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CINEMA 4D R14.041 update 升级包

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发表于 2013-5-23 17:16:15 | 显示全部楼层 |阅读模式
This is the service update 14.041 for CINEMA 4D and BodyPaint 3D R14.3 [4 [  S3 ^/ H9 S# @( s% j
This update is highly recommended for all R14 users as it contains many improvements and fixes.2 I. y, z: ^( N

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& c6 {* X! U  J$ OCharacter Animation

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Thumb FK Controllers of Advanced Biped can now be selected in the Viewport' T6 ^, @5 f* c3 r

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' J/ k1 X) ?* I# E: I* U7 w4 S5 CExchange
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: h2 a2 b1 J! u: b) G! s; |8 \Alembic: Import Pointcloud instead of TP9 V" w" Z9 t$ U' a4 Q# `
Alembic: Offset of exported objects in complex hierarchy has been corrected
" J5 i3 m3 y4 p2 AAlembic: Fixed wrong object matrices in complex hierarchy and scenes
% y& J$ `7 B2 u/ ~7 y' bAlembic: Export of animations of polygon objects in complex hierarchies now works
9 U- W1 j6 `/ V; RAlembic: Fixed issues with the hierarchical order of objects
  r8 x4 Q) X+ f2 ~6 }Alembic: Imported particles and PyroCluster now rendering as expected
# e( I& i' `$ T/ e, |Alembic: Fixed an issue with particle to pointcloud export
8 E" f$ q6 D. }% ~FBX: Fixed an issue with redundant NULL objects upon export2 ~- R& }5 R( W- h- u
FBX: SDK has been updated) W- }) Q- `7 i
FBX: Normal and alpha map channels will no longer be exported with FBX
3 p9 ^# `) N/ e% E) |0 g4 H; i3 aFBX: Export -> Texture / Material -> now also saves specular maps
4 c1 u1 q# K" d" |6 uFBX: Fixed an issue with tiled textures' W" k. Q5 W- V
FBX: End of joints meshes are now exported correctly
& u$ ]  D8 X' |' B% \/ U  m4 lFBX: Materials now support Bump, Sub Polygon Displacement and Environment channel components
2 P5 S; R, U" l  a4 o% hDWG: Problems with Japanese file names has been solved# Q/ m& p: U* i5 \, N
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Help Browser  [7 T+ z) E6 v/ D6 W8 G
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Fixed an issue with the back button
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Interface
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Fixed an issue with the font selector8 v4 E, L' q6 G/ U  U& C; B
Gradient Presets: Thumbnail images take alpha gradient into account# n+ V( C' ~& ~& N% o
The Physical Sky GI Strength parameter now resets correctly to its default" a, ?# T+ m3 P: \) I5 b  e% B
Lumas shader, Anisotropy: Disabled Projection Scale parameter for Radial Planar mode
/ i7 K7 Z& y: [. |Fixed some issues with copy & paste of user data
; l% Y/ s  T6 f. S$ XSome minor layout issues have been solved! ~) ]/ z4 E, t0 t  `  E' @' l: W8 [

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* s( A  R# b0 ~# j4 Z# CMelange! ]# t2 ~  a) X+ l, T: s: T1 k' ?

4 |1 K" L' r" `2 w9 [3 A% M2 eFixed an issue with flag states in the Melange merge menu
8 ^# J. n) h: V! B, Z& R+ c! y5 KReplacing materials with Alt+Ctrl-drag & drop does not delete UIDs anymore
' ~# y2 ^3 b( B* C, p& B; ?Material Exchanger: Updated materials retain original material UIDs6 r4 }3 S5 _3 Z# E
Update Merge: Undo now works also for material links
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/ G. h9 K& p9 O2 FModeling
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: M; e+ Q# S' [4 c! b9 EFixed an issue with snapping and disabled Correction deformer
6 o4 a; x7 [; F/ GObjects in the top view no longer snap to the bottom2 Q; g% _3 F* E* o! G
Fixed an issue with loading presets for the Selection tag
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, v, c9 d- h1 p$ z; l" |! Z3 F; oObjects- U+ s0 @6 P7 X% @
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The Camera object's Focus Picker gadget is no only supported for OpenGL
7 A7 m( }$ i8 c# f; {! J9 _9 W1 vMulti-morph in motion camera now also recognizes parent animation
& x/ Z0 P  K  C% E: nFixed an issue with Korean fonts
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Viewport
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Fixed an issue with Viewport performance when using high-resolution specularity maps
5 ?% D- G, }3 A7 [9 n6 UFixed an issue with highlighting of the Character object
! O# b2 A/ _5 u1 {  E6 g$ n+ w% wDisabled lights do not use up OpenGL light slots
) |  m% J3 A( [/ p$ X/ hFixed an issue where mouse moves triggered a refresh of the rendered Viewports
# A' G! z+ M; E# j0 o2 x7 ~# {Fixed an issue with objects displayed as black
. R' \4 Q  ^, K$ f9 fFixed an issue where a running Viewport redraw triggered a refresh of the rendered Viewports# T, K2 G. _; g8 }
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Renderer
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5 t  Y7 C# X) ^8 P" A6 cPhysical Render: Motion blur will no longer offset background image sequence5 u1 s$ O4 b# [2 t, F/ T
Physical Render: Fixed an issue with texture artifacts and motion blur* C% ?4 D' N! f, o, [
Physical Render: Fixed an issue with asymmetrical hemispheric Area lights0 ~6 \5 k  A4 H" ~# |
Physical Render: Fixed an issue with the Layer shader and blurry reflections/ I0 G# X6 a9 W' ?8 ^
Physical Render: Fixed an issue where visible IES lights were not rendered0 b, j! n3 i8 L/ ?6 S  s
Physical Render: Hair is now takes the Motion Blur tag into account
+ E  Y" ?* ^: @8 N) S6 H1 dFixed an issue with unusually long render times- y& j" x- H# e6 L
Glow post effect: Density parameter in the Noise tab can no longer be set to negative values) q; ~; c4 R1 A
Fixed an issue with Physical Sky Atmosphere and Banji materials
) V( s: I5 ^! _' F5 h6 v4 B2 zFixed an issue of diffusion showing up in material color multi-pass
% O6 V. W6 w% l7 ~! RFixed an issue of exclusion of Area lights" h- Q2 H. Q; M5 j
Fixed an issue with slow GI render times for isometric/axonometric views
5 x% L  S& Q. v5 x  eMaterials with linked Vertex Map shaders now work across objects with identical point count( \  V6 K8 c( U! i6 F9 L
Overall stability of the renderer has been improved, ~3 Z) v+ i8 o; {& m8 `
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6 j, J+ |/ ^0 ~$ Z# r2 F' y; H; dSculpting" C6 M# W) R! O1 U! A# C7 D

. S4 P/ J8 S) sBaking dialog can be opened now even if the Sculpt object is hidden
* D: w7 A. T7 w9 ~8 j7 rSolved some minor issues with the Sculpting interface
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. n7 `6 I" t: x+ K$ @& ]Thinking Particles! }9 s' [& h* G; _

7 ^2 X* u. F% E  S, nThinking Particles Settings: Add/Remove TP Group now uses the undo stack
9 X  _0 \- E: Q+ j. W% OFixed an issue with the matrix of the deflector object when the TP Deflector node was set to Sphere
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Virtual Walktrough6 x4 i) j5 G2 K

9 \( a$ s6 ~% J0 Y% wVirtual Walkthrough now supports units' g: O5 R: F& v( W, ]* C' G) R! q
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XPresso
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' Y9 X: A7 L- j. uFixed some minor issues0 C- C3 f$ y9 {+ C: p" O
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! b& m& i  ^& M  HOffline Update Download Link:" j6 P* K8 e5 o  \% x1 j8 u- L& H5 y
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http://http.maxon.net/pub/r14/updates/c4d14041upd.c4dupdate.zip; H: g$ J4 T( v2 A( A0 ?1 {# n
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