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MAXON CINEMA 4D R16 Studio v16.051 Retail Win/Mac

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Program Name: MAXON CINEMA 4D R16 Studio v16.051 Retail Win/Mac
( H! ~8 i/ `5 c+ U4 z6 WProgram Type: 3D9 a& O" ]2 Z7 H  s5 l& Z
Release Date: February 2, 2015
  f. W: j0 A& _2 w$ LHomepage: www.maxon.net
  E, ^! a  k8 B2 h! lInterface Language: Multilingual: English, French, Italian, German, Spanish, Japanese, Russian, Korean, Polish, Czech, Chinese, Arabic* B/ E6 D6 e+ q% q' E* x# c
Platform: Windows / Mac OSX
, D) i: U: t' l1 g! UFile Format: .ISO
2 `1 }3 ~. |$ VFile Size: 6Gb: M4 g# c9 R# U5 R6 y

; r7 y" y! M2 B' B+ W/ |% rMAXON CINEMA 4D Studio R16 - The next generation release of the company’s industry-leading 3D software - Everything You Need for High-End 3D. CINEMA 4D Studio is the very best that MAXON has to offer for professional 3D artists. If you want to create advanced 3D graphics but need a helping hand to ensure you create jaw-dropping graphics quickly and easily, then this is the choice for you. As well as containing all of the features found in CINEMA 4D Prime, Visualize and Broadcast, CINEMA 4D Studio adds advanced character tools, hair, a physics engine and an unlimited client network for rendering. The result is that CINEMA 4D Studio can tackle any project you throw at it with ease.
5 i1 e1 J6 {. ?8 v1 }: ^$ s9 A2 J
# m" V% j9 B9 F5 Q# gCINEMA 4D Studio's character tools make it easy to create character rigs and advanced character animations. Adding hair or fur to characters is fast and simple with a powerful suite of hair tools that let you grow, comb, style and animate. The physics engine makes it simple to perform complex collisions and interaction between objects, be it just a few or thousands. Network rendering allows you to take advantage of all computers on your network to help render your animations faster.
; U$ U& x. N( @) n5 R) l. e2 O/ c- ^4 |  G7 Q1 Q, S
Despite being designed for advanced 3D, the extra tools found in CINEMA 4D Studio are still designed to be user-friendly and intuitive. Generating advanced 3D effects such as hair is surprisingly easy and fast, with CINEMA 4D doing much of the work for you. For example, hair will automatically swoosh and sway as you move your character around; and making thousands of objects collide with each other only takes a few mouse clicks to set up.. u; \5 B6 F/ w" J  i, B7 M3 q  q

' p5 k/ C& B" @1 e$ {+ ZCINEMA 4D Studio lets you unleash your creativity and enjoy 3D without limits. # S' s( Q4 t4 Z& C+ M

- h. ^5 z' m" G" @1 e5 L0 MCinema 4D is 3D for the real world. When you're working with tight deadlines every day you need the right tool to meet just about any challenge. Cinema 4D R16 is uncompromising in meeting and exceeding these challenges.7 X5 b* n3 j( o
% y1 Z* j& j. M
Cinema 4D Release 16 was developed with all aspects of the application in mind and features were integrated or enhanced that simplify workflow and make working with CINEMA 4D even more efficient and effective. With Cinema 4D Release 16 you'll enjoy that optimized workflow throughout the application.
" F8 R, R& q; n- o, C
4 U  h6 {1 j" v2 O$ [1 UWhat's New in Cinema 4D R16
- D# Q: g# v/ F, LREFLECTANCE CHANNEL - ADD SHINE TO YOUR SCENES: Impress clients with the new Reflectance channel in Cinema 4D R16, which lets you create multi-layered materials and surfaces with breathtaking quality. You will discover new possibilities for creating complex materials ranging from beautiful car lacquer to a wide range of textile surfaces.# G: Q8 P. ]6 e9 F5 S7 d- @2 W
MOTION TRACKER - WELCOME TO THE REAL WORLD:
) p% N5 _$ d4 i4 l6 h9 TA precise camera reconstruction is essential for combining 3D elements with live footage for realistic-looking results. The new Motion Tracker lets you do this with just a few clicks of the mouse.
, O: x; a5 F! n( Z. PRYAN SUMMERS, DIRECTOR IF: * ^; i; L. M7 o; @6 D
People who use Cinema 4D are problem solvers who attack problems from multiple different ways. With new motivation because of these new tools, Im really excited to see how the whole community reacts over the next couple years.# b# t8 i7 N# H) S( q, U. O
POLY PEN - A MODELING REVOLUTION: With the newly developed, multi-functional PolyPen tool - a perennial "Swiss knife" for modelers - you can intuitively paint polygons in 3D space!% E' P* X% _0 Q2 i
SCULPTING - SHAPING THE FUTURE: The sculpting toolset in Cinema 4D R16 has been enhanced with many new and optimized tools, which makes this feature even more flexible to use and makes the tools even easier to control. High-res sculpting meshes can be imported from external applications and easily converted to low-res Cinema 4D objects with Sculpt tags, without sacrificing detail.; Y! k% |  E) x& \8 G/ P
NEW MATERIAL AND OBJECT LIBRARY: Take advantage of a newly developed content library, which was created with your everyday production pipeline in mind.
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ALL NEW FEATURES OF CINEMA 4D RELEASE 16
4 n) Z5 F5 V- C# u6 i2 Q* @Rendering
- \; L' R* F' J/ SThe new Team Render Server adds server functionality to Team Render.$ ^* n6 ~8 m( y) H- G9 w0 w, j
Add jobs to Team Render Server either via a watchfolder or a web interface2 B7 z$ h; j/ s6 \' O
New Reflectance Channel allows to add multiple layers of reflections9 m  t: O3 ?. T6 a: y
Each layer can have its own bump map and reflection model
9 Y2 T% g9 y& R6 XCreate masks to control parameters of reflections, e.g. blurriness
' j, H& e: [- j; a. T: a; M4 VNew Conductor Fresnel mode
& r# R& g. B# V: }New anisotropic reflection model
5 v$ b0 x! I8 q) r" b. S$ V) `Reflection and specular now combined in one channel. D8 ?& m$ t- f& W
Several new reflection models# e% v$ Y( P( m, f4 n% U" e
New cloth shading model( K4 O! W$ z7 n' q5 x7 F3 p
Distance dim mode to fade out reflections
9 h" P( Q# Z- B9 w) |1 ZMultipass support for reflection layers
/ ]- b# X: z% ?: G+ xNew BiRender engine allows rendering of Sketch&Toon effects plus hair at the same time with increased speed and quality# L4 V' @* G- Z' `
BiRender reduces the preparation time, first results can be seen much quicker& x2 X, @( L/ s5 V# x
Fill hair has been removed, old scenes which utilized fill hair will be tweaked automatically (increased hair count) to partially compensate for this change
, c8 e5 S4 E( m2 ?0 c8 tNew displacement mode for brick shader allows to create more realistic brick walls/ [( b' [% n  G5 W1 [5 ?, A( N- P# e
; D( Y9 t& ~8 c! k! ^0 B. q
Modeling. d0 w( I, W, _: ~, X: N0 \
New PolyPen tool replaces the Create Polygon Tool of previous versions. K; I( y7 j2 v- x# p$ z) e
Paint polygons, create point sequences or extrude edges intuitively! N  T2 Z* B; ^. F- j( x) O1 ~3 C
Existing and newly created points, edges and polygons can be moved, extruded, deleted, subdivided, etc.3 Z9 v1 ?7 R. P" S# Q& [* ~
Arcs can be created automatically: ~5 f+ F- M6 o5 l
With Auto Weld mode enabled, edges and points snap automatically to close polygons or edges and weld or bridge geometry
2 |: a( {$ w2 y4 ~. KReproject Result projects polygons on existing surfaces
- w9 T/ V9 X( [" Y; n# H$ ENew procedural Bevel Deformer bevels either whole objects or selections non-destructively
& [- e6 h$ ?: o9 E" S" ]+ mMesh Check checks geometry for isolated points, complex poles, non-manifold edges, boundary edges and bad or non-planar polygons
6 V& Y- z' l1 |& w+ V! N5 i2 M! t$ xUVW coordinates are now created automatically for generator caps
  E8 c* |# S( b8 a" y# Z2 d4 u' D/ RBoolean object now creates a hidden Edge Selection Tag like other generators (C1,C2, …)+ E* l' M6 x% R+ Q
New viewport filter added to turn on/off the base workplane grid; ]( y/ Q' x' x/ z$ }# Y
New HUD element for grid spacing now available in the viewport preferences9 W! H) e1 O3 k
Viewport Solo Mode provides a clear overview and faciliates the work with complex scenes+ k9 _' H7 L! @
Most deformers now support falloff4 b8 `$ K% p0 c+ e$ q* `* G
Symmetry Object now supports clamping of points to the symmetry axis and deletion of redundant points' e) M6 \6 ^3 O( @5 {) D' |
Automatically Flip function causes meshes to flip across the mirror plane depending on camera orientation9 q: y  T5 ]) _, v2 I
Cogwheel Spline got a massive update: it creates accurate Cogwheels with many new generic tooth parameters and types, new inlay and center hole parameters, not only to create accurate cogwheels, but also a plentitude of fancy objects for other purposes2 j" M' U* o$ P4 S

9 T1 A* u+ r1 FUV Editing
! z: g: r1 g3 k& y& O: O- ONew UV Peeler creates UV parametrizations for single or multiple UV islands on an object, each island corresponding to a continuous seam of selected edges along the length of a cylindrical portion of geometry
/ Q, H( b0 N  l8 H2 m, z* DAll UV-related features now use the same logic to determine which UV tag is affected
  N' i4 Q5 ?2 ?7 ?/ C8 }UV polygon and point modes now support tolerance parameters for rectangular and live-selection tools
4 s) S3 }* t- m- z. K  {% G2 e) yIn addition to UV polygons, interactive mapping now works on UV points& m. q9 N) \3 e( S; ]6 A
Support for Dolly to cursor in texture view  |, Q* _; O1 B  X5 S/ Q
Shift + double-click a texture tag to open a new texture view
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7 S1 @& @: u( q. k9 a9 |. h  S5 bWorkflow & Interface
/ _0 b/ E9 Y- f2 h" T" e, ?A single click on the enhanced keyframe buttons now adds or removes keyframes without need to press additional keys, manipulation of multiple keyframes at once is also possible
0 d( X! v' ?& x) S3 C, z, n$ rNew setting to remove tracks without keyframes/ c  C& N6 ]9 @  h3 N; j0 [6 R
Texture Manager now shows or opens files in Finder/Explorer
  m6 V1 P0 x, @; \& ~7 Y5 u' ?New status icon in the Texture Manager shows if an image can't be found by the renderer and would trigger an asset error4 L2 `' s# F6 @5 r
New “All Parameters” option in Timeline Baker will bake all Parameters of an object3 q% [9 `  C1 @, @0 N
The Layer column of the Texture Manager now also shows the layer color
# S. l! }( ~: P( G7 g2 i) z5 x( NNew “Tweak” command is a global on/off switch to enable or disable tweaking throughout Cinema 4D
% R1 l4 B5 `1 r* {9 e1 OProjection Tag has a new option to prevent accidental viewport duplication
! ^9 O& ~8 e( @) }% g' \1 MNew Interaction Tag allows customized  interaction with the object the tag is applied to (e.g. mouse interaction with objects can be defined by scripts)- `# {' p! s8 e/ e) C
New Annotation Tag allows annotations and comments directly in the viewport and can be attached to a specific point of the object.
! V. T# p; u( z. f6 q" NUnlimited number of Annotation Tags can be used per object
( o7 l3 b! r! e7 XAnnotation Tag replaces former WWW Tag2 e  U5 p/ [. J+ U) I/ e
Multiline Edit Textbox now offers an undo functionality% H# ]+ c) d) t( {* d' \$ K& {9 j
Script Editor now allows double-click operation to select and drag complete words like in a regular text editor
% Q; h# k- e& h& ?0 Z  ?Auto-add brackets and quotation marks while typing8 [2 c6 W$ Q# x! H8 j, Q0 ~
Selected text blocks can be comfortably commented out by pressing the * key. r* [8 G/ c2 G: w0 m( t
Likewise typing a quotation mark or bracket with a text block selected will put the block in quotes or the bracket form chosen i.e. { [ ( ' "
1 r. y% m' {+ b, VCode editors now use word wrap for better overview* `% l0 {: H9 b9 j
Cursor changes from caret to text cross symbol when held over line numbers for better orientation; j: l, d! D6 Y' K, }' r7 {& s
Clicking a line number will select the line next to it
6 c: U( J" ], s: a* a* H0 NDrag&drop selected text between multiline edit fields, including duplication by pressing Ctrl
6 v5 Z! G6 d+ h& u8 ^Colored line flags next to the line number now indicate the edit state of lines (e.g. edited, edited but compiled, edited but saved)
" \/ t4 v  F  ~( n* zError message if a preset can’t be written
% k: W4 [5 K- y) D6 K7 S% U8 q0 AWarp Deformer now fits to object
1 R$ N9 U7 X# b8 P0 Q; n. OOpen in Finder function in the Render Queue
# K9 D8 x* L; h- n$ r7 {Statistics HUD renamed to OpenGL Statistics
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6 ]+ j- F+ {, E# }- ]  BSculpting# T3 N- x4 n4 Q" Y: u7 B) U
Assign materials to a link field in the Mask Brush options, press sample button to use the first UV tag found on an object and sample the material, applying the UVs of this tag to the currently selected layer
7 ~4 Z  o0 h1 ~$ uSelection Brush now supports selection of points and polygons in the respective mode (either Point or Polygon mode)8 @# k5 i$ P& S8 e0 F& a
Brushes now respect the current polygon or point selections (in Point or Polygon Mode)+ K8 A# D# t2 l' L+ B2 e
Use materials as stencils or stamps0 Q) a0 d$ h8 e! m+ k8 h; o
Unsubdivide command unsubdivides quad-based high resolution meshes, extracting all lower level subdivision layers, reconstructing them as sculpt objects with all required layers to recreate the original objects
9 l6 v+ R* r1 b& @1 ]) SNew option in sculpting preferences now allows to constantly update the full polygon object while sculpting (with or without  Sculpt Tag)
0 F0 E$ V& A' Q2 L  B& {) |3 sNew brush modifiers now allow to apply and mix the effect of the currently chosen brush with one previously used (i.e. add smooth and inflate to a pull brush)
* @$ }; |9 O( m$ s- |- pSculpt brushes now support snapping
8 m6 @4 {( D, ~+ ]Stamps and stencils now support procedural shaders; Q4 d' P! v- a2 j+ z/ y$ p
Python support has been added to sculpting, users can now create own brushes in Python
5 ]4 G% V  f# I+ M( ]  x' gDrop down to select the motion direction of vertices (average, normal, X, Y, Z, camera)5 F; a. T# q' x6 j) I5 H- c
Use the sculpting tools on Camera Deformer, Correction Deformer and Muscle Object* M* e9 a/ n, C  D
Display stencil permanently via visiblity option3 t! `: D# w5 {+ x' B- T1 Y8 x0 n# b  X

) G+ B* H- p* l- RMotion Tracker* D8 `7 K' |  }2 c7 \7 F
Motion Tracker is a new matchmoving system in Cinema 4D
) |- e& a6 A- AFull Solve command runs a completely automated solve of the footage: it adds a Motion Tracker Object and several Constraint Tags (Mask, Position, Vector, Planar, Camera Orientation)5 j: d4 |! n% |# p- W0 C
Auto Tracking mode searches trackable points in the footage without user intervention
" Y2 ?% I* _  mTracks can be filtered by Minum Length (Frames), Maximum Acceleration, Error Threshold and Smart Acceleration
' j9 ~' t- ^9 OManual Tracking allows for individual placement of track marks
+ B; P5 x( s" A4 H5 i7 ]# cReconstruction recreates the camera movement and creates 3D feature points from tracking points- M; F. p0 w. }7 ^5 q
Mask Constraint Tag allows to exclude specific regions of the footage from 2D tracking
% _* q6 R' T$ _0 s+ S9 U; f9 APosition Constraint Tag calibrates the 3D reconstruction by defining the coordinates of a reconstructed feature (e.g. origin)
& k, y7 q: z1 k' sVector Constraint Tag is used to calibrate a 3D reconstruction by defining the axis (direction) and/or distance of reconstructed features
. M( d: @% R2 w$ a7 e0 I) p3 C* {Planar Constraint Tag calibrates the 3D reconstruction by defining the plane on which three or more reconstructed features are located (this partially defines the orientation of the reconstruction within the scene)+ o6 d+ M2 q0 U! D
Camera Orientation Constraint Tag provides a different way of defining the scene orientation, based on constraining the camera rather than features
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, x1 S7 |+ T& m  }Exchanges
4 n# p( W$ l. @: W5 y% UFBX:  y$ E/ U0 A. _8 d
Import/export based on FBX SDK 2015.1( X; ~& G/ Y& {1 j, B/ R
Import/export of vertex color informations
, b, d( l( f$ n% I2 M, KNew export option to triangulate meshes# m/ _5 k/ X9 o+ S0 @  b7 A6 V1 q
New export option to export SDS subdivided meshes- I1 \0 A" ^+ T3 L' U' x
New import option “Single Material Selection Sets” to create selection tags even if only one material is assigned
9 ^' {' T0 ?! z0 u( YShinyness (Glossiness) texture support: ]& ^. G9 e+ O7 B* Q
Support for relative file paths
- C4 v2 C! l* r9 jOption to include/exclude lights, cameras and splines from export
) Z% H# t2 ~* i/ \5 hOption to include/exclude curves from import# C& E, p* G4 m  c" O& H; g
Export editor camera, if no other camera in the scene or no active camera defined. Z: ^5 W8 M6 E4 z8 _" y
Optimized import/export user interface! w$ ]+ z! t, C, H( w

! `/ V9 {3 T2 {9 iAlembic:
& W1 s, b0 u6 {6 l9 a% f5 OImport and export based on Alembic SDK 1.5
. q1 Y& T* |# z" `9 \Polygon selection tags applied to a generator are copied down to the generated object7 f3 g! Y: m5 ]
Support of new Alembic (Ogawa) file format which can't be read by previous SDK (1.0)
7 D* H/ I" N' n" s2 k- e5 DUse the new cycle option and set file format to Alembic HDF5 (Legacy) to export compatible files (e.g. Cinema 4D R15)" R+ l3 }1 g* ]* z3 `
New option to export vertex maps as vertex color information% ^1 k2 b- s; @5 v% b& G

/ l. T# F% @* A) \% `: `After Effects:
# m# X4 X5 W: eThe AE Plugin now exports image based 3D layers
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Other% I* N% I9 q; R! x0 d- {. `9 G5 `
Cinema 4D R16 now includes a user participation program which helps MAXON to improve future releases by gathering information about common usage scenarios
. V2 |) O7 @4 C) U, S1 S; TUser need to opt-in to participate, H* R' r8 Z% B( Y. d* B2 Z
Users can refrain from participating at any time and delete all provided data/ Y: v) X  A6 L% O% ^7 [& a; q6 t  O
Data sent to MAXON include user statistics like used commands, project file size, usage time, preference settings and system specifications) e; _% f9 Q7 ~& H0 I/ S4 p% G5 o
All data sent anonymized, no personal information will be collected$ }; ?* B  @0 [+ G2 @; X
Metaballs will load and render faster, viewport interaction will be better+ n$ q6 V' y6 k) g

, b9 K: u) g5 |MINIMUM SYSTEM REQUIREMENTS+ A! Y1 s' p: F  w+ Q! w+ G2 `  u
Windows 7 or 8 (64-bit only) on Intel or AMD processors with SSE3 support; Mac OS X 10.7.5 or higher on 64-bit Intel-based Macs; 4 GB available RAM, DVD ROM drive. A standard DVD installation can require up to 7 GB of hard drive space. The software must be registered for unrestricted use.
+ s3 K; r6 h8 q5 j& {6 k: I
1 s1 \3 ]7 D, R2 qOperating systems supported by CINEMA 4D R16 and BodyPaint 3D R162 `! r& B  v! x

; P9 W( I4 d2 p. S8 V  u; @Windows
( y/ p9 `4 A$ F/ B7 U: JWindows 8.1 64-bit (all versions)( E+ R3 t: B: @2 E
Windows 8 64-bit (all versions)
/ X, f; J6 j% D! _Windows 7 64-bit (all versions)
2 n( s! B/ X# Y0 G9 O6 |Window 2012 Server 64-bit
) W9 v" l! ^% K' Y/ {1 W0 t
% n2 l6 y% M( ?9 n+ VOS X
; M, I8 K3 E( H# L9 \& J4 {Apple Mac OS X 10.7.5~(and higher)
  E/ @  u6 \% r* p: }; aCPU minimum requirements for CINEMA 4D R16 and BodyPaint 3D R16
1 _/ y7 i# D1 ?1 O+ F
# c. r" {5 n4 p" r6 P' k* B9 XMinimum CPU Windows PC. [9 V3 u+ n1 z+ I. H5 |) f
Intel Pentium 4
4 q% @3 M3 s! }) r2 D) U/ @Athlon 64* k+ z. L* R0 U& c# T4 U% D! c

% D9 u' V3 @8 ^. M1 t! eMinimum CPU Macintosh
0 A7 }7 t+ k2 [- J* O. DIntel Core 2 Solo( q5 ]6 \  {" w! o( R: V9 F* f1 \

9 P+ b$ d7 ?& j" G0 ?- F% Y" ^5 [CINEMA 4D R16 and higher support the following processors families (SSE3 support required)
+ a( |( a9 @5 U  R+ ]1 v  q; w% I4 ?
! Z% ?) `0 N% O  h: ?/ `Intel Pentium 45 L+ S- s3 r9 {0 p4 a1 y+ h

Intel Pentium 4 D
3 k  n, d% Z- {  c3 sIntel XEON 0 q& O7 r6 J# x7 A# L

Intel Core 2
  X% t$ v, P' Z0 p4 k
Intel Core i7 

: K& m7 I, v* u# f5 v1 M6 P8 ?% CIntel Core i5
% e$ |: t1 f7 d9 c& ?: A& w" S( y% v
Intel Core i3
- ]/ p$ I- V4 P( [/ e5 L+ e
Intel Celeron
$ ~3 S1 ]3 M6 c0 v9 A: {  d, D
Intel Celeron D * E' S  A0 H" t7 u% R. C

AMD Sempron ' U% U: M9 |( a7 A

AMD Athlon 64 
; |7 S( R( n' D  t, M& |7 Z# W
AMD Opteron ' I% `* d+ j. T

AMD Phenom 4 N6 ?# ^, j5 z( m

AMD FX
' S9 u0 Z8 g3 K: S7 N: h6 E5 i
AMD Ontario
2 Z  }, U: d# d# zAMD Zacate
3 B8 O# Y" \& C9 {AMD Kabini' \3 h! O/ _  V  t, @+ r
AMD Temash# V# ^7 m1 \7 {0 l7 D
AMD Beema' R6 ~8 `  B( d% P" f
AMD Mullins$ ~; N$ H! m3 F
AMD Llano/ C, o& S: i% ]5 F# N
AMD Trinity3 m. {/ m/ l" f) w3 d
AMD Richland
) Z5 G* E5 V( V3 j0 ]AMD Kaveri . R  E, [% W6 B2 q" n6 H% h- v: R
! f  h" E1 @  U5 _4 q- ^3 ]* k
Processors not supported
7 S( \8 @  x' e- L% @7 e0 a! NIntel Core Solo6 p( k7 @) j- D: i
Intel Core Duo& F- ^( x6 L4 ]2 X: r/ Q0 y
Intel Pentium M% t( v# \0 ?+ {
Intel Xeon Phi, U" R/ ]+ n" v
Intel Itanium3 A8 {2 g6 F0 b) Y! i
Intel Itanium II& o7 q' g. m& ]! p' Q: [) o+ D" W
Intel Pentium
" k$ w. _& a& k* s- }' g) U& tIntel Pentium II8 O# S7 \  |2 Q
Intel Pentium III
5 }, W+ B) S7 r" W" z9 `3 IIntel 486; d( o3 h  L  S+ x4 H5 s5 W
AMD K6
8 l0 K! x( z: f3 F) x  I  CAMD K7( J# P  _; |& w# t! G9 F' x% |
AMD Athlon XP/MP
/ d4 f, p+ m" bAMD Duron
2 O0 h# o& o+ s0 _; b2 D9 cPower 4' F/ G5 T/ q. {, D& V6 J
IBM PowerPC G3( y  B1 ~4 T( i6 N: L/ u6 f& g( {
IBM PowerPC G4: R# S6 l0 p0 m/ d* k( s& ~
IBM PowerPC G5
8 r: _; L; F$ aARM
7 V' ]. e7 D# W: DVIA C71 l! L6 D1 N5 Q

4 C2 V5 S6 b9 V: T/ A' B: |3 n* _. EGraphics cards. w5 j# @8 d3 n% K  K4 ?% I9 u3 l9 k
Generally speaking, CINEMA 4D and BodyPaint 3D support all OpenGL 2.1-capable graphics cards. Nevertheless, we recommend using a dedicated 3D graphics card with an AMD or NVIDIA chip set. High-performance graphics chips are currently already available in mid-range laptops.
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3 ?$ K4 n$ H( H4 O5 y/ |Make sure that you always use the most current certified graphics card driver (no beta versions).
9 e6 A8 q, n; \" w3 X& P( {* D* E& g
& u( p( m1 N( ~, |+ dTo find out more about processing speed, CINEBENCH test results can be found online.
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8 ~( J% `; e; y7 M* J4 fImportant notice) ]  G2 N6 X7 v* d+ ~3 k$ O
MAXON is not responsible for the compatibility of individual graphics cards with the OpenGL mode. Due to the large number and types of available chip sets, operating systems and driver versions we cannot guarantee the compatibility of all systems.2 ]" f. }/ a& g- o6 U( D( l
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The technical specifications of MAXON products are constantly changing. Please use the most current demo version of the software to test its compatibility on your computer.3 H; r% m% A4 J5 V; E" p
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Update from Cinema 4D R16.011 / R16.021 / R16.027 / R16.029 / R16.038 / R16.050 to R16.051
; ~- Q, f' f6 I7 e9 t! S- thttp://http.maxon.net/pub/r16/updates/c4d16051hotfix.c4dupdate.zip
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Update from Cinema 4D R16.011 / R16.021 / R16.027 / R16.029 / R16.038 to R16.050
0 E$ a& B& M  _" u5 T0 N6 @http://http.maxon.net/pub/r16/updates/c4d16050upd.c4dupdate.zip
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) V9 W, f. {8 @7 i, H6 u  n6 `- F0 YUpdate from Cinema 4D R16.011 / R16.021 / R16.027 / R16.029 to R16.038
  _+ y: _: u( \3 H" B1 l/ ihttp://http.maxon.net/pub/r16/updates/c4d16038upd.c4dupdate.zip: a7 x3 r7 l* U$ V- V6 N( ]

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http://http.maxon.net/pub/r16/updates/c4d16029upd.c4dupdate.zip
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Update from Cinema 4D R16.011 / R16.021 to R16.027  s0 w' x+ O% C
http://http.maxon.net/pub/r16/updates/c4d16027upd.c4dupdate.zip
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2 M. z, L2 M" I7 DUpdate from Cinema 4D R16.011 to R16.0217 `* w/ d$ B' ^, Y  D$ B
http://http.maxon.net/pub/r16/updates/c4d16021upd.c4dupdate.zip3 `4 h% N# I! `# x1 q
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Plugins for After Effects CC <> Cinema 4D R16 connection.$ c7 l$ [9 j$ e0 D, O" S6 T
http://http.maxon.net/pub/r16/updates/CCImporterR16.zip

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