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[BorisFX] Boris FX Continuum Complete 7 v7.0.7

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Release Name: Boris FX Continuum Complete 7
# C- b) R" \" RProgram Type: Video, Plug-in
; Y( B; ]# \, }% g4 w1 z7 zRelease Date: December 20, 2010
( H+ h, ]  @  D! X6 uHomepage: www.borisfx.com/after_effects/bccae/index.php
( y, K' H1 M: QInterface Language: English
; Q9 o  \: `% O3 m# ]Platform: Windows, Sony Vegas Pro 10, @8 Y3 W8 ]+ B3 h
File Size: 97.8Mb/99Mb
! c7 t  `: ^! z( Q. l$ m% k$ B* i9 _, k0 a6 ]8 V$ k! ^( @' l( l# u
Boris Continuum Complete 7 for Sony Vegas Pro (BCC 7 SVP) - Video Effects Plugin for Sony Vegas Pro 10. Continuum Complete is the Swiss Army Knife of Visual Effects, giving Sony Vegas Pro 10 editors the most complete and useful plug-in suite ever created. This comprehensive collection of 150+ plug-ins includes 3D extruded text, keying and motion tracking tools, dazzling light effects, popular film effects, realistic in-camera effects, and image restoration tools. Customizable presets allow editors to quickly create high-end effects with no learning curve. Effects can be selectively applied via channel or region-based masks. All filters take advantage of either multi-processing or OpenGL hardware acceleration.
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6 D9 {( }' {/ B9 U2 lKey Features for Vegas Pro, E0 G( |0 d. \% Y  L
- BCC 3D Objects category of 3D OpenGL extruded text generators
, [9 f' N' O8 U( k  w7 X; P$ v- Professional Chroma Key Compositing
7 O( U: L$ I0 G- M! L. e' x- Automated Motion Tracking4 v+ ]) i  w- W* b) I) M! [, |
- PixelChooser Masking System
) O8 L2 F- E' u5 |6 ?- High-quality Image Restoration Tools
9 L1 l2 |' l: m- Popular Film Effects
* T% T% s5 T0 X3 P! O% q! M* }- Dazzling Light Effects: P5 `# A+ y$ x" m
- Painterly Effects( L) B$ u7 E4 l& ]
- Realistic In-Camera Effects
' x+ u, g/ n) G) a1 r6 S5 h- Thousands of Customizable Presets, L: y+ R" r5 ^
- Stylized Effects such as LED, Damaged TV, and Tile Mosaic
  N  \! b, Q* k( H' k3 ~. Q. ?: P+ `- Automated optical image stabilization without the use of point trackers5 x, E2 s6 [; t& X: ]1 b

/ E- u* M& U* `) h; G' GFilters in Continuum Complete 7 for Sony Vegas:4 {1 d2 e- Q; F  Z) M% J
3D Objects
! }/ r) X1 r' E2 L9 l/ r- Extruded Spline$ I5 I# A* A+ `2 n
- Extruded Text( B; s2 L5 O" Y
- Layer Deformer; _) v  G- s8 |! _
- Type-On Text
8 z$ ^8 e5 ~6 w* w& S- Extruded EPS9 a4 S; A# P. M1 }

' Q! p% V; M6 |( W. r% yColor and Blurs:( J# p. w) _8 W' m) |! y' Y
- Artist's Poster
! ?- ?4 s* L5 A. S) {! ~1 F; f. I- Bright-Contrast1 h) g' T: T' Q! z9 D) C
- Color Balance$ ]: g. k8 |$ @' i( D
- Color Choker& `8 W7 V9 z7 B  a% q
- Color Correction
5 L$ \: Z2 E  S: {; v- Colorize/ D# v7 ]# v0 V/ ?5 G1 ^; z
- Composite: ?; N$ Z- {1 ~. r+ @9 ?
- Correct Selected Color( x: U) m7 b2 y, l
- Directional Blur- a) Y2 l' S- }
- DV Fixer7 T& ?' B3 ^, y5 L
- Gaussian Blur
* v$ C1 k, c5 @/ ~* c6 N: V- Hue-Sat-Lightness4 O/ @- x; b& J3 {, r' k
- Invert Solarize6 l0 x# o& \% `+ I0 W
- Lens Blur# R% N% a' K- ~% C
- Levels Gamma- |& D) x8 N! e* C$ X0 d
- Motion Blur
, f8 n$ R: S" ]7 _0 Y- MultiTone Mix
" i! L! K2 q7 f( s; T$ c- Noise Reduction# l! a" C8 M! G4 {
- Posterize
1 w. j& M% \  \  t& I4 ]4 p+ t1 t- Pyramid Blur Radial Blur1 ~$ m# ~' Y5 m2 ?! n
- RGB Blend
7 H6 r9 Q3 X$ V5 d- Safe Colors
5 Z% d" f4 l3 N/ ?- Smooth Tone; h3 B9 ?+ G- Z1 Q# k) `1 d) U' [) w
- Spiral Blur0 M" I1 |$ }5 O2 U4 Y1 [
- Tritone
% S, O, f' ?+ |- UnSharp Mask
4 m5 @" y" X. n  j# s2 V6 d. e3 n2 N4 k5 u+ t5 y/ P5 K" a
Effects:  ^; I$ ?7 ^0 Q- l, K; V$ D1 k1 E( s6 x
- Alpha Pixel Noise
3 _5 a2 N. i( Z) N/ h6 d- Alpha Spotlight" W6 V5 r  G' y! Y# m( ?
- Cartooner
% \: f! L! t$ _% ]- Cartoon Look
" U( l$ t. _1 R* v. A5 p- Charcoal Sketch
3 A3 x# Y2 L: e% G- Colorize Glow. B# _% k7 d5 i6 H9 p# z/ [) l
- DeGrain: M% P" r7 a; l- D
- DeInterlace0 i) ^% t5 z. \  N) b( n
- Drop Shadow+ r+ N' g8 M% ~* a* n: @
- Dust and Scratches+ C' W, e' W( x* d) S
- Emboss, k, Z7 V0 c6 `1 Q. @: @0 u
- Film Damage- I* l' C# g9 f2 v
- Film Grain! {& t  K: l$ j. D7 G0 L6 E( l
- Film Process
: m: T: N  j6 M0 a* S' L9 S# ~- Glow& |5 f0 V( d: `$ q, H8 N/ \
- Glow Alpha Edges+ j( v4 T# S3 r/ w* g( y
- Halftone
# y+ I  X' v  c# b4 E+ D- Median& w1 b' J: v# L1 x( Y) P
- Misalignment
4 L9 @2 e" ?! v5 A) X. b/ s- Mosaic
7 ^9 L5 W& V+ ]; x. P1 C2 {- MultiShadow! e" @; p- h8 c* |: f) k
- Pencil Sketch, e0 t% {1 a" l3 s8 }7 C0 x
- RGB Edges. _+ k, _! t; X. B. V! E# }5 F% Y
- RGB Pixel Noise
$ |3 C3 x/ ^& Y$ W2 L8 w0 `- Rough Glow
- {3 |. a! g6 J( I1 o0 ~- Scatterize0 ~8 c6 @, `9 A' s# \/ B
- Spray Paint Noise, c- S& a7 ^# n5 o3 f
- Swish Pan
/ ]8 l/ H* R- q) `- Water Color# |4 k& h  |. ^0 l7 l/ r  M
- Witness Protection
6 b$ {: M. ^6 S- u
% _( O& Q  I! O* O7 z/ }3 Q# y& k& K$ ^- {Keys and Mattes:  ~4 `, t0 X* m5 q# G6 d4 x2 {9 @
- Alpha Process& R+ ?2 @6 V! D& k/ _( I# ^
- Chroma Key
' R& e# {" N' g+ j' H- W! u+ f1 V/ F- Composite Choker
! J9 W2 T7 e& h' D# X. z% e2 w- Light Wrap" C+ r$ y' i. E
- Linear Color Key5 Q4 H6 L7 b8 t
- Linear Luma Key
9 n3 E! ~7 E( r" d+ U% H: u( i2 c- Make Alpha Key( P7 [7 ?0 L% X- i8 R5 ^
- Matte Choker4 @3 o7 J* i/ f& T; u7 T
- Matte Cleanup5 D0 H  t( E* B- |5 `& ^
- Motion Key! F# L" }6 s6 q3 l1 y
- PixelChooser
: s; N0 W' g# v  ^' k- TwoWayKey1 C0 h. U5 \4 t5 V& o
- Wire Remover
% L, I9 b% h& F0 k3 P& K/ v% \( j  ]) M
Distortion and Perspective:
5 d* S1 u4 y2 e* U2 ?- 3D Image Shatter
% K) e6 ~5 q1 J) s( W* n8 \- Bulge; U! l$ S3 b' K, J. @
- Corner Pin
6 E  `. u3 r& m$ {' d/ \  n5 e+ W- Cylinder
4 A8 C: X- G. z1 Q- Displacement Map( b' {0 o0 P2 ^$ Q. ]6 X# @, y2 q
- DVE) a' Z. f9 B% p
- DVE Basic& l& ^7 {' q  b3 h
- Fast Flipper9 y: v" {  D) A5 u' L
- Match Move
/ J' b  T1 t4 j' E- Page Turn
6 \7 @, O# O* Y- Pan and Zoom' E/ I) r# P1 y+ a
- Ripple
: D0 m! b2 V1 i% K8 g" z5 ]- Sphere. p6 z  }: x7 s% I
- Sphere Transition
& Q6 ^- \4 n( S- Turbulence
: ^& d. g+ Y6 A# U4 R- Twirl: C$ S$ \# v/ {& G* x7 w
- UpRez
$ h$ \5 _+ Z. U% n+ m, L0 L- Vector Displacement
* s, {9 w$ Z- o- Wave
' {) D- U5 N" S1 D' T, ~' s, [& v8 t$ `8 Q1 C7 U
Lights:* [& N, D/ ^. ^7 m' s
- EdgeLighting
0 G- g2 j4 B; v& f6 N5 _- o. n* @- Light Sweep
  x7 E2 a  I8 y9 Y) E& ?" N" o! h. z- Rays Cartoon! i' p% w' d/ E$ `  E
- Rays Puffy Light
8 i- A. H0 p* E; y" a; h! X7 P) h1 p- Rays Radiant Edges
* y- Y0 ~, }+ k5 V- W+ t, e! k* u" ^- Rays Radiant Spotlight
6 G5 N4 c. w- Z2 ]- Rays Ring9 U# N3 f* W. ?- ~' R
- Rays Ripply
, m2 V8 O! M0 g- P  L- Rays Streaky
/ L& V/ _* r$ H9 t) S" o- Rays Textured0 a( C/ C& Y0 @; Z3 }
- Rays Wedge
; V. u2 r8 U) t0 L, v/ ^8 Y- Reverse Spotlight7 z( j6 p4 b2 t
- Spotlight
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OpenGL:
' y" L! r6 b2 T6 A' ~- Damaged TV
9 \$ A0 \3 m! S$ E0 g9 _- Glint
8 O, R, v* x7 x& \. T5 b- Y- Glare
' N3 j  y2 \  k- Glitter2 Q+ ^+ k; s: o
- LED
+ t- w" p& `6 L* q: g- Lens Flare
- h6 J" c1 U6 {* U+ e- Lens Flare Advanced
% v9 O5 a3 c" b, H- Lightning0 v- U" D# f1 y/ U: u
- Prism
5 g+ S! j4 \% e. r* @0 y; R  S- Scanline: w- W; ~  i% Q# G1 @: e

: N' f: a* ^9 U) r; lTime:
0 m2 l8 c- b6 J, k/ d- Jitter
; V+ {/ W5 z# z, V- j- Jitter Basic
& ^! j3 j) z9 c  m' ?7 [+ }- Looper
" D( q1 V1 I8 ?! e7 q- Optical Flow
0 w) \  G9 v. f1 k3 Y+ `8 m6 y- Optical Stabilizer' E# s' Y9 ^* E4 h5 M  c. s' k$ W' W
- Posterize Time
# M" Q. v4 c% U" y6 T- Temporal Blur$ r/ ~3 E0 I5 R6 o
- Time Displacement& ^# B, M  h* F6 U
- Trails& k$ x9 f4 A( {+ v- s4 J3 q
- Trails Basic
. V0 j. j, o& J! b, B- Velocity Remap3 s2 g( W- G% l

* r6 }/ s0 M% p6 R4 oSupported Hosts (for Windows):
) W" s, C5 i# @4 h8 ^2 s- Sony Vegas Pro 10 (minimum version 10.0a): a7 i7 E% I$ L$ [  `) `: a" L; E

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Boris Continuum Complete 7.0.4 for Sony Vegas Release Notes:$ }8 i7 v3 v% }# [
Changes made between version 7.0.3 and version 7.0.4 are:
4 c$ J1 d" L+ y3 X/ ]a) Several New Filters Added per Following List:4 W/ d9 J7 {, J7 F' ]$ E5 B
- Corner Pin
5 W0 ~& j! k! L8 G- Match Move
" q$ S2 q+ w8 Y* |3 a7 C0 ~8 z- UpRez/ D- p& W' m. s; w- I
- Pan and Zoom
  U  D0 k0 x' b* S3 xb) Fixed Bugs:
7 ^' v; J# U" L7 j' f( U* p- DV Fixer Contextual controls are now working
2 ^2 Z, s0 t2 c9 U! `% {- Sporadic crashes in Spotlight problem has been Fixed
4 Q$ C+ S4 P8 M(additional bugs fixed that Require Sony Vegas 10b):5 G) v5 D& P1 J3 p7 N' H1 g: g' }
- auto-animating filters now refresh when applied to static generators, stills, or empty events. Previously they did not refresh.
1 C" M5 M, H& @& p3 b  Q) {- Vegas level presets saved after creating a motion path work now. Previously they did not work.( ?* W- O6 @& ]" @( [$ r5 l* Z
- All Time filters- Rendering as a DV NTSC AVI now give correct results. Previously they produced a garbage result.
1 b# [. x) X6 c9 T' h- h4 t- BCC Motion Tracking or Time filters (Jitter, Jitter Basic, Looper, Optical Flow, Optical Stabilizer, Posterize Time, Temporal Blur, Time Displacement, Trails, Trails Basic, Velocity Remap) now work on an effect that has a disabled track above it in the Vegas timeline. Previously they did not work in such a case.
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Download:
, i* ]2 F; {- C' x9 K  EBCCAE700Win_CS5.exe
' G5 z8 U# V. k; g8 zBCCAE705Win_CS3_CS4.exe
9 v5 }1 e$ H4 U  }# D2 dBCCAE705Win_CS5.exe( D  s* @( B$ O, [
BCCAE706Win_CS3_CS4.exe* k7 [) o) d- w1 M+ q3 @, c
BCCAE707Win_CS5.exe
. U  u) k3 a8 V
1 G1 }* p8 L7 o0 I: I6 XBCC703OFX_32Bit_Release.exe
8 \' e: B6 I1 A3 S# n8 j7 hBCC703OFX_32Bit_Units.exe5 o& o+ Q7 Q. K8 u: n  @
BCC703OFX_64Bit_Release.exe/ `' |6 E3 d0 X9 k2 s$ p
BCC703OFX_64Bit_Units.exe7 S, f7 }9 e- O9 ?* `, I6 l/ t
BCC704OFX_32Bit_Release.exe
1 L1 E* a% [3 EBCC704OFX_32Bit_Units.exe
- h7 Z7 g* T  R$ R6 V$ pBCC704OFX_64Bit_Release.exe6 {* ^9 C7 c+ A7 o( d
BCC704OFX_64Bit_Units.exe
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