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[BorisFX] Boris FX Continuum Complete 7 v7.0.7

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Release Name: Boris FX Continuum Complete 7
/ ~/ k% X% j2 zProgram Type: Video, Plug-in" l' C6 S! N: X8 f' B
Release Date: December 20, 2010
! J. C& S5 l8 g/ BHomepage: www.borisfx.com/after_effects/bccae/index.php
4 W- D8 G$ ?1 t. W( IInterface Language: English0 U% M" \( x( n2 T2 f! v/ b2 j
Platform: Windows, Sony Vegas Pro 10
' m3 @! b% q1 p+ s! fFile Size: 97.8Mb/99Mb
: j' }' C2 x7 E% I+ R! `$ O0 @0 N
Boris Continuum Complete 7 for Sony Vegas Pro (BCC 7 SVP) - Video Effects Plugin for Sony Vegas Pro 10. Continuum Complete is the Swiss Army Knife of Visual Effects, giving Sony Vegas Pro 10 editors the most complete and useful plug-in suite ever created. This comprehensive collection of 150+ plug-ins includes 3D extruded text, keying and motion tracking tools, dazzling light effects, popular film effects, realistic in-camera effects, and image restoration tools. Customizable presets allow editors to quickly create high-end effects with no learning curve. Effects can be selectively applied via channel or region-based masks. All filters take advantage of either multi-processing or OpenGL hardware acceleration.
# K2 O, Y: U8 |5 B: u/ d$ g
; V7 \) M+ B7 y  PKey Features for Vegas Pro7 R. h- f4 A$ H
- BCC 3D Objects category of 3D OpenGL extruded text generators
; _/ D  J$ ~% C- B# B( J  u- Professional Chroma Key Compositing! S9 O" k; ]- `% E
- Automated Motion Tracking
- r/ B2 D0 l' F' r; c- PixelChooser Masking System
& w8 f. g5 t# p# j8 t* s- High-quality Image Restoration Tools
7 y" @- ~' T. d7 w- Popular Film Effects; m& l6 ]! P' w
- Dazzling Light Effects
% c. w4 H( V0 P! m- Painterly Effects
7 O" h' i7 r4 K' Y0 l* Y- Realistic In-Camera Effects+ l) K( X. b6 ]
- Thousands of Customizable Presets
9 m) i3 W( c7 E0 Z; B  B% U( Q- Stylized Effects such as LED, Damaged TV, and Tile Mosaic8 g& Z) `' P3 j. S* \4 r
- Automated optical image stabilization without the use of point trackers7 Y4 ^1 ~8 a6 V3 l, Z
5 w8 W5 Q. I4 E( F5 ]3 f
Filters in Continuum Complete 7 for Sony Vegas:' J! l- T( z, R4 B/ B4 g
3D Objects$ _) c% w! l& I+ Z* d2 U( t6 t
- Extruded Spline
7 x: |5 Y- X( i, [3 a5 D- Extruded Text
4 Z5 |/ x2 ]2 l" T2 q- Layer Deformer
3 T' Y9 `  D9 W; Q* H! e- Type-On Text+ L: |4 C4 V+ n
- Extruded EPS. Q. K$ m1 r' @, t/ |
2 T& a+ L8 B8 g- _/ z2 l5 L, |% Z3 U
Color and Blurs:
+ {9 o9 q" E- ?( m/ k* C: ^8 ?: E' Y- Artist's Poster* d# f* \! L- T
- Bright-Contrast
3 O9 R8 y, @" h9 ]- Color Balance3 D+ ]; |: I! W8 e$ X
- Color Choker
( r' }, o/ `: D  P5 G* l1 d$ G- Color Correction- d2 w4 \$ r* K$ l' ]; K# R
- Colorize
! B7 _# l8 Y# k7 ?- [- Composite$ ]3 A0 L. Q, u: m; p' b% R0 ~
- Correct Selected Color' U. [+ k1 N4 Z+ m$ }) N( ~
- Directional Blur8 D+ p' @, E$ j) B* m  g$ ~  |# K9 W" ^
- DV Fixer
. ~; A( H1 O/ t1 b( f' l- Gaussian Blur
& x+ K' ^% Z: T9 n  [' d- Hue-Sat-Lightness
7 i; f0 z$ E3 {% V1 u* P- Invert Solarize
. k2 v8 U5 B" P  G, t8 E- Lens Blur0 y$ r( ?5 O# }5 p
- Levels Gamma7 B& n9 z; B. z+ a3 B
- Motion Blur( S5 T4 a" V6 e/ f7 L! P2 {
- MultiTone Mix
6 v0 {: P; l! e, F* N) v& L- Noise Reduction/ }1 j- |. G' d2 |
- Posterize8 R) D; ~4 E# d& r; U0 Y9 e' @7 b
- Pyramid Blur Radial Blur
% g$ z3 x5 }  [+ j- RGB Blend
& z) T0 M  _  S/ ?- Safe Colors
! p1 s& ?1 B/ e9 e( s- Smooth Tone; e: k4 \  S- `0 R/ J( O
- Spiral Blur  n% x8 Y2 q3 h" a1 y$ A9 Q' @' `
- Tritone
* K. s  O  x/ }) e- UnSharp Mask$ f( Y1 q! F# v& d) g4 X

0 U  a! t5 K) Q, I( i" p1 zEffects:
" R. q8 Z5 v1 p5 w- Alpha Pixel Noise
# X: F8 J7 f, l, ]$ M$ X! E- Alpha Spotlight
6 R  G+ ?; U3 g% Z4 A( f1 s- Cartooner. j+ o4 y( i& i( `$ t3 W6 {
- Cartoon Look3 ~3 h1 Q! u4 U, I9 y5 |
- Charcoal Sketch% L  y2 U/ m3 T
- Colorize Glow
9 j4 {& |7 ?+ p/ S( j- DeGrain
7 T. v& ^7 Z, p1 I) Y$ K- DeInterlace* j8 i0 e1 z1 O
- Drop Shadow& S; A7 j, y) p2 Z* O+ t2 y7 g
- Dust and Scratches5 T8 G# r. J0 z) ~) L7 x7 j) s
- Emboss
2 K7 |8 a: V1 r8 u4 o! X- Film Damage: l* ^4 R' t: M7 B! D
- Film Grain+ j5 ]) a' ]: {
- Film Process7 b% G9 l* v& h4 O) q
- Glow
. k7 q4 {! M7 R1 X2 Q/ v4 j- Glow Alpha Edges
% o5 ]4 e+ ?' L% w& e3 {- Halftone' V- u1 _% a# k  P
- Median
  {$ j, L8 f. N/ S, P- Misalignment
7 S3 {5 T8 ]" g$ {( Z) T- g- Mosaic3 H1 Y9 W2 H4 i% i. [
- MultiShadow0 Z7 r7 O+ L0 d, `) |0 t
- Pencil Sketch* M4 F3 C$ W  f* I2 V6 L
- RGB Edges/ n  c- E- c% P$ T7 B
- RGB Pixel Noise. K# V: h! }# a! E' g5 J" J* @
- Rough Glow
: b0 `# p4 C6 S8 B; z1 o- Scatterize
, f  T; [: a8 \( h$ g- Spray Paint Noise
8 E' }1 P" T/ F% d* ]" M- Swish Pan
% S" c9 d1 L% N8 U/ K6 O- Water Color% c$ e( f" }7 R+ g. @; t( g+ B
- Witness Protection8 N4 i9 `1 |# ~4 a5 l. m7 ]

( n3 C  x- r0 a. Y. B; W- l( @! L  JKeys and Mattes:2 f+ k$ I; ^  ^5 y7 |* P
- Alpha Process
  H2 y0 S4 C% ]9 [- Chroma Key
- {8 ?) R2 h1 ~3 R. L- Composite Choker
5 E# u5 O9 y. _) F% [( V# [2 K- Light Wrap1 y! \4 J1 f( y. E
- Linear Color Key
; o7 y- m2 C* {" k9 b- Linear Luma Key
+ f) X' a0 Q' x( ]7 I3 ^* ]0 n( Y! J- Make Alpha Key- r: B. H  f3 b8 Y
- Matte Choker. D3 @- h* J7 A: b1 t% g) v! J" g4 @
- Matte Cleanup  R, n1 b, y! J7 I. ]& Z/ C8 u
- Motion Key
; C. T' K. i8 t6 C- PixelChooser
! M! D8 g" k6 |( E9 ?- z- TwoWayKey
' q# K# R! g8 A9 l& U9 Y& d/ K- Wire Remover; O, |% }0 R. B" j8 X9 F3 N

: c8 ^5 v8 d6 q, h4 mDistortion and Perspective:
7 B. _% I2 N" J/ @5 ^- 3D Image Shatter6 {9 u- a9 _0 h& L$ x/ I
- Bulge- Q$ H, V6 D, s0 d2 a/ l
- Corner Pin
* {) T6 ?; l5 F4 I& a- Cylinder$ v$ o6 G: I/ B& _1 _9 w
- Displacement Map
% L/ {; c! n" i8 h! U" x1 t' {6 ?- DVE6 T8 j( x" H( ^; K
- DVE Basic
: D' K5 c+ |7 V- Fast Flipper
9 J+ j) b) |+ E- Match Move
2 @7 J% x, a) z. t1 c# o- Page Turn3 I% ?2 G2 ]: v( b& q7 l
- Pan and Zoom
. o  h5 p$ L& R- Ripple
8 |8 E5 L; ~; c  ^, W8 @, h- Sphere4 R+ e* w6 G" e# L! w1 w- D& q
- Sphere Transition
9 w1 d. j$ A" ?0 e9 G  l3 A- Turbulence9 @6 _6 Z4 N( Q9 u7 x3 ^
- Twirl
+ s5 J4 \/ f" Y7 T2 K* F7 h- UpRez
% t( `5 b) v  w: a/ E2 X- Vector Displacement
/ w3 l1 M8 [. k* p: B) P. x- Wave
* g3 {  F) A, m5 G+ I1 o" }  p2 d) {- L1 A1 [2 }% f, h
Lights:: W6 g& M; f7 \: g$ [- f
- EdgeLighting% P9 y0 r4 S9 S4 _1 Y  [: q. e
- Light Sweep
6 m; \9 `4 o+ X# T- Rays Cartoon
& K: `. I! L& l6 T0 X8 ?- Rays Puffy Light1 s. H$ c. n  g( Y! Z8 D
- Rays Radiant Edges- b4 y* X1 p) j8 C; ]5 }9 m# T& o
- Rays Radiant Spotlight' ~  p1 A" l% }& }6 `# M! V
- Rays Ring
- _6 [( Z2 c$ [5 [& ~- Rays Ripply
% A( Z% K6 e" J; J) v- Rays Streaky
* H9 N$ O7 \. X- Rays Textured# u& ]9 J% R, Q
- Rays Wedge' I. `& h  b' f; R
- Reverse Spotlight  {) T- U+ k1 s7 V+ ^4 P8 o
- Spotlight5 p" a: c; ?. U( C
8 k) G9 o) A! O) @4 P3 E& c" M9 W
OpenGL:" `$ E8 }6 B/ L3 I7 k  y. K
- Damaged TV
) m' ^! `' `9 G! G: {  V& h- Glint
8 s1 ~5 J2 L% ?- Glare0 m: i" x) a) ~( B7 o, I
- Glitter
% W3 B) g  z& X- `* k0 i- LED
3 O/ H6 g+ \2 `, q/ j- Lens Flare- t0 C* J: ~0 ^, u( s" |
- Lens Flare Advanced% e; f, T1 V4 c; P/ N% M& s! o
- Lightning# `% A  ~4 ^5 t2 \# p5 p
- Prism
# R" _! D$ v( A/ k( R- Scanline$ u7 z6 J6 G- }2 }0 q! u

$ P& `" J2 s) JTime:  J' E' ]5 G+ Y+ \+ }
- Jitter. J+ D9 z( e  y$ i1 p" A3 k
- Jitter Basic5 N+ W! r# d) c- F. b! u
- Looper9 _3 F0 l0 c& H: O9 i) u
- Optical Flow
# b) y0 r3 x) q3 B& `  t; ?; G- Optical Stabilizer
2 E" O4 s+ Y) A! k6 M* e  Z  U- Posterize Time
& N' a& F! v) I" j1 u- Temporal Blur1 o+ W% D" U( @2 P
- Time Displacement
' r& k4 ?" V& C1 y/ m. f; e: n- Trails
8 [8 K" r2 d" T1 n1 _: Z' r- R9 H  Q- Trails Basic
: O; {$ v# s$ ~% _- Velocity Remap/ e3 p6 |  O+ b9 {  u& o* g- _

9 P& q; Y; B5 E8 B$ H  ?8 PSupported Hosts (for Windows):
/ N0 I' {, H' k9 r- Sony Vegas Pro 10 (minimum version 10.0a)
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Boris Continuum Complete 7.0.4 for Sony Vegas Release Notes:
" s8 P7 ~$ c4 A& P" M' B$ ?) |Changes made between version 7.0.3 and version 7.0.4 are:( i8 O' r* `- e/ h& Z/ Y
a) Several New Filters Added per Following List:6 |3 R1 l* S: f, @) p2 g: k* `
- Corner Pin
; @1 t" O5 z3 R8 D3 t! P1 A$ _- Match Move( r& z- I, V+ D3 M- E, ]& z
- UpRez
9 @! Q# n+ T) T5 |4 l/ g  x( o- Pan and Zoom% v* g. N% F7 X5 z) \& L
b) Fixed Bugs:
6 @3 A- r, i: Z7 s- DV Fixer Contextual controls are now working
4 f6 m' x! h$ r% o! V4 ]/ o5 A1 _- Sporadic crashes in Spotlight problem has been Fixed& x: I8 K! h1 J$ M/ [6 m
(additional bugs fixed that Require Sony Vegas 10b):: `8 u: n9 @. i  X$ G, x
- auto-animating filters now refresh when applied to static generators, stills, or empty events. Previously they did not refresh./ h8 s9 z5 E3 k) n+ U
- Vegas level presets saved after creating a motion path work now. Previously they did not work.7 i9 |, @( C7 E; W. f* R6 e( \/ ^
- All Time filters- Rendering as a DV NTSC AVI now give correct results. Previously they produced a garbage result.
5 c) m* r8 K* Y3 S2 K2 @4 {- BCC Motion Tracking or Time filters (Jitter, Jitter Basic, Looper, Optical Flow, Optical Stabilizer, Posterize Time, Temporal Blur, Time Displacement, Trails, Trails Basic, Velocity Remap) now work on an effect that has a disabled track above it in the Vegas timeline. Previously they did not work in such a case. ; C, i  J9 o( p8 U9 t, v! ^- X
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0 E& l4 e+ F) ]9 r" u1 Q" y) T4 ~Download:7 D. B% a; c# H! _; Z
BCCAE700Win_CS5.exe
# o* q3 C* h7 h0 xBCCAE705Win_CS3_CS4.exe: p. w8 _$ L6 T. S: Z* I  [
BCCAE705Win_CS5.exe
" K9 \. x0 Y1 ~" O7 VBCCAE706Win_CS3_CS4.exe- Z1 J. t0 k, r# r$ |7 A  H1 S
BCCAE707Win_CS5.exe: E3 P; p. H; w, s- G4 w7 ]

+ ^2 B9 K4 p/ wBCC703OFX_32Bit_Release.exe9 `: ^7 o+ o* n5 d
BCC703OFX_32Bit_Units.exe
0 x  S! J. g$ C- g3 PBCC703OFX_64Bit_Release.exe% y3 W' h* J. L; S: O, K+ w* I
BCC703OFX_64Bit_Units.exe
5 A! u/ D3 K5 S# xBCC704OFX_32Bit_Release.exe
; d: w: p3 m  LBCC704OFX_32Bit_Units.exe6 m  F+ `7 e# O7 S# p$ o! `1 n, w
BCC704OFX_64Bit_Release.exe8 a: p0 \. }: w- _3 r
BCC704OFX_64Bit_Units.exe0 v/ j- n* W/ l1 s2 m0 V$ r
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