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[BorisFX] Boris Final Effects Complete 7 AE v7.0.21 Adobe

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Program Name: Boris Final Effects Complete 7 AE v7.0.21 Adobe
8 H4 Q' V" y; e- [2 E3 k: yProgram Type: AE Plug-in
* V, I* S6 K: FRelease Date: August 8, 2013
7 x9 K, p4 j% f! ?Homepage: www.borisfx.com/avid/fecae/" B' t( v; C, e2 e; N
Interface Language: Multilingual2 ~  T, B) `5 W6 y" e1 f4 `
Platform: Win64
3 \2 h  l+ D7 ^  K0 y1 [File Size: 52 MB7 X" i5 B$ D9 x1 R! i0 S

4 M% d' r4 P) L) }  kBoris FX Final Effects Complete 7 for Adobe, also known as Final Effects Complete 7 AE, is a collection of 120+ designer effects and transitions filters for After Effects and Premiere Pro CC, CS6, CS5.x, and CS4 (Mac and Windows). Boris has added several new transitions filters in FEC 7 but has also upgraded most of the existing filters. The filters are easy to use and allow you to quickly create unique, organic looks. Create 3D particle effects like Hair and Bubbles, auto-animating transitions such as Light Wipe, edge treatments such as Sparkle Edges, and much, much more. Choose from a selection of varied filters, including color correction and distortion filters.
+ W6 A3 I5 c$ T$ y( t7 b' PProviding for a comprehensive workflow, FEC 7 also features sophisticated technologies such as a matting and masking tool, built-in motion tracking, on-screen overlay widgets, Beat Reactor for audio-driven effects creation, and Compare Mode to compare the filtered result with the unfiltered source in a side-by-side or split-screen view.% r$ _* S1 A$ K

+ X  M# s7 h% f* {2 U4 _0 \2 _New In Final Effects Complete 70 x; u; R9 O0 h) V: N" ^
Final Effects Complete 7 for Adobe features 32-bit float support, integration with After Effects mask path controls, new Beat Reactor integration for Premiere Pro, and 10 new filters and transitions. 0 u9 O# H) [" `3 E

9 e  h1 v/ G$ V8 P& MNew Transitions7 N+ q9 U" p5 J. F/ D6 @
Difference Wipe
9 _; t* N% `' L4 J9 Q: y+ iGlow Dissolve
9 d& {8 L. B1 N- u% ^5 o: _Spiral Blur
7 e2 n$ N! B8 y- {5 d6 N4 S7 n8 TThreshold Dissolve
( `8 R6 ^' \5 z# T4 a) f& R+ sThreshold RGB Dissolve5 o: ]; }  A# S: N8 a" H' W& A
Toner Dissolve
6 V* p. L! \; h# d. X& E8 Z2 A" @: z  sTurbulent Dissolve
( H# D" s% d$ F7 l/ E2 y4 o- Z8 lVector Blur Dissolve$ O/ W( Q) m# F
Water Waves Dissolve
$ ?9 J$ p0 V* l6 ^: M2 z) N# ^# K# ~$ d) h9 G  F
After Effects Mask Path Integration
/ e5 c$ _/ g! l, A1 b9 Y9 qFEC's Glue Gun, Mr. Mercury, Hair, Glass, and Ball Action are now able to follow After Effects mask paths, facilitating creation of "write-on"-style effects. ( b! J( \6 w$ p+ O$ f  Z

* m& L$ c) O2 U7 `, nNew Difference Blend Filter
, Z# Y" d3 Y1 ^) R) ^4 J* tDifference Blend is a new filter that replaces the pixels in the bottom layer of video with the corresponding pixels in the top layer of video, giving the appearance that the top image was painted over the bottom image.
7 W8 H' g3 V- f) z7 L7 }
+ ~; h( Q0 q, q! m+ B- b6 o2 G8 U% rBeat Reactor Technology3 ~: Y% U7 l( [* l6 g6 d9 h6 a
Now available for both After Effects and Premiere Pro, Beat Reactor allows you to easily generate audio-driven effects. It's built into the following filters: Directional Blur, Spiral Blur, Vector Blur, Color Offset, Threshold (RGB), Bender, Bend It, Bulge, Flo Motion, Lens, Split, Tiler, Power Ramp, Glow, Kaleida, Video Fragment
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% n0 Y9 l0 z) f+ M- l, @32-Bit Float Support/ L2 H; o! ]+ f; p( ^
32-Bit Float Precision Color Rendering is now supported, allowing for even smoother blurs, transitions, and other effects while providing a high-quality final image.
. v0 U& Z2 S+ T! [" ~' eFull Filter List
1 P. T0 ], u1 n, [' _2 bFull list of filters included in Final Effects Complete 7 for Adobe: & |6 h& U* z2 `1 ~  O

/ U& ]; N1 l+ x' d2 ~, H$ m- vBlur and Sharpen
1 l) n4 d9 K! M9 N: W2 J# N1 ~Blur
# U, f1 U* F9 hChannel blur0 y$ f1 ~0 d* H$ O7 e' N: @: f
Chroma Luma
8 v; G( H9 z( V! B& ~Directional Blur- ]( O* s3 P! {3 N* N( ?/ f
Rectangular Scale Wipe
: E9 O% E/ c8 K: |0 iSharpen! O. j. v3 t3 b0 _
Soften' w- E5 J1 X- X" ^0 f4 t! q3 O
Spin Blur4 Z# U7 c# u! X% N* q- K
Spiral Blur
2 `! F. q' B( e! U: ~$ CUnsharp Mask, `$ |+ T4 W9 z+ ~$ O& J
Vector Blur
& s0 A2 ^6 L$ y$ a- GZoom Blur, ?& N$ O- u! T. z/ C( p8 C- r+ W

5 z0 ?$ K6 j0 n- JColor Correction
3 z0 h6 m6 R- X* \Brightness Contrast3 g. l; D7 O! J( z$ z6 M
Color Balance (HSL); M9 o- {1 b2 i- T; J$ U# S# y
Color Balance (RGB)
  O. j. K- [$ j5 _; K- y$ ~* mColor Offset& N  S6 E, F6 `. g, z
Gamma Pedestal Gain
: u- R' o/ k% p9 PInvert
0 u) [1 h; Z. K% i& g# \0 zReplace Color0 H" u$ ]+ ~2 F6 X7 ~
Threshold (RGB)
. j* l- h* q; @$ X# rThreshold
1 T- D# n3 O6 o, O) V5 [0 a+ hTint
$ v/ E) O, a# j0 y! T: Z" a  x5 OToner9 G. p( L' c/ y1 f, ^/ H+ I

; X4 n9 j4 O' y% F2 PDistortion5 p4 \* l( W. X5 ?9 x7 J
Bend It
- h: S0 M: a7 ], k5 oBender
. R6 `. \) _* o6 l8 aBulge5 i% S3 I, Q7 I% y6 H- V
EZ Lazy Waves! j# q/ \+ a1 [; Z8 c, J2 K& \* C
EZ Ripples
) t9 }; T9 y* B! i# fFlo Motion. H% G$ m# M, I7 Z
Griddler3 }3 j0 x* K2 v2 N" Q# @7 w- I! \
Lens
) ]' u+ _: E9 [- a" w5 U9 QPower Point+ j& O; m+ b% D3 N+ r; d* r3 D5 b
Ripple Pulse, ?7 |* P- A) L3 }+ L# L  V/ m
Slant Matte8 U/ l9 y0 [& ^! r7 Q; ]# E, y
Slant
) i+ W8 D# [6 ]* n6 F# a: Q* a* SSlant Matte
$ H! M5 n5 U) c; Y* ?2 r  E8 ESmear
1 m1 |* J! H1 X. o9 u8 ~Spherize
3 L& b0 p$ j! B- `9 _Split# C% {2 N6 [, l/ R* |! a. h
Split 2) Y4 G+ _+ `  D' Q
Tiler
5 i) `% S, a, B  A3 iTwirl
) j) S; Q' ~5 y3 eWater Waves
9 D3 I7 |+ @2 `# Q
/ ]: p# g2 h$ H% U; JEdges
' ^9 D. U1 q0 `9 v4 [; VBurn Edges6 Q, b8 _& m4 u5 |
Gradient Blur
5 |! m/ A8 M  Z* G. [! ^4 L8 W/ ^Power Ramp8 b( b+ u& j& |; C. K
Sparkle Edges* n9 n2 r' o( b  ?+ t
Spot Blur& Q! B/ P8 R. W& R# O" k; ~9 Z
Spot Feather
. n+ `9 u5 I) u9 [# a/ v2 WSpot Frame
) ]' g; Q8 C4 S) s& f9 y* j% lSpot Tatter" E- @- H9 `: S
Spot Turbulence
/ w* d/ N5 \7 Q! W; k  d& NWiggle Edges5 S+ Q+ I( z' F

9 a+ @* ~3 e3 U6 d6 }0 rImage
% z# q9 E  g; aAlpha Map7 a. p: \3 }( M, J+ x% ^3 z3 r5 V
Channel Noise
* P8 h- C: a/ f* z( UComposite, V2 B4 i  E( Q9 \6 q$ j
Median& q) \  ]. T9 D& g, _- a, t
MinMax
1 m' R- B$ @  C. l8 k& N, o2 CNoise
. a3 ^. d: k# y" R, ]- f! y$ ~Simple Wire Removal1 n! {9 t" j1 u

* d2 w; u( R* D# {8 {$ `+ LLight
: y  h; N4 j* K. GLight Blast
* i! A+ s+ K/ R; lLight Burst
4 S! k* e9 G" WLight Rays4 }5 y$ a9 z/ V0 W- l, C
Light Sweep8 a1 J! V5 K( e. x$ ^$ u- j
Light Tornado
( `5 s8 y, d& i; nLight Whirl5 s7 f! y, h* I6 y
Spotlight$ \! ?, |$ p4 `! X9 S
0 |% d7 `+ C9 i  u
Particle# m" B+ n4 Y/ p& i; S% J# Q* G
Ball Action3 q+ B1 e+ u. @& Y# _7 {9 H
Bubbles+ L5 P- M0 X; L$ K5 _
Drizzle  t# \5 T- R6 b. r1 G5 m7 O! ~
Hair! z' d$ X3 k, ?) T# a
Mr. Mercury( C" d3 d" s5 L3 n6 j9 V
Particle System II
* m1 n# \! `2 X' wParticle World
0 L6 K' b9 x- EPixel Polly
; A+ _3 i3 ^; `5 `7 gRain
; O) i* q  o* j$ y; E0 QSnow7 Z& R2 m* Z( I3 @3 N
Star Burst# G$ q8 C9 L. n. V, q. A& a
) s/ \$ F% D! b7 p2 a6 d8 n
Perspective9 j0 J! c9 _. ?) I
Advanced 3D
  V: T4 ~: r" k( J' kCylinder
. k+ k/ v, m$ `' P8 E' iPage Turn
% s- D8 ]: D1 I9 }/ w5 y7 `Simple Shadow
( E9 t2 @1 l! c) e9 \+ HSphere
# M1 G- g! U* q) g& ZSuper Shadow2 ^0 \% H" p' J3 ?. W7 ?7 P7 S  |
  s2 F, L: ?5 i
Stylize& r( |9 j3 N( d( X, |6 k
3D Relief" d9 L  y" M. ]' z
Blobbylize- u/ m( r. B$ s5 |1 M
Burn Film6 Z! H: Z; P/ }# L3 Q4 @9 P' g
Emboss
; l- x4 b6 |/ o9 v3 u- Y" PFractal
! S/ t" X+ f5 ~) M7 S" ^1 _8 mGlass
+ F' b( k5 r5 G- \) Y! b- r4 SGlow
  k1 t. C! }* q. @% `. G' DGlue Gun
% I' N! [6 p+ rKaleida( e; \5 Q6 l) Y' i9 ~
Lens Star, e' i( [8 `) B4 [) g! [
Mr. Smoothie
! t" |$ k, S9 V; K# u/ XReptile3 _8 f/ q/ P0 V  H  ~- H
Scatterize
+ @) w% k( L7 o" F- TVideo Fragment4 n' h: k/ v( F8 @1 W' D

# R3 Z! r. i; LTime* r+ v# r1 {$ e0 e
Forced Motion Blur2 i; Y' _4 F$ ~. V
Time Blend% U) A: j# f9 A8 p+ V( l/ Z, d
Time Blend FX
1 B/ b4 X  D% j3 H- k3 J4 wWide Time" {/ b& ~" x8 v5 X8 _
4 a& X8 W3 `/ U6 o, N9 b
Transitions
+ W+ F4 S# ^" \9 j7 r1 B( [Blur Dissolve
* ]/ p* l5 A3 V# QGlass Wipe
' {$ p7 z1 {: ~, rGriddler Wipe0 e+ N: |1 G- c/ s, X7 d
Grid Wipe/ s7 Y$ e  y. z, a3 k
Image Wipe
0 K( O) K# h2 ^* B5 JJaws$ W: m- k$ N2 M' S
Lens Wipe& \' e7 {" |4 q0 h( m, T! c
Light Wipe
% O; W" h5 p- |. r" q+ @Pin Wipe
7 X& O8 @$ Z! ]+ s5 QRadial Scale Wipe4 S  V- T0 p( @5 y' W( n! |: ?
Rain Wipe
4 Y2 t; H4 `; w# [RGB Dissolve
5 d0 r6 l9 e: lScale Wipe
2 ~; b8 c8 l! e" {, _Slant Wipe
, k& o: |6 ~# Z2 rSpherize Wipe0 _0 q7 B% _! |9 ?* K) D
Super Dissolve+ r8 U3 V' l+ Q! v
Twister
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Host Applications :* w. X0 h" \4 A0 y
Adobe After Effects) M. x8 a1 U9 j# g" b3 X
Adobe Premiere Pro/ f! l& R. y9 ]0 P! ^: m) j

! K5 L$ J6 ^0 L6 H; yOperating Systems :
+ A9 g( T7 Y0 D  r9 VMac
9 K7 _: ~% a+ o2 Y9 B( {, HWindows7 b8 f6 J0 k5 {. z
System Requirements :
( ]9 }' l# y: |" E+ f- cUnless otherwise noted, the Boris FX plug-in will support all Operating Systems that are supported by the supported version(s) of the host application
! ~# Z5 V5 L' K$ l1 T: T: ]! H! Q* v  I
Now supports AE and Premiere Pro CS65 {; b1 R& \2 m

5 U$ T* I/ f: K1 l. |1 {: }5 K. j  p& X2 O( C9 T/ C3 H
Download:3 L$ j: p- z* Q# t) J9 X$ }0 b
Boris Final Effects Complete 7 AE V7.0.21.msi
7 p' K0 r0 P9 O3 N/ ZFECAE700aMac_CS5_CS6_CC.dmg8 ^" V' u5 K7 N: v1 A1 e
FECAE700aWin_CS5_CS6_CC.exe
/ h) |: m% \0 eFECAE7Win_CS3_CS4.exe/ v  t0 [$ f8 [9 i4 o- u
FECAE7Win_CS5_CS6.exe
: S& Y' n; _0 s" hFECAE7Win_CS5_CS6_CC.exe
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