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[BorisFX] Boris FX Continuum Complete 7 v7.0.7

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Release Name: Boris FX Continuum Complete 7
' f4 w* O0 h* d+ E+ @Program Type: Video, Plug-in
4 ?, |* o! N5 J# u/ w/ A* C/ d- ~Release Date: December 20, 2010 0 Z1 ]  I4 A* V7 q
Homepage: www.borisfx.com/after_effects/bccae/index.php. U' X- |) U/ Y
Interface Language: English
0 K+ X9 u/ [2 Z% `# \" H5 |5 a1 t6 \Platform: Windows, Sony Vegas Pro 10
9 ?. U- @8 L2 UFile Size: 97.8Mb/99Mb, T! D% l2 ?- \, T+ ?

$ {! K! g. N( D, X* \1 ~. W2 r/ R" yBoris Continuum Complete 7 for Sony Vegas Pro (BCC 7 SVP) - Video Effects Plugin for Sony Vegas Pro 10. Continuum Complete is the Swiss Army Knife of Visual Effects, giving Sony Vegas Pro 10 editors the most complete and useful plug-in suite ever created. This comprehensive collection of 150+ plug-ins includes 3D extruded text, keying and motion tracking tools, dazzling light effects, popular film effects, realistic in-camera effects, and image restoration tools. Customizable presets allow editors to quickly create high-end effects with no learning curve. Effects can be selectively applied via channel or region-based masks. All filters take advantage of either multi-processing or OpenGL hardware acceleration.$ V: B" T$ a% n  |( d! x  l# ]
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Key Features for Vegas Pro5 G( e" I) b/ r- H, s' E6 J2 n
- BCC 3D Objects category of 3D OpenGL extruded text generators& Y% O- d6 u$ a- x1 o
- Professional Chroma Key Compositing; W! T! W9 ?- g) s$ {
- Automated Motion Tracking
: i5 \% v) o% v! O( B, X- PixelChooser Masking System* P, m$ T7 k$ V6 T
- High-quality Image Restoration Tools8 J, ]' Q4 j$ D1 u& P4 I* e
- Popular Film Effects
1 c; _% U7 a9 U" m- Dazzling Light Effects
  f) F- n( j6 s) x. a- Painterly Effects+ Z, V& p! w& u. E0 z( k# ]4 `1 w
- Realistic In-Camera Effects
. _7 b+ q- h  U+ b2 v- Thousands of Customizable Presets: y7 Q0 |& _" c5 z
- Stylized Effects such as LED, Damaged TV, and Tile Mosaic3 S. \( B/ K, \
- Automated optical image stabilization without the use of point trackers
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" o9 C3 h% h8 ?) J  bFilters in Continuum Complete 7 for Sony Vegas:
8 P  h; }' m3 L3D Objects$ l, t" @3 K0 v# O# B8 f# {0 f2 X
- Extruded Spline9 t: y% E* @# J# M
- Extruded Text5 F! z) b7 a& h9 m8 R
- Layer Deformer9 {* f2 F( n5 y% ?! z4 x
- Type-On Text
$ \# m' T- _; H  o3 g- Extruded EPS9 N6 R! T9 I7 w" ]* ^

& z  K- T8 a. u# h) E& tColor and Blurs:  P" z3 Z* u+ ^& H+ [
- Artist's Poster6 ^; y9 L9 [5 `
- Bright-Contrast# [: E+ A" M2 n8 x# Y
- Color Balance& D+ r- X! S2 U# D5 k: ^; l% s
- Color Choker' ~. t) C; h: j5 n
- Color Correction
( c9 C: O/ n# C- Colorize8 L: X. m9 {, ^* `3 O  a/ A
- Composite( w/ v5 Y2 h- `& w. Y
- Correct Selected Color
6 {- a8 H2 Z9 B; Q* G5 m- Directional Blur/ f+ [* u. F6 W* J
- DV Fixer+ m0 r% W! n# V3 P: p
- Gaussian Blur& C, ~3 h% K8 C
- Hue-Sat-Lightness
5 O# P% c" Y! t% k7 q8 O- Invert Solarize
  k9 Z  G  R  I9 r5 ]% I; L- Lens Blur
/ h5 g7 J% l: w6 O! u- Levels Gamma
' x9 I, n0 g2 D# l# Y9 o- Motion Blur- t5 `  [3 V" l
- MultiTone Mix
  V+ q3 r* k! h! @- ^  t! o+ ?7 a- Noise Reduction" S" G1 O* Z2 ?
- Posterize/ ]1 N+ R- I- s# U; t# @1 c1 b
- Pyramid Blur Radial Blur
1 w/ f3 R( U& G6 B- RGB Blend
& v* E9 v1 h1 d9 v- Safe Colors
) E7 H) D- b: S- Smooth Tone# }' b! G8 J7 @3 r4 e: U1 U  O  v
- Spiral Blur5 `+ R8 t* T0 i' j3 S' _& j2 R  s
- Tritone& r% {. y- S9 i) Z
- UnSharp Mask1 t1 X+ p# X- E) _

2 k# T/ D; ]  e+ B, g7 OEffects:
2 x& |' @# f9 D. x4 L; O' z- Alpha Pixel Noise
; k1 B5 y. [) j4 L5 E- Alpha Spotlight
7 p* _5 l4 ^8 ~* j. j  T) W  i- Cartooner
2 r7 A: R2 X% t, E8 ^- Cartoon Look
' L( @2 H, |# x0 r- Charcoal Sketch
% ]) I! Y' W4 o8 i+ I+ B- Colorize Glow0 l/ r$ D0 F, C* G
- DeGrain
' W" K2 D3 f6 ~# z9 p4 Y  ^# _- N- DeInterlace$ v: s3 [; _# I2 F& \. b
- Drop Shadow
: J8 c2 j( N1 g- Dust and Scratches
0 P0 I) |5 `( ~4 M$ W- Emboss
: W: B. G( v( f) i6 r2 y% o1 [3 j- Film Damage+ u' }: S1 J$ B0 @/ }
- Film Grain
, W1 M+ O9 t8 Y5 u; k) g4 j- Film Process
3 n  k1 ~+ @3 z! c- z: K- Glow( M4 n5 g6 f/ t8 }1 g8 s2 O
- Glow Alpha Edges! G8 Q. I8 k+ [2 d: F! [; z
- Halftone" E" G1 {& o. Y5 y$ Z
- Median* n# |4 @% ]; J( b+ R3 f" N8 V7 [" J3 i* c
- Misalignment
: s0 ?. M3 {8 s' S5 f9 p- ]  R5 v- Mosaic
- T8 P2 X, T) I, s8 A7 U- MultiShadow
7 G3 b) H7 ~6 D* g5 T- Pencil Sketch# X0 V9 ]2 Z. b" F( ]: c- Q5 E/ t
- RGB Edges1 ?$ G3 c3 Q0 s/ a) m' A
- RGB Pixel Noise
% {1 D7 N7 P3 l, ?- Rough Glow0 H# ]! M8 T, `; U9 V7 O
- Scatterize  L# U4 V' d( Q3 @
- Spray Paint Noise8 M" F: H7 c0 h1 A
- Swish Pan
: `2 b4 x  M# S. ]- T# b+ g- Water Color3 ?1 y+ b5 n4 q4 ~1 e: U
- Witness Protection
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' d0 ^$ R: Q5 O3 SKeys and Mattes:2 m% q6 P: X% n3 {$ @, F
- Alpha Process5 r* U, H  R# W0 Q  L3 O& X  C
- Chroma Key' G3 ?) i5 K" \( |1 }
- Composite Choker, _* R* E, F7 D1 C4 B5 O& I
- Light Wrap
+ @' G+ \4 f5 R) `3 b# b7 i. {- Linear Color Key" [5 k* D% C- B- z
- Linear Luma Key
4 H" y' ^" p  [+ e- Make Alpha Key# ?) x3 u: h% Q3 a
- Matte Choker% F5 `) j' |# h
- Matte Cleanup
8 i* I* n, S' N/ q; M- Motion Key" D4 b; C: G1 p! n. F
- PixelChooser, {: ~  P" f4 Q+ X8 D7 i( a7 U
- TwoWayKey
& ^8 o+ v1 U" ]) c- Wire Remover. n0 L# z$ z; T" ]6 P" Y0 @$ J; T

0 r5 s4 J* v0 Y9 V$ F* D) bDistortion and Perspective:
- }0 Q# y6 l# U* t1 o- 3D Image Shatter  x; T# ~" L" j- u. ]
- Bulge: I: u) I. ~, f) k$ F6 g, C
- Corner Pin8 s( l% p  k3 R) @$ Y. G% B# {+ g1 k
- Cylinder% i7 a1 `4 z! j& A
- Displacement Map- t$ r; V0 x. Y8 e6 o
- DVE! ~9 W, B; x5 m/ l" f
- DVE Basic
; i: _3 {2 q7 r7 K% u- Fast Flipper% Y, {, D4 _4 n. ?$ J
- Match Move
/ a3 k  u3 d; U* S- Page Turn8 P, W7 u0 i9 P  r7 O: H6 q0 u, A
- Pan and Zoom
* e( O, `9 U- u, h; `0 |- Ripple
  y9 z* T2 b' [$ a4 n9 }3 e- Sphere
/ a# |* j/ j3 A( v+ T- Sphere Transition# n9 M4 }. u/ ^5 g( M6 M' F
- Turbulence$ l& x- @- |0 E) k; \- {
- Twirl
1 N1 m4 D$ E# s+ A: r( w- UpRez$ _) Q, ^$ Z/ q7 u9 Q5 j3 y. j
- Vector Displacement
* ]& {" t0 e" A+ k$ A  n- Wave+ \* z# E4 {0 A! R8 B
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Lights:
' z- P: q' ]$ P! H, }- EdgeLighting
2 v  O* S  V  X8 c# Y5 E- Light Sweep
1 K$ x3 x" }; @7 n- Rays Cartoon
: E1 K$ I4 J. _5 K- Rays Puffy Light4 X- H) M2 N1 i% B8 `% l( h
- Rays Radiant Edges
' s8 L, p8 m4 H! N( S- Rays Radiant Spotlight! f9 G% C2 z; M9 C
- Rays Ring
" x8 i1 A1 f* h0 t$ i- Rays Ripply8 P4 `6 `+ E; {# l$ e
- Rays Streaky3 N3 e+ H0 F+ D( f
- Rays Textured
' i  w- i) X- k( f* X' M- Rays Wedge
1 L/ |8 T& H9 I, j3 l- Reverse Spotlight9 P1 \# }) p+ A, i$ R
- Spotlight
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( K' n2 s" V4 H! C5 [: C/ tOpenGL:
3 z3 s$ a. s! ^/ u% i: F- Damaged TV, J6 O+ P- L' S* |0 ~
- Glint; E4 a& e4 V$ f& `! B: e
- Glare
# a! F+ x; N; {) t- J* j4 l$ ~- Glitter
. B" Q& n; p6 q" o- LED6 S8 E/ l5 }7 f+ b1 x/ E: p% ]
- Lens Flare4 ^# Z  R% @% ]. E, i! j
- Lens Flare Advanced% Q; [# F3 o! w; E
- Lightning
& a3 `- k1 z. ]$ t- Prism
* o/ C4 r/ g- l3 Z3 n9 @- Scanline
6 L5 k0 j5 n. A5 F
3 Y$ U* S0 d! {* R! x" I9 w  OTime:5 G: f4 ^( ]% R4 h
- Jitter. w7 \$ l4 G  d7 H
- Jitter Basic% e0 b# O: J# B
- Looper( T- W# E$ R; T# G9 s! g3 K. k
- Optical Flow
9 D& L$ n4 e* _* J. q# O- Optical Stabilizer/ u' C' z- A8 d0 l
- Posterize Time( T+ k' O, \8 l) c: o3 s1 x
- Temporal Blur
! M' o$ Q, t3 T2 ]5 [9 S! E! `- Time Displacement# e. S( a5 `, G' U9 V0 o5 N
- Trails
) Z0 b& p; X9 A* x- Trails Basic0 I8 E" p! h0 [1 _: s4 p/ l
- Velocity Remap
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Supported Hosts (for Windows):+ B! I- L( f( B% R* [! x
- Sony Vegas Pro 10 (minimum version 10.0a)
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2 @/ \" E2 F  b+ u8 I3 EBoris Continuum Complete 7.0.4 for Sony Vegas Release Notes:* }$ Q' N9 q" t
Changes made between version 7.0.3 and version 7.0.4 are:
& o% U- ?6 R' u3 ga) Several New Filters Added per Following List:9 o0 E8 O0 H. n8 L9 W
- Corner Pin. w! l% N' l: W9 w3 ~. z" `
- Match Move- a/ n; a6 n6 G& x
- UpRez' V$ @  {( u! O1 W
- Pan and Zoom5 t- @# {2 h% [4 L3 U0 u
b) Fixed Bugs:
. p+ y( b% v5 C- _$ D& [- DV Fixer Contextual controls are now working
1 F) K" P4 k+ i4 K; y0 _- Sporadic crashes in Spotlight problem has been Fixed
0 Y; S/ W6 Y& d5 W6 t(additional bugs fixed that Require Sony Vegas 10b):6 Y- h2 u! q. c! v6 e- `
- auto-animating filters now refresh when applied to static generators, stills, or empty events. Previously they did not refresh.- t1 H8 N; _  h# Y
- Vegas level presets saved after creating a motion path work now. Previously they did not work.
/ Q, C+ a, ]% N6 k- All Time filters- Rendering as a DV NTSC AVI now give correct results. Previously they produced a garbage result.- `$ T2 t3 E4 c1 D. e! J5 D7 q
- BCC Motion Tracking or Time filters (Jitter, Jitter Basic, Looper, Optical Flow, Optical Stabilizer, Posterize Time, Temporal Blur, Time Displacement, Trails, Trails Basic, Velocity Remap) now work on an effect that has a disabled track above it in the Vegas timeline. Previously they did not work in such a case.
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% s, L7 h; l; ZDownload:
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4 h. R' w! Z4 h+ r3 }BCCAE705Win_CS3_CS4.exe& z! M# b' L4 z: g
BCCAE705Win_CS5.exe
; i5 }9 M; R/ d& e6 Y! bBCCAE706Win_CS3_CS4.exe
5 P+ m0 g" u. N! G/ \/ ]BCCAE707Win_CS5.exe/ }4 Z* ]: R, }1 f; u8 j
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BCC703OFX_32Bit_Release.exe9 O  i3 H1 Z6 z! v
BCC703OFX_32Bit_Units.exe9 x* r3 `7 b+ u( S/ G) @1 k
BCC703OFX_64Bit_Release.exe: ~! c. b8 L9 t0 R& y
BCC703OFX_64Bit_Units.exe
& E8 L4 v9 y9 q, L, XBCC704OFX_32Bit_Release.exe7 K- Z4 }4 w' z6 Q) |: E
BCC704OFX_32Bit_Units.exe
# x0 O  X9 j" t0 K) h+ P. LBCC704OFX_64Bit_Release.exe
& b" {% i" t0 v% x5 U$ Q- _BCC704OFX_64Bit_Units.exe. }( s5 @/ u- @- h  }% ~$ _

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