ºóÆÚ×ÊÔ´Íø|·Ç±àÈí¼þÍø|ɼ¹¬ÖñÔ·|·Ç±à²å¼þ|¸ßÇåÊÓƵËزÄ|ÒôƵËزÄ|·Ç±àÈí¼þºº»¯

 ÕÒ»ØÃÜÂë
 Á¢¼´×¢²á
ºóÆڷDZàϵͳ·¢²¼¼°ÆäÏêϸ¼ò½éºóÆڷDZàϵͳVIPרÏíÏÂÔØÇøÓ°ÊÓºóÆڷDZàÄ£°æÃâ·ÑÏÂÔØÇøÍøÕ¾×¢²á¼°Æä°ìÀíVIPÒµÎñ˵Ã÷
²é¿´: 1083|»Ø¸´: 0

AfterBurn 4.0 for 3dsmax 9.0/2008/2009/2010/2011/2012 32/64λ ¶¥äÖ¼òÌåÖÐÎÄ°æ

[¸´ÖÆÁ´½Ó]
·¢±íÓÚ 2012-10-18 10:55:17 | ÏÔʾȫ²¿Â¥²ã |ÔĶÁģʽ
¼ò½é:
% N+ o. C% ?$ h) D& y
0 |! R2 P& P% p' R, G3 ?¡¾Èí¼þ¼ò½é¡¿
2 }# R* F, M* U+ r9 A0 h. nÇ¿´óµÄÑÌ¡¢»ð¡¢ÔÆ¡¢ÒºÌ¬½ðÊô¼°±¬Õ¨²å¼þ£¬Óɶ¥äÖMa5ºº»¯£¬ºº»¯³¹µ×¡¢×¼È·£¬³ÌÐòÔËÐÐÎȶ¨£¬ÖÇÄÜ°²×°£¬²»ÐèÔ­°æ£¬ÎÞÐè×¢²á£¬ÄÚ¸½Ô­°æʾÀý½Ì³Ì¼°°²×°ËµÃ÷¡£
1 S0 D4 U. a7 {* V* eAfterBurnÊÇ»ùÓÚÁ£×ÓϵͳµÄÆøÌåЧ¹ûµÄ3dsmax²å¼þ£¬¿ÉΪ3ds Max Óû§ÌṩÔÆ¡¢ÑÌ¡¢³¾°£¡¢±¬Õ¨¼°ÒºÌå½ðÊôµÈÌØЧ¡£±»¹ã·ºÓÃÓÚÓ°ÊÓ¶¯»­£¨È磺Flight of the Phoenix, K-19: The Widowmaker, Armageddon, Dracula 2000µÈÐí¶à IMAX µçÓ°£©ÒÔ¼°ÓÎÏ·£¨È磺Warcraft 3, Starcraft, SinµÈ£©¡£ÆäÇ¿´óµÄ¹¦ÄܺÍÕæʵµÄЧ¹û£¬ÁîÈËÕ𺳡£
+ x/ H9 g' T* L3 lHere is a short list of what¡¯s new in AfterBurn 4.0:
% e* z( G8 }7 \$ o- New AfterBurn Shadow Map brings a great speed improvement without significant shadow quality loss. Speed improvement over Raytraced Shadows in AfterBurn 3.2 can be more than a factor of five for dynamic scenes and even up to factor of ten for static cloud animations.5 D5 a: d% [9 |  j+ @
- AfterBurn no longer needs special type of shadows to be able to calculate self-shadowing effect as it supports standard light¡¯s interface for atmospheric shadows (light¡¯s ¡°Atmosphere Shadows¡± option).
- ^7 N' u* n& r+ ]  r' v# z  X- FusionWorks support. AfterBurn will properly blend with FumeFX, ScatterVL Pro and Standard 3ds max Fog. FusionWorks support also brings output to FusionWorks Z-Depth Render Element as well as output to non-clamped colors, used in .exr, or .hdr file formats.
4 r" H0 d+ D* s( |! Q- AFC View is a new workflow improvement that allows users to edit all AFCs and Gradients from one place.
+ X$ Y0 }8 @. ^1 w0 K- Geometry Clipping option enables that particles that are contained inside geometry do not render outside of it. " v$ H1 l+ b6 G
- Completely reworked built in noise types are now in form of a plug-ins for AfterBurn that can also be developed by 3rd parties. New 3D Texture Map allows users to use 3ds max 3D Map as a noise generator inside AfterBurn.8 k1 p3 Q- x  r3 E
- AfterBurn Daemons user interface is displayed directly inside AfterBurn UI. 1 i4 z+ ?, W2 x+ h3 }
- New Cebas¡¯ ThinkingParticles controller that allows using TP¡¯s channels to replace AfterBurn values.3 k) j3 V* k* Q" _- k
- New max script functionality. 5 r0 k  Y+ G3 q% a3 G; x: a
# a) N. V& T0 @  q; W
2 ?5 k- j7 m% F! \& x
$ w: G5 P; f% v! U
2 Y, s) k5 h: F3 a. ]

. b) i7 L7 y' F2 m. c5 }- N5 u' }% r; y4 D* a7 u- O

* H& j" s1 j" x& G- m3 s# z4 ~: j) L4 k- ?0 g# z$ B. ?9 q

8 R' Z7 B% J" ]3 y, aAfterBurn.4.0d.for.3dsmax2012.32bit.顶渲简体中版.rar (9.68 MB)    t# l' j% Z% m
AfterBurn.4.0c.for.3dsmax2011.32bit.顶渲简体中版.rar (10.35 MB)  * K3 k4 }+ K% C  A: Y
AfterBurn.4.0b.for.3dsmax2010.32bit.顶渲简体中版.rar (10.34 MB)  
3 a4 Q* r" l5 U( E; W0 pAfterBurn.4.0b.for.3dsmax2009.32bit.顶渲简体中版.rar (10.29 MB)  . D* K. a6 R9 H; \$ y
AfterBurn.4.0.for.3dsmax2008.32bit.顶渲简体中版.rar (14.18 MB)  
( |9 G& D; q5 s+ E; [/ c1 }AfterBurn.4.0.for.3dsmax9.0.32bit.顶渲简体中版.rar (14.18 MB)  
  ?+ p4 |' w: Y% S( o6 TAfterBurn.4.0d.for.3dsmax2012.64bit.顶渲简体中版.rar (10.18 MB)  
6 y, I. G; k; T+ H& HAfterBurn.4.0c.for.3dsmax2011.64bit.顶渲简体中版.rar (10.92 MB)  
5 L1 t' v% {' B( \& Z1 uAfterBurn.4.0b.for.3dsmax2010.64bit.顶渲简体中版.rar (10.89 MB)  6 }. r! b4 c/ y; t, a0 `% p0 A
AfterBurn.4.0b.for.3dsmax2009.64bit.顶渲简体中版.rar (10.9 MB)  $ \9 a' k  |5 p, A: P8 ^: U, V
AfterBurn.4.0.for.3dsmax2008.64bit.顶渲简体中版.rar (14.76 MB)  ( q4 T" d' I. s& k* Z
AfterBurn.4.0.for.3dsmax9.0.64bit.顶渲简体中版.rar (14.76 MB)  ) Q$ i2 o8 ]4 V$ }2 u! O( q6 p) W
ºóÆÚ×ÊÔ´Íø£¬´òÔìûÓйã¸æ¡¢Ãâ³ýÒþ²Ø»Ø¸´µÄÈ«¿ª·ÅʽӰÊÓ¼¼Êõ½»Á÷ƽ̨¡£ ÄãµÄËùÇó¾ÍÊÇÎÒÃÇ·þÎñµÄ×ÚÖ¼£¡£¡£¡
ÄúÐèÒªµÇ¼ºó²Å¿ÉÒÔ»ØÌû µÇ¼ | Á¢¼´×¢²á

±¾°æ»ý·Ö¹æÔò

ÊÖ»ú°æ|СºÚÎÝ|ºóÆÚ×ÊÔ´Íø

GMT+8, 2024-6-17 05:42 , Processed in 0.522693 second(s), 26 queries .

Powered by Discuz! X3.4

© 2001-2023 Discuz! Team.

¿ìËٻظ´ ·µ»Ø¶¥²¿ ·µ»ØÁбí