for modeling and creating special effects, while a functional set of 3D graphics. The program allows you to produce complex images without the need for additional plug-ins or a group of programmers. Film industry can rely on Houdini Master to creating incredible video effects and animation. Among the innovations the tenth version is worth noting the possibility of using multiple computers together within a local area network, to simulate the behavior of fluids, Pyro FX, new tools for creating smoke and fire, technology, Interactive Photorealistic Rendering (IPR) to quickly view the changes being made in light of three-dimensional scenes, work with the stereoscopic data. Houdini Master is the availability of tools for creating dynamic and visual effects with particles.- e: f8 O3 r8 e9 I
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Features:
. P2 e. Q2 F! DHoudini Master is a full-featured 3D animation and
$ @6 r: f: a4 J2 Pvisual effects software renowned for its node-based procedural workflow. Houdini Master is indispensible for visual effects artists and technical directors (TDs) and includes a fully unified dynamics environment. Houdini Escape is a complete 3D modeling, animation, lighting, rendering and compositing package that works well on its own or with Houdini Master. Houdini Escape includes strong character animation features such as
: X# B2 ^! C" ^% F, {0 ]+ D7 B; bpowerful auto-rigging and muscle tools.* @" l  r! Z7 P$ J5 m# I
Interoperability: Use Houdini Master to set up sophisticated particle and physical effects, then view and render them in Houdini Escape. Encapsulate those effects into Houdini Digital Assets, and you can bring them into Houdini Escape as interactive artist tools.
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What's new in Houdini 10:, s% H+ T4 {1 r. s& H) P
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Dynamics:
5 n0 K, x2 f) e% wThe new Pyro FX shelf tools let you create production-quality smoke and fire effects quickly. The shelf tools are backed by new DOP nodes (Pyro solver), SOP nodes (DOP I/O surface node), and a very flexible, production material (Pyro material). More information.
4 k: z/ H! O8 i' _! LYou can now divide the work of a fluid simulation and distribute it to multiple networked computers.
" s8 O! ]& F7 X, W; TThe wire, fluid, and cloth solvers are now faster due to multi-threading and/or algorithmic improvements.8 g) B; I: n) `8 k3 ~

& J) H1 q6 u+ FMotion FX:- h0 |+ X4 W  Y$ o; I
Motion FX allows you to easily add CHOPs effects to parameters using the parameter’s menu. More information.
# `" q0 k$ f7 J1 vYou can add effects to objects using the Lag Object and Jiggle Object tools on the Animation shelf tab.6 B: F- I6 ^; m6 V
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Fur:
/ m5 A& r5 @% A1 WYou can now create a clear part line in combed fur by using the Add Parting tool on the shelf.
! G- z4 z2 ^$ H# I. s' V9 ?8 GReplaced parameters on the Fur Object for specifying how thickness, frizz, and color vary along the length of each hair with ramps.
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Network usability:; C: U6 h& _. l+ Z
The network editor now has a toolbar to allow easier access to network functionality. Use the network editor’s Gear menu to turn the toolbar off.0 I1 R$ O* q+ D7 [
Sticky notes in the network. Press Ctrl + P to create a new note. More information.; x: M" l3 G. {# m1 Y: s& {
You can now nest network boxes inside each other.' c& k& X6 D7 l2 t
Improvements to wiring.
* b! S  Z" Q4 I6 ^3 @' P7 K( M  f) hShaking a node disconnects it.9 t/ H0 N3 g. c" |7 L$ M8 t" O
Dropping a node onto a wire connects it. Hold ? Shift to connect the next free input instead of the first one. This new behavior is disabled if you turn selectable wires off in the main preferences.
* {6 |2 x' K. F" N" zDropped nodes now automatically snap to line up with their parents and siblings.6 ~* M$ O- ^) P+ d+ A$ U
Holding ? Shift while dragging a node will move it with its children, and holding ? Shift + Ctrl will move the node with its parents. You can also turn on a checkbox called Move Tiles With Their Children on the Network editor page of the main preferences, which automatically move it together with its children.
7 u0 r/ `' x& v* L: C' cYou can now press B in the network editor to quickly set/unset the bypass flag on the node under the mouse pointer. Press ? Shift + B to set/unset the bypass flags on the selected nodes.
9 U3 S$ C# p* l' l' ]You can now use the HOUDINI_NODE_WIDTH environment variable to control the width of nodes in the network editor. The variable is a multiple of the flag width.' A, }% P: X1 g. j& T
The “current” node (the node displayed in the parameter editor) is now marked in the network editor with a dark outline when it’s not selected.* G5 M" W0 S. C$ v$ o9 L

: h! n8 _9 k! e) y( l% u& v+ G6 ]) CGeneral usability:! L, S: q( J" P: C& v# b
Motion Effects let you very easily override a parameter with a CHOP network, allowing you to quickly apply an effect such as jitter or overshoot. More information.
: f2 i! Y- [; V* x* y6 j. gThere is now stereoscopic viewing in the viewport, a stereo camera rig, stereoscopic rendering in ROPs, and stereoscopic MPlay and IPR viewing. The stereo camera rig is also on the Lights and Cameras tab of the shelf. More information.5 I. }( ]* s4 F$ V2 |5 a
Better display and manipulation performance.
( }! R( m" w7 W* VMulti-line editor fields, such as on the Code tab in the type properties window, now feature a toolbar with common editing functions.; k/ E. y9 T9 Y4 [0 l
Expression evaluation is now faster.- e6 ?( ?" G; O% J

0 O5 ~( w9 V+ j3 ^5 ^* X* LShading and rendering:
' g. i1 b/ `0 d& }& V8 LThe render view now supports fast previews that update as you change parameters. More information.# m2 j7 _& |4 l4 r* T
New production-quality Pyro shader. More information.
# h$ a' Z+ x+ N3 ENew occlusion materials. Useful for general occlusion passes, occlusion-for-compositing passes, or simple colored/textured type occlusion renders. More information.7 c! f' W; x% v! P5 S4 l! [
New Simple Ramp material in the palette, which makes for a useful x-ray or toon type material. More information.( `8 {2 X  S/ M" `0 ?
VOP networks now automatically convert datatypes when possible. You can middle-click an auto-converted connection and choose to create an explicit conversion node.4 g& \2 X; L. ?! Z
The PBR rendering engine is now implemented in VEX. This allows you to export deep raster variables in PBR and to use a shader to control PBR rendering.: `+ y9 j0 z7 i
You can now export deep raster planes such as direct_diffuse (Direct lighting, diffuse component) and direct_glossy (Direct lighting, glossy component) from PBR.
+ Y) d: C9 J: s3 V' e" {) PBetter filtering of shadow maps (also in 9.5).
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/ j1 K) \3 G# Q7 Z# ZNew shelf tools:/ D# M# {; h; Q6 i& H
The new Pyro FX shelf tab contains new pyro effects tools.' Y/ Z& j' u$ ?: J9 ?7 {
There are two new Cloth shelf tools.: I4 X1 e) I* y& j
Elastic Object is useful for simulating objects that try to regain their original shapes after a collision, such as a rubber ball.
: i% {2 ~' Y; G' O' M4 UDentable Object is useful for simulating objects that do not try to regain their original shapes after a collision, such as a crushed can.
! v. f9 o2 s" C# X3 X3 P1 x2 \There is a new Animation shelf tab.' ?0 b4 k2 {  f; ~) }& y) f4 {
Lag Object uses Motion FX to add lag to an object.2 r+ r8 q$ C% m0 q$ e+ S
Jiggle Object uses Motion FX to add jiggle to an object.
) T& O7 j# D1 K& w" G+ jThe Freeze transforms tool pushes an object’s Scene-level transforms down into a Transform surface node at the geometry level.
  F# }8 D! |2 \% v; UThe Knife tool lets you interactively split polygons along a drawn line.
, ^) S  k! ~/ E  _7 A8 t- NThe Edge loop tool lets you easily insert a loop of edges in quad polygon geometry.
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1 M2 ^1 }1 n6 o. N9 ]' jOther improvements:
! t) w" y) j: cMac port is faster and more reliable.* i- h: f' ~  d2 N8 x, o
HOM is more completely implemented and better documented.
, B! O& u7 \* v- P4 c- F0 p% M2 U/ ~Many improvements and new options in FBX translation.
9 @( d& Z1 i& T! x/ iThe context menu for parameters is now defined by an editable XML file.: Y5 g2 d* h! z  q$ D1 \. b8 ^
New Houdini Dark color scheme available in the color settings menu.
4 e9 y9 V% i8 u, i; N* t) b  W  ~" m4 ^2 mScripts can now disable ramp parameters.
  ]5 E5 H+ E( X* E) L6 a+ DBug fixes and optimizations.
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Requirements:
. d5 E3 c0 a* H, K  c$ {: Q4 c● OS: Microsoft Windows XP and Vista (x32 or x64)& D) t+ F8 V& c7 s( t

. x" y  D* _. }● RAM:; x& e/ z" B: a
* 2 GB required
. L1 c; D) |5 `3 N! _* 2-4 GB+ recommended
9 N7 c5 `6 ]- v) V2 t+ F2 G" M8 O* 4-6 GB+ required for fluid simulations+ p% w- V/ b# @& e& K5 `# v
* Multiprocessor systems should be configured with additional RAM
, X. {1 U+ X+ y5 K, V; a' [* Houdini supports multiprocessor compositing and rendering! E) r' I: q! o, y

. f5 f/ h! V% M6 @0 q● CPU:
+ ?# Z/ I. L( P3 U* Recent generation 32 or 64-bit AMD or Intel processor (requires SSE or higher)
1 Q! `( t# R; f4 z; v9 J* Houdini supports MMX and Streaming SIMD (SSE2) where present1 M! z* N& o' W2 H+ S  a; F6 x
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● HDD: 500 MB required for installation
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5 J" [6 ]5 `3 u1 `3 X2 J3 r● Input Devices:
5 D# i: W1 O5 F3 o* 3 Button mouse required
4 R9 v, M% e9 Z* Scroll wheel used where present
% E6 K* ], ~1 R, m" C# v  E* Wacom tablet recommended for Houdini's brush-based tools4 z: @1 }6 a& r2 U9 D# y" U& x( ]2 C: x
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● Graphics Card:1 p+ `7 F/ m7 X
* Workstation-class OpenGL graphics card (such as NVidia and ATI)) y8 L; ?8 u8 W. b  I0 B
* Graphic Card drivers: NVidia: 169 or higher, ATI: 8.44 or higher.
$ h' V" }$ V- r* Minimum resolution: 1024 x 768; Recommended resolution: 1920 x 1200 (widescreen)
4 N, F. R* p2 i6 J  v$ Z; l* Color depth of 16-bit+ required with 32-bit+ (“true color”) recommended; ~6 N' o$ f6 {
* Requires support for OpenGL 1.2 or later; Takes advantage of OpenGL 2.0 support if available
2 P" i8 ]2 J8 O* A0 a# s7 I" Y* Hardware-accelerated OpenGL required for optimum performance: p  B2 |! A# M1 a. J9 t9 @
* Performance may suffer with complex scenes on non-workstation graphics cards and on laptops
( w9 C" h' ~% f. a* Integrated Intel graphic cards are not supported
0 l1 `& w# X3 a7 I% A; J% V* Houdini does not require support for Direct3D (all viewports and interfaces use OpenGL)
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● Other:  {' a: d9 G9 D4 W: w. I. E. R
* Sound card and speakers/headset required for audio( G* ?8 E1 ^- a) E! A4 w" I& I& ?
* Class C network (TCP/IP) recommended for floating licenses
0 S. e# B0 o: L$ l* Network support required for offline simulation, batch processing and rendering) t' P+ k" ~# S- O
* Internet browser required for connection to www.sidefx.com (Houdini Exchange and Forum)' T: Y; t4 [1 w+ p: ]% u! o) J
* Video encoder required for creating AVI/QT/etc.
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% p1 |% ~6 |4 }+ r% _% IDownload:
7 p) e- [- z$ m- i( H0 z- uhoudini-10.0.249.5-win32.exe: e' O3 G, z. T5 J
houdini-10.0.249.5-win64.exe
; \7 m6 D, Y0 p1 C( h: _$ J& hhoudini-10.0.401-win32.exe
. \5 v, v" ~3 ]houdini-10.0.465-win32-vc8.exe
* S9 L9 G) B! ~: ^houdini-10.0.465-win64.exe
0 b& t" }4 `6 M# ?0 B3 i( J2 D! Jhoudini-10.0.528-win32-vc8.exe. W# Z) D- P1 F- y4 w; Y' z
houdini-10.0.528-win64.exe& O# h+ v: Y; j/ b! h
houdini-10.0.595-macosx_x86_64_clang6.1_10.10.dmg
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