后期资源网

 找回密码
 立即注册

[BorisFX] Boris Final Effects Complete 7 AE v7.0.21 Adobe

[复制链接]
发表于 2015-2-2 20:33:14 | 显示全部楼层 |阅读模式

网站全额开放,如无必要不用注册免费预览!

您需要 登录 才可以下载或查看,没有账号?立即注册

x
Program Name: Boris Final Effects Complete 7 AE v7.0.21 Adobe7 s1 `2 p  f$ f' g8 g
Program Type: AE Plug-in# p2 _. [: N% J. C: X, x' ~
Release Date: August 8, 2013
9 i6 h. t8 Q# D3 e9 Z$ [Homepage: www.borisfx.com/avid/fecae/* r5 }$ R8 X6 ]% s+ l1 J
Interface Language: Multilingual
! J: I7 w5 a8 _3 k1 U& Q: E( e4 ^. V2 ~Platform: Win64
( }( x0 A9 w& s2 J% F7 w& gFile Size: 52 MB
) {" ]6 ?  X! @7 W9 }* o
- \7 n6 O1 _/ M, t$ ?4 oBoris FX Final Effects Complete 7 for Adobe, also known as Final Effects Complete 7 AE, is a collection of 120+ designer effects and transitions filters for After Effects and Premiere Pro CC, CS6, CS5.x, and CS4 (Mac and Windows). Boris has added several new transitions filters in FEC 7 but has also upgraded most of the existing filters. The filters are easy to use and allow you to quickly create unique, organic looks. Create 3D particle effects like Hair and Bubbles, auto-animating transitions such as Light Wipe, edge treatments such as Sparkle Edges, and much, much more. Choose from a selection of varied filters, including color correction and distortion filters.2 X# [; ]* i7 p& k5 i
Providing for a comprehensive workflow, FEC 7 also features sophisticated technologies such as a matting and masking tool, built-in motion tracking, on-screen overlay widgets, Beat Reactor for audio-driven effects creation, and Compare Mode to compare the filtered result with the unfiltered source in a side-by-side or split-screen view.; H3 e: N6 E3 `
! Y( ]3 S: ?; S
New In Final Effects Complete 7: l. A7 k+ |0 ~0 ?
Final Effects Complete 7 for Adobe features 32-bit float support, integration with After Effects mask path controls, new Beat Reactor integration for Premiere Pro, and 10 new filters and transitions.
5 W- C; r* I" p0 N; E! {* _8 J- c: P0 v
New Transitions
3 h/ t3 d) D. w  A0 i0 m9 P: NDifference Wipe) W1 N% K$ \+ L! g% c- E8 Y
Glow Dissolve+ o4 P1 |( o  R2 j) L* V" \
Spiral Blur2 f- G$ f5 M$ @/ A. A" D8 }& `
Threshold Dissolve
. M2 w6 p: z8 C  IThreshold RGB Dissolve
3 t  m8 y/ m+ X) B; U! _Toner Dissolve8 ]5 N% m) v( B) n( N- V- c
Turbulent Dissolve: z% [: Q% ^1 ^' \# _2 H& A
Vector Blur Dissolve, Y; M; ]" J1 p6 v/ x1 s1 j
Water Waves Dissolve% Z( p  W4 S( n  G4 B

+ ^& Q7 Z( A1 E5 e: JAfter Effects Mask Path Integration8 t* r5 m1 i/ U5 [
FEC's Glue Gun, Mr. Mercury, Hair, Glass, and Ball Action are now able to follow After Effects mask paths, facilitating creation of "write-on"-style effects. ) q8 r. N5 O. {8 b4 f
1 M/ S$ e' i% M
New Difference Blend Filter
' e$ _9 N- V4 nDifference Blend is a new filter that replaces the pixels in the bottom layer of video with the corresponding pixels in the top layer of video, giving the appearance that the top image was painted over the bottom image.
; r8 i7 a$ ^3 M, {0 X* J! z/ j, ^
, J: ~2 ]7 j8 F. l" P0 \  M7 dBeat Reactor Technology
( Y$ f; @! H; I, m# }* c% }Now available for both After Effects and Premiere Pro, Beat Reactor allows you to easily generate audio-driven effects. It's built into the following filters: Directional Blur, Spiral Blur, Vector Blur, Color Offset, Threshold (RGB), Bender, Bend It, Bulge, Flo Motion, Lens, Split, Tiler, Power Ramp, Glow, Kaleida, Video Fragment
- e8 B' i( V( n- P7 k" o) M- x: A( t6 J8 j" J+ C9 G9 W' P& A2 A
32-Bit Float Support
7 p% T8 J) A- J: w8 ~# u32-Bit Float Precision Color Rendering is now supported, allowing for even smoother blurs, transitions, and other effects while providing a high-quality final image.
+ E3 b$ V0 T. K3 gFull Filter List
% r: |  v, t+ v: t- i! \Full list of filters included in Final Effects Complete 7 for Adobe:
; q2 Q, A9 m4 Q' I! r: |. X) E' s& `* E& @# A- `1 \
Blur and Sharpen
1 i7 ~4 u4 ?. h1 @# _% MBlur9 Q% P+ Y3 l: U$ j  f0 z# K% i+ O8 E
Channel blur: J7 D+ I. R3 y$ T6 ^$ [1 t, B
Chroma Luma
1 i& S2 c1 W! k4 Z0 _Directional Blur  w4 a  }0 j4 h, t9 ^; ?4 M! Q2 h& V" Z( N
Rectangular Scale Wipe* y& A( ~1 ]. M2 t
Sharpen
. V7 Y$ F- l  J4 F4 N6 T" I3 F) [7 ZSoften
8 W7 A0 b: @5 K( P. G; n3 A" xSpin Blur
- S) b; T9 |! k# E* E; E2 pSpiral Blur
. ]! s2 j! f/ N$ i( RUnsharp Mask
0 o! k/ j  u1 C- P/ lVector Blur
) ~  `2 I2 t% T* V3 HZoom Blur
9 w* S' r; a5 f5 D( \! K4 v, I3 o# l" Y$ U
Color Correction& E4 ~1 P% j7 |7 @4 Y+ n
Brightness Contrast6 g7 m; N5 o) X# _( b
Color Balance (HSL)5 U! N2 t7 t& T! C+ A( }
Color Balance (RGB), T% K  I0 C; _4 ~% ?
Color Offset: T6 z2 X# r5 I& i& B" c& I
Gamma Pedestal Gain
: N+ j6 ]4 v0 u. b3 v8 aInvert$ d5 u: \* A  c0 z
Replace Color
- Q" V- I9 s  S; yThreshold (RGB), r! j9 X  \$ k  B
Threshold4 A. c& L$ }/ i( ]" A5 ]
Tint
- J2 o% {* k: b6 UToner+ i/ Y1 U9 t  c4 `9 u, X8 ~

: b7 f# x) t$ t- ?! d- s/ xDistortion
& b, I% [( p5 [7 O  f# L, J/ QBend It9 h2 B7 `: h& D/ l
Bender
+ ^5 M, u3 K: ?7 N- X) P5 wBulge
0 u1 p& I+ e  xEZ Lazy Waves
. M( `  b! Z* W2 M. Z7 S/ B/ nEZ Ripples
; S, C0 V& S9 H9 c; z* j" HFlo Motion3 _" o  O2 M8 E- _: @
Griddler
, ?9 P1 H7 H* ULens. G% A1 i* J+ A" y# r" p4 }  v
Power Point' Q$ I) f8 E( ?
Ripple Pulse
& d" f9 `( d* vSlant Matte+ P% |4 n& q; a+ U* h
Slant) P8 y6 p0 R& D; M2 w. Y, Y
Slant Matte1 |. U6 i3 v! r4 A
Smear
$ z) q, f  u2 Z7 E3 rSpherize
/ ?* M& y9 N% Z4 ^Split
! }, ^( v. H- e- i' ^6 uSplit 21 O; y9 h6 g- }0 _
Tiler
: y0 g- F. d1 H/ R. rTwirl
% X& J& ?) O, Y& N! AWater Waves" o- k6 ^/ N3 t' p. I7 N
! R2 x) B% G! N8 ?" R) g: I3 A
Edges
; W5 M5 ?, f( ]Burn Edges7 I  y  E, ?( y2 r9 v( K( W
Gradient Blur
- Z) Q3 |" R% X  z% e, xPower Ramp
. s9 D% v8 V5 \; S4 t  ?Sparkle Edges' s9 ^4 s0 q; k
Spot Blur) C# W: @' h4 t* y) g% ^- a/ r: g
Spot Feather. {+ R6 ?% ^" u5 f+ C
Spot Frame
! b$ d8 @' `) @* lSpot Tatter6 l# w  b" j8 l
Spot Turbulence/ I& U# g) N" b
Wiggle Edges
( b- w3 z* D$ E6 C4 w6 M, H
) Z& @, r1 W- `9 D1 xImage/ P. g8 E! Z# O! w' |- L6 T
Alpha Map: q" _4 g" Q+ f6 S( k0 E
Channel Noise! [7 {, D% q) n8 h2 P# Y
Composite0 P; i& L+ ]! Q# T% C8 S
Median
. v; B- [* `7 v4 j7 WMinMax6 y1 O) f, N4 @" Z  e
Noise
+ R- ?. E' M7 t, F4 Q$ ISimple Wire Removal
- q- e' z( \3 S0 P7 M9 {$ ^
9 c+ e3 N4 \& c/ lLight
$ O3 C" w. c2 `Light Blast
9 Z+ g0 @+ G. w8 PLight Burst3 e. P* l/ }% S0 }
Light Rays4 O% N) G( v! d) [
Light Sweep
% k$ F* X, |, m3 w, }( \- ^Light Tornado& x* l4 C9 r$ D6 `& H
Light Whirl4 |- B: u5 L) v
Spotlight
' G: b  F2 z6 l: P: s
! K: ^; h( ~2 I1 a9 l$ \% TParticle
' G1 G8 O, v6 R3 D7 j% U. ?Ball Action
( f) V$ \3 n8 t  P( L# e: ~Bubbles
/ _! [7 L/ s9 |9 iDrizzle
; C. B( p& @; j% P; Q8 [+ w5 [+ vHair% |- X- `" B8 |5 c3 H
Mr. Mercury
" U5 S1 {3 h+ h2 o: \Particle System II
/ t) @9 ]) F1 {3 I+ aParticle World
8 g! b2 {5 U) a  wPixel Polly' l) _( D& Z! D) F  [" a1 _
Rain8 H- D8 z* M+ m* V
Snow
( ~/ |& Z2 E+ M+ |Star Burst* ^% h; ^; P/ Y
# W9 t! M: D, i" \! P
Perspective
8 n+ T* F8 u- B# S# YAdvanced 3D
! t7 @* X1 T6 d, i2 NCylinder. {) R8 c) E. d/ G
Page Turn
8 t/ [* n. w; @0 D/ M1 f( X0 u- p" DSimple Shadow
3 S) x1 M- a6 ZSphere
3 A! H. ^' O* i7 w" }$ pSuper Shadow
9 ]7 j$ p6 ^1 n/ n2 S& P0 ?
, i7 a% s- d! U; z6 @Stylize5 @8 i+ P3 K% T' z  A$ o4 V% z
3D Relief
# y7 }  z2 C0 n8 [3 [Blobbylize
" Z/ C% j0 |+ ^  `" s' wBurn Film' s6 f+ }2 A( Z
Emboss
! S* r  c  r" `6 ~/ LFractal5 Q, s) U+ q2 A6 G
Glass. K! Q( P8 l( _& v8 d
Glow+ q/ j8 |* T3 S2 A5 {( x
Glue Gun
+ x" a: R( n1 ]' X" cKaleida! ?  Z& V' _/ U  V% l# ?& }2 O9 C) J
Lens Star2 h, V& I9 W( X9 c. A1 o, w4 m
Mr. Smoothie8 |5 s/ V+ o8 \: ~3 d1 u# ?- \
Reptile
, t' I: C1 ^1 cScatterize
4 v4 r2 t8 l% i4 }3 e, N0 @Video Fragment: a* H' |# E. f
* t' G9 I, t2 j
Time
8 U1 |1 x: Q/ B+ q) T6 fForced Motion Blur
0 u: \$ g* r2 X& }  t' T) OTime Blend2 r' g6 S& A) D& Z( E! t4 U
Time Blend FX
+ L* b6 l: f  [1 B) B( f% e. nWide Time
2 k& _- |* T5 D: Z) B& y; f
) h6 F2 g# b/ A% z0 N9 J; c; fTransitions* L5 ^, }+ G7 @
Blur Dissolve5 L3 r0 x# o" N4 g  D! ?/ Z! f& o
Glass Wipe
5 [8 p. Y7 o: A2 \( a( ?! @Griddler Wipe
& n& Z+ p: ^, q8 s- PGrid Wipe1 u. v  s# p! x- t1 s3 o
Image Wipe( M" H' o& \. _! ~+ J9 s
Jaws
2 m) k: P: V! ]; u: Q9 fLens Wipe
5 g& X; ?, c. G0 E1 yLight Wipe+ R' v: x) E4 u5 T/ @) t9 X
Pin Wipe
6 C1 N! k8 R( W( h0 n6 E  gRadial Scale Wipe& a  l( n4 {* ]" T
Rain Wipe+ w* T: s2 e" B1 f# D% j) `  O5 i9 G3 S
RGB Dissolve
! O, Y2 {$ H) w, jScale Wipe6 q. k% M. s% z3 f9 t; n* R
Slant Wipe
$ |! I" A! ^6 s) H9 MSpherize Wipe
" r1 z4 W6 T8 H( ]4 GSuper Dissolve" O! b/ W. S9 R# p' c) |5 H. I
Twister
6 u5 q+ p# C9 u! L/ X
1 [5 n* j9 F; n$ KHost Applications :2 W" O; a. l6 b! Y' y' H
Adobe After Effects
* b; a) l# k0 z; cAdobe Premiere Pro# a0 l# k) E* F2 t3 F  a6 o3 {4 w
% C( `$ x& a1 o+ p  A5 @
Operating Systems :
1 m" i& ?2 o4 O: z+ uMac
( S0 A# B" S1 z8 ?+ S6 NWindows0 ?- e: l9 p4 h* t- z
System Requirements :
- J9 R# Y9 F/ WUnless otherwise noted, the Boris FX plug-in will support all Operating Systems that are supported by the supported version(s) of the host application
, A- m6 y' \! d, E$ g6 ]/ E6 V$ q
+ I0 c  x/ J9 b* h' |6 sNow supports AE and Premiere Pro CS6
9 n# s+ P) V4 T9 y& z, L
( c% d* n* q+ S4 L; V: e) \7 A! \  F$ b9 l1 S4 t0 i% T
Download:. E6 P% l+ [1 C, }( v
Boris Final Effects Complete 7 AE V7.0.21.msi- ?3 S, N1 _3 A! {0 r8 n5 L
FECAE700aMac_CS5_CS6_CC.dmg/ Q- w  X7 ?( R$ O
FECAE700aWin_CS5_CS6_CC.exe
, O7 F+ G8 X! d+ OFECAE7Win_CS3_CS4.exe0 M& \2 K6 e& f7 @# S( M
FECAE7Win_CS5_CS6.exe! f7 S) h* ?7 b
FECAE7Win_CS5_CS6_CC.exe
2 @5 x" N0 w/ K# \# E  @6 L, i- X

后期资源网

GMT+8, 2024-5-15 08:38

Powered by Discuz! X3.4

© 2001-2023 Discuz! Team.

快速回复 返回顶部 返回列表